[Champion Concept] - Lesidi the Spirit Weaver

ready for combat·8/11/2015, 12:28:00 AM·7 votes·1,989 views

http://i.imgur.com/vMmgDpK.jpg

she is a counter jungle type mage that collects Spirits (Like Thresh) and turns them into Hunters that follow her, granting different types of utility.

this is a complete re due of a champion i built a long time ago since my perspective has changed on her. heres the older one: http://boards.na.leagueoflegends.com/en/c/fancreations/dF2JeT7M-lesedi-the-spirit-wielder

Role: Jungler Primary: Mage Secondary: Support **personality: **a Righteous leader, serious (all the time), and unforgiving

Base states: Health – 590 (+90 per lvl) Mana – 295 (+40 per lvl) Attack Damage – 53 (+3 per lvl) Attack Speed - 0.625 (2.25% per lvl) Movement Speed – 345 Health Regen – 7.5 (+0.85 per lvl) **Mana Regen **– 6 (+0.8 per lvl) Armor – 26 (+3.6 per lvl) Magic Resist – 32 (+1.25 per lvl) Attack Range – 175

Abilitys: Note - if you don't understand the ratios 0.1 = 10%

Passive: Weavers Calling - Killing an enemy champion, large monsters, or 2 minions in a wave creates a Spirit that persists for 8 seconds. If a neutral monster is killed their Spirit will persist for 25 seconds or when killed. Spirits in the jungle ping the map when an enemy champion passes their camp. Weaver’s Calling goes on a 25 second cooldown when a large monster is killed in the enemy jungle. Maximum 2 Spirits on Lesidi’s side jungle.

Lesidi also gains 5% increased movement speed and attack speed for every Spirit Hunter following her.

**Range for Spirit spawn - **1500

**Q: Mystic Blades - ** **Active: **Lesidi throws her blade in a target direction dealing 80/120/160/200/240(0.4AP) magic damage to each enemy hit and 40% less damage on return to the same targets hit.

If an enemy is hit by both Lesidi and the Sieges blade at the same time she gains 30/32/34/36/38% increased movement speed for 1.5/1.75/2/2.25/2.5 seconds.

Cost - 60/65/70/75/80 Mana Cooldown - 12/10.5/9/7.5/6 seconds **Range - **800

**W: Hunters of the Spirit Weaver - ** Passive: standing on a spirit for 1 second absorbs them (Max 10/15/20/25/30 Spirits). Collecting certain amounts of spirits allows her to summon a Spirit Hunter to her side. (Maximum 2/3/3/4/5 Spirit Hunters)

Casting once will allow her to pick a type of Spirit Hunter for 5 seconds. Spirit Hunters will follow Lesidi for 40/50/60/70/80 seconds.

Spearmen (Requires 3 Spirits): Lesidi gains +425 attack range when attacking an enemy champion. When using a basic attack on an enemy champion the Spearmen throws the spear 800 units in the direction dealing 80/120/140/160/180(0.25AP) magic damage to the first enemy hit, then disappearing. (Max 2 Spear men at a time)

Protector (Requires 5 Spirits): when Lesidi takes damage from an enemy champion or large monster the Protector will block 12/13.5/15/16.5/18% of the damage taken from that direction for 4/4.25/4.5/4.75/5 seconds, then disappearing. (Max 1 Protector at a time)

**Sege (Requires 10 Spirits): **when Lesidi cast a spell the Sege copy’s the spell dealing 40% of the damage and applying the same effects. Sege’s last for 8/8.5/9/9.5/10 seconds after she casts a spell, then disappear (Does not apply to Hunters of the Spirit Weaver and Righteous Calling). (Max 1/1/1/2/2 Saige’s at a time)

No Cost Cooldown - 10/9.5/9/8.5/8 seconds

E: Spiritual Projection - Active: she projects her spirit forward slowing the first target hit by 30% and pulling them towards Lesidi for 0.75/1/1.25/1.5/1.75 seconds.

If used on a monster they are snared for 1.25 seconds instead.

Cost - 70 Mana Cooldown - 12 seconds at all levels Range - 425

**R: Righteous Calling - ** Active: she channels for 15 seconds, ally’s that click on her create a link to her (Max 2). She sounds her horn of righteousness across the map while channeling. Taking damage stops her channel and reduces the Cooldown to 10 seconds.

Reactivating this ability allows Lesidi and her linked ally’s to charge in a target direction gaining 40-80% increased speed for up to 4/5/6 seconds, during which time she cannot cast abilities or attack. Lesidi trajectory will update toward the cursor over the duration, but her turn rate is decreased.

They then are able to run over terrain together and enemy’s they pass are slowed by 40/50/60% or 3 seconds. If she has a Spirit Hunter they are dealt 75/100/125(0.4AP) magic damage and instead are stunned for 1.5 seconds. Reactivating this ability while charging stops the assault.

Cost - 100 Mana Cooldown - 150/125/100 seconds Range to link - 500

Note: taking hard cc stops the charge and ally's can not un-link tell the end of the duration or Lesidi stops

thank you for taking the time to read and please feel free to comment on her kit and design.

** Other Champions ive made:** Tai - http://boards.na.leagueoflegends.com/en/c/skin-champion-concepts/PnqBn5FB-tai-the-essance-of-life (Have more, but their very old and may re-due).

6 Comments

gr8artist8/11/2015, 2:09:30 AM2 votes

I tend to prefer simpler champs, but I like the idea you've got. I would make some minor changes, so that her mechanics were more similar to other champs with a similar mechanic (Thresh). Let her collect spirits like he does, and have the effectiveness of her summoned spirits be based on how many stacks she has, rather than how many she spends at that time. Her ult seems like a combination Sion/Sivir, but that's not necessarily a bad thing. I would worry about giving a "pull" mechanic to someone who collects souls; the slow drag is Thresh's main gig, and you don't want to steal ALL of another champ's thunder. How about this: When a creature dies and spawns a soul, if you passive is off cooldown (like Azir's) you can click the soul to make it into a ward (as described in your passive above) but this doesn't allow you to absorb the soul for stacks. If you want, you can even make the ward's range & duration based on the size of the monster that spawned it. I think the word is spelled "Sage." It seems a little too strong at this point, mostly due to the spirit hunters' effects. Why would you want to snare a monster? Personally, I'd opt for something other than another boomerang Q. At least, don't make it a line skillshot. Make it fly in a curve or circle, like Diana's poke, if it circled around and returned to the point from which she threw it. If you want to go for some variant of a boomerang, I'd advise that you make it function like Gnar's, where it returns to where he WAS, but can be grabbed at any point along its path.

All in all, a jungling Azir/Yorick/Thresh/Sivir DOES sound pretty cool.

0112358fib8/11/2015, 1:25:35 AM1 votes

I really like the concept art that you added.