Itoki and Hakai, The Piltover Scientist and The Nightmare Spirit

King Maruilla·7/31/2017, 4:16:45 PM·1 votes·522 views

Lore:

Day 1: I have left some of my willing subjects undergo their fates to Hakai. We may be onto a breakthru, and perhaps Piltover can finally harness the power of the Dreamrealm. I see Rin, screaming in fear as Hakai kills her off rather brutally...note to self: Never get near a Whiteboard with someone who can make it reach that high a volume...

Day 3: June died while we were asleep, and it appears Hakai caught notice - he showed us June's (laugh) death to drowning...the others didn't find it as funny. If the Dreamrealm is to be understood, we can't stop now.

Day 20: I'm the only one left...Hakai was killing with less and less interest, so I had to finish his work. Why putting several cages full of crows around me sounded like a good idea, but...I have to ensure that my knowledge of the Dreamrealm will not be forgotten. Turning on the Recorder now.

"Hello, Hakai. I assume you never encountered someone working in the name of science, I presume? Well, I'm currently trying to unravel the mysteries of the dre- What do you mean by other sources? Urgot...Lux...Illaoi? Jinx? Those people can't be Dreamrealm denizens, I assure you that a goddess and a jester couldn't... Yes, you are right about that - The Demancian outcast did learn of her Mystic form. Well, then why call her a denizen when she's not of the dreamrealm? Let me repeat that...she nearly lost her mind to the Dreamrealm? Hmm...I'm assuming that you deem her an outsider, right? Yes...I understand Luxanna, but Urgot as the jester? What wou- oh. I can see what he could be up to...I assume Illaoi being the goddess would make as much sense, am I correct? Good to hear. Now what of Jinx? You're saying she's a denizen as well? She barely looks like it...no offense. Oh, she's Illaoi's daughter? ...Great - Piltover's biggest issue is a unstable demi-godd- Wait, twinblood goddess? Sigh. Ah yes, Thank you for reminding me. We are trying to interact with the Dreamrealm - form a peace treaty as a form of safety net if we screwed up as we learn of the Dreamrealm and aid humankind. Yes...the peace treaty does sound stupid. I can't - Piltover can't exactly ask Jinx for a peace treaty, and I don't believe her Fishbones would either. Luckily...I believe there may be a workaround. If you so wish, I can aid in such a thing - I can donate my body to the name of science...Ahh, you share the same idea. I'll be waiting for your choice. And before you do - My name is Itoki Kanon."

Day One: I can't believe Itoki Kanon would just allow herself to be possessed by me for the name of science! Humanity's rather baffling in that regard, but I can't deny results, and with this new body, I guess I'll become Piltover's Paragon of the Dreamrealm then...although I may have to kill every now and then to keep the boredom away. Perhaps I'll meet up with Luxanna...


Stats: Attack Style: Pure Hybrid (AD/AP and Auto/Ability) -> Itoki Style: AP Hybrid (Ranged) -> Hakai Style: AD Hybrid (Melee) HP: 1000 (Split into half) Second Bar - MP: 1000 (Split into half) AD: 90 (Itoki) / 160 (Hakai) AP: 160 (Itoki) / 60 (Hakai) Armor: 175 (Itoki) / 40 (Hakai) Magic Resist: 50 (Itoki) / 200 (Hakai) Movement Speed: 600 (Both) Attack Range: 550 (Itoki) / 100 (Hakai) Attack Speed: 250 (Itoki) / 400 (Hakai)


Skills: Passive: Itoki/Hakai (The Passive changes effects for the active champion) -Itoki- Ally Champions gain a 20% Cooldown reduction and a 5% boost to their Passives' effectiveness when near Itoki (Range: 500) (Example: Heimerdinger gains a 25% Movement Speed boost when nearby ally turrets or his own turrets as long as when he's near Itoki) Itoki's Single Barrel Shotgun has 3 rounds per clip, with the third being an Hextech Leech Bullet, draining 3% of the enemy champion's max HP and giving it to Itoki. When out of ammo or when not firing for 3 seconds, she will reload from 3 to .5 seconds depending on if the bullets are crits If an enemy champion kills Itoki, her passive will disable, and control of Hakai will be allowed -Hakai- Enemy Champions suffer a 5% Armor reduction and a 5% drain to their Passive's effectiveness when near Hakai (Range: 500 scaling with MR) (Example: Karma's Abilities reduces Mantra's cooldown by 1/1.25/1.5 seconds, and loses the ability to reduce Mantra's cooldown with basic attacks if she's near Hakai) Hakai's forth attack will rend asunder his enemy's minds, gaining a damage boost equal to 5% (10% if the forth hit is a critical) of the enemy champion's Max Magic Resist If Hakai kills the enemy Champion that killed Itoki, he will vanish, and after 3 seconds, Itoki will be back at full health at the place she originally died at.

Q: Itoki: Well of Madness (Mana Cost: 120/100/80/60 \ Magic Resist Boost: 5%/6.5%/7%/8.5%/9% of Hakai's max AD for 5 seconds \ Cooldown: 12/11.25/10.5/9.75/9 seconds) Itoki focuses on Hakai's power and heightens her mental grip, gaining a Magic Resist boost equal to a percentage of Hakai's maximum Ability Power) Hakai: Hardened Shadows (Mana Cost: 100/95/90/85/80 \ Armor Boost: 5%/6.5%/7%/8.5%/9% of Itoki's max AP for 5 seconds \ Cooldown: 12/11.25/10.5/9.75/9 seconds) Hakai focuses his shadows on one of Itoki's bullets, hardening them in tune to a percentage of Itoki's maximum Attack Damage)

W: Itoki: Thrusting Bullet Lunge (Mana Cost/Bullet Cost: 50-100/45-90/30-80/25-70/10-60 and One Bullet \ Damage: 80/90/100/110/120 (Lunging strike) and 20/30/40/50/60 (Bullet fire) AP scaling with 20% max AP (Lane Skillshot Range: 500) \ Leech Bullet HP boost: 1%/2%/3%/4%/5% of enemy's max HP \ Cooldown: 7/6.5/6/5.5/5 seconds) Itoki makes an lunging dash at her body, striking when she stops and fires a bullet, having to use scraps when out of bullets (Which doubles mana cost) and boosting the leeching effects of her third bullet Hakai: Rampant Fears (Mana Cost: 40/35/30/25/20 \ Damage: 70/85/90/105/110 AP scaling with 10% max AP (Auto Attack Duration: 4 seconds) \ Enemy MR into Hakai AP rate boost: 1%/2%/3%/4%/5% \ Cooldown: 7/6.5/6/5.5/5 seconds) Hakai focuses his claws onto his enemies, allowing him to tap into the enemy champion's Max Magic Resist with his attack, gaining even more if the 4th hit is used

E: Itoki: Data Scanner (Mana Cost: 60/55/50/45/40 \ Range of Placement: 200 \ Rate of Scanning: 10/8/6/4/2 seconds per scan \ Bonus MR upon scanning Enemy Champions for 5 seconds / Max bonus MR from Scanning: 20-200/30-220/40-240/50-260/60-280 MR \ Cooldown: 30/27/24/21/18 seconds \ Ward Health: 3) Itoki places an special ward down nearby her that aids in checking up on enemies and Scans them, giving any ally champion bonus Magic Resist when going up against enemy champions. Does not blend in like normal Wards Scanning: Every 10/8/6/4/2 seconds, the Scanner emits an 1000 ranged radar scan around itself. Upon scanning both an ally and a enemy champion, it will give bonus Magic resist to the ally champion. Should there be more than one ally champion, the Bonus MR is split accordingly to each ally champion Hakai: Wallowing Anchor (Mana Cost: 100/85/50/35/10 \ Range of Anchoring: 300/400/500/600/700 \ Reduction in enemy champion Armor/Moves needed to shake off Hakai: 5%-2 skills/10%-3 skills/15%-4 skills/20%-5 skills/25%-6 skills \ Bonus AD and Damage Reduction when shaken off for 5 seconds: 10%/15%/20%/25%/30% \ Cooldown: 50/45/40/35/30 seconds) Hakai anchors himself onto his targeted enemy champion of choice and cripples their armor for as long as he can manage to stay on, and focuses on the enemy champion's power to harden and strengthen himself for 5 seconds should he be shaken off. Anchoring: When Hakai anchors onto an enemy champion, he cannot do anything save for wait as his presence saps away at the enemy champion's Armor. Shaking him off either requires an Recall, using the needed amount of moves, using your ult (Or getting hit by Ally Ults that stun enemy champions), or dying. And to make things worse to the anchored enemy champion, ally champions can see the location of the anchored victim

R: Itoki: Rock It to Us (Damage: 500/600/700 split into 10 AD and 10 AP attacks scaling with 40% of Itoki's max AP and Hakai's max AD \ Mana Cost: 200/150/100 \ Life Drain: 20/25/30% of Itoki's max AP and enemy's max MR \ Bonus Damage: 20/25/30% of Hakai's max AD and enemy max HP \ Range: 500/600/700 - Lineshot \ Cooldown: 200/180/140 seconds) Itoki lunges towards her target and - should she connect, lands an 20 hit combo that uses both Itoki's Hextech Leech bullets and Hakai's focused powers on the enemy's mind to rend the foe apart. Should Fiona thinks of parrying or having Pantheon block it, it will only stop the first strike - not the remaining 19. Hakai: Seeping Fury (Damage: 300/400/500 AD scaling with Itoki's Max Armor and AP \ Mana Cost: 200/150/100 \ Range: Scales with distance between Hakai and the enemy champion that killed Itoki \ Bonus damage: 30%/40%/50% of each enemy champion hit onto the target champion \ Cooldown: 200/180/140 seconds) Hakai, distraught of Itoki's death, unleashes his full power and swings an massive claw that never fails to hunt down her killer, striking down any who dare protect the killer and the killer as well.


Items:

Itoki Starting: item 1004 item 3113 item 1027

Hakai Starting: item 3076 item 1083 item 1055

Itoki General: item 3116 item 3090 item 3083

Hakai General: item 3072 item 3026 item 3022

Itoki Situational: item 3091 item 3040 item 3085

Hakai Situational: item 3074 item 3043 item 3084

Itoki Potion: item 2139

Hakai Potion: item 2138

2 Comments

Umbra Z7/31/2017, 5:39:27 PM1 votes

How would the passive work with champs likeTeemo Thresh TahmKench