Ori, the Spirit Guardian
Everyone who has played Ori and the Blind Forest wants to see Ori's cuteness everywhere. This champion concept isn't really made to be played in the League of Legends, but to open the discussion about new abilities that Ori might inspire to future champions of the League of Legends.
Passive : Sein Ori, being very fragile, cannot use basic attacks. Instead, a blue light named Sein is following it in a similar way than Pix. Sein will passively fire three Spirit Flames per basic attacks, scailing with Ori's attack speed. Sein's order of focus is : Lower health enemy champions, wards, lower health hostile enemies, neutral enemies.
Passive : Energy Cell Instead of mana, Ori has [Champion Level] energy cells. Each abilities cost one energy cell. Energy cells are gained by killing any unit. All of Ori's cooldown are of 19 - [Champion Level]. Ori is unaffected by cooldown reduction.
Q : Charge Flame Sein charges during one second an then unleashes an explosion that deals damage to all enemies in a certain range around Sein. During the cast time, Sein cannot attack.
W : Charge Jump Ori charges during one second and then dashes towards the cursor, damaging enemies in its path.
E : Bash If Ori is near an enemy projectile, it leaps towards the cursor. Projectiles will fly in the opposite direction and can damage enemies.
R : Stomp While Ori is dashing, it can stop, hit the ground and deal massive damage to all enemies around it.