Champion Mastery Score Addition Concept/Discussion

Fimea·5/20/2017, 7:02:49 PM·1 votes·294 views

I dunno about anybody else, but here's the pitch.

You feel like you do really well in a particular game, and only end up with an A or A+, expecting at least an S-. Don't you think it would be nice to know where we fell off at?

Maybe your CS could have been a little better... Maybe your skillshots weren't as good as they could have been... Or maybe you could have survived one of those team fights.

Honestly, I would love a breakdown of the basic scores that seem to determine the score (I know they have been talked about before, but I don't know if they were actually given; this is just an example of what I would expect the system to show):

  • Kill participation
  • Creep Score
  • Skillshots Landed
  • Vision Score
  • Healing Done
  • Damage Soaked/Averted
  • Damage Dealt
  • Damage Taken and Death score statistic (IE Soaking damage but surviving most of the team fights)

Really this is just an idea, and I would love to hear back from the community (and dare I say a Rioter?) about this, and see what people think. Note: I am a Bronzie, I am not great at the game. But some kind of feedback of what I would need to work on with that particular champion would be wonderful advice, other than a retroactive score based on the entire server playing that champion and ether I won or lost that game.

TL:DR

I would love to see individual grades/scores for the statistics behind the one grade we get for champion mastery. Thoughts?

1 Comments

NeospyRelentless5/23/2017, 8:23:02 AM1 votes

Maybe Riot could add some breakdown to our score in the match history. It would be nice to see where these scores are coming from. There is also the issue of game modes like Ascension where there is no CS and far more deaths.