[Concept Rework] Warwick, the frantic hunter
Passive: "The scent of the fragile" (Levels 1/6/11/16)
Passive: Warwick can smell the scent of weak enemy champion under 40% maximum health. All enemy champions under 40% maximum health are marked with "weakened". If Warwick is in range of the enemy, an arrow towards the marked targets will appear. Warwick gains a burst of movement speed while moving in the direction of his arrow.
Range: 1500 / 2000 / 2500 / 3000 Movement speed: 20/25/30/35%
Q: "Hungering bite"
Active: Warwick prepares his jaws for a bite. His next autoattack will have increased range and bite the target dealing bonus physical damage. The target will also start to bleed for 2 seconds while receiving the "Weakened" debuff during the duration of bleeding. Warwicks basic attack against a bleeding target will heal him based on the targets current health. The healing is caped vs minions and monsters who do not receive the debuff.
Range increase: +75 Cost: 75 mana Cooldown: 9 Bonus physical damage: 50/80/110/140/170 (+4/5/6/7/8% target champion's maximum health) (+80% bonus AD) Health gained per autoattack: 10/20/30/40/50 (+1% [1% per 50 AP] target's current health) - Heal cap vs minions and monsters per auto: 20/35/50/65/80
W: "Hunter's vault"
Active: Warwick leaps to target location, landing with his "hands" first. He lands to the ground with force, rooting the enemy he lands on (prioritizing champions) and also dealing physical damage to the target. If Warwick doesn't manage to hit an enemy, he will instead be slowed, disappearing over a 1.5 second duration, due to the downward force.
Warwick will use more power in the jump if he manages to land on a champion marked with "Weakened", turning the root into a stun.
Range: 525 Cost: 60/70/80/90/100 Cooldown: 24/21/17/14/11 Physical damage: 45/70/95/120/145 (+55% AD) Root/Stun duration: 0.5/0.75/1/0.25/1.5 Self slow: 40/35/30/25/20%
E: "The beast's dens"
Passive: Warwick gains an attack speed buff when autoattacking, stacking up to 3 times that last for 2 seconds if he's out of combat.
Bonus attack speed per stack: 6/8/10/12/14%
Active: Warwick marks an area around him turning it into his territory. He can only have 1 territory down at the same time, putting down another territory will cause any other zone to disappear. While warwick is inside his territory his attack speed buff is doubled. He also takes less damage from enemy champions. These zones are invisible to enemies until they step into one. When an enemy reveals his territory it becomes visible for the enemy team on the mini map. Warwick's mini map will also ping on the territory showing Warwick that someone is trying to take over his territory. Warwick gains a movement speed buff (based on his passive) when running towards the pinged territory in order for him to contest the territory. An enemy champion is required to stand inside his terriotory for 6 seconds without Warwick in order for them to capture it. Capturing a territory earns the enemy a small amount of gold and a burst of movement speed, decaying over 3 seconds. Warwick can not use this ability while in combat with champions (5 seconds out of combat)
Area range: 1500 Cost: 0 Cooldown: 45/40/35/30/25 Damage reduction: 10/15/20/25/30% Enemy movement speed: 125%
R (Ultimate): "Ethernal frenzy"
Active: Upon activate Warwick is offered a selection of enemy champions to hunt down. After choosing Warwick takes a deep sniff for 2 second gaining true vision of the chose champion, without the target's knowledge (It's possible to interrupt the channel, putting the ability on a 30 second cooldown). However, a global sniff can be heard during these 2 seconds. Warwick then go into a frenzy-mode causing his eyes to turn fire-hot red while his fur straighten. A big arrow, pointing towards the position of the chosen target, beneath his character will appear granting Warwick a strong movement speed buff (triple of his passive movement speed) while moving in the direction of the arrow. Warwick is also capable of jumping over 525 unit wide walls. The frenzy mode will start to decay over 2 seconds when he enters combat with a champion or just runs out naturally.
Cost: 100 Cooldown: 140/120/100 Frenzy duration: 12/14/16
Just doing this for my own satisfaction, but feedback is appreciated :)