Samaire, the True Assassin

AyRe CoNteMpT·4/27/2015, 10:48:51 AM·5 votes·2,036 views
http://digital-art-gallery.com/oid/69/640x848_12536_Assassin_2d_fantasy_character_concept_art_assassin_girl_woman_picture_image_digital_art.jpg

Hello folks. i recently had the idea of creating a champion that uses Fog of War as a resource which refills only when she cannot be seen by the enemy. this was just a random side idea not connected with a direct champion idea, but since i really like it, i wanted to try and build a champion around it. ofcourse it has to be an assassin, or else the shadow/unseen theme would go to waste. also, i want to have an assassin in the game who relies on auto attacks, close combat and actually having to walk instead of flying all over the map. this assassin is made for picking off stragglers, not to assassinate people in teamfights. her laning is mediocre to weak and her teamfighting is very situational and can be near useless. her power is dueling other assassins and ADC's 1on1, thus making her the perfect champion to splitpush against and catch champions such as zed, fizz, tryndamere, master yi and all ADC's who "need 200 gold for last whisper". she could possibly be the strongest 1v1 duelist in the game, tho since she relies heavily on melee combat, has no jumps and has no BURST, thus takes time to kill people, it shouldnt be overpowered point&click oneshot assassination like from current assassins. this is a new concept to make assasins healthier. i dont know if i succeeded at it, but here it goes:

disclaimer: since im no expert at per-level statsgain, i leave out the stats part. i also was too lazy/didnt care to write a lore. also, some of the ability ideas have been inspired by champion-suggestions i saw on the forum. if you find your idea resembling mine, congratulations, you inspired me.

Passive - Affinity for Loneliness: Samaire uses Fog of War as her resource. Her Resource bar is Darkblue and can hold a maximum of 100 Fog. Whenever she is not seen by the enemy, her fog regenerates at 5(1+ ramping up over time) per second. this means, the first second, she regenerates 6, then 7, then 8, then 9, then 10. this regeneration cannot surpass 16 per second. after being revealed, she still regenerates for one more second.

Whenever she takes damage from any source, the cooldown of her Shadowstep is reduced by 1 second as long as she has no stacks left. this can only occur once every 0,5 seconds.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/5/52/Arsenal_of_the_Demonic_Vessel_Death_Coil_icon.png Q - Anguish: Cooldown: Cost: 30 Fog Range: 1500 Effect: Fires a Bolt of negative energy at a target, granting vision of that target to samaire. the bolt then detonates in a big cloud, removing all visions granted by affected minions, monsters or pets in that area for 4 seconds. (i.e every minion hit by the cloud does not provide vision to the respective team for 4 seconds, affecting enemy and allied minions alike)

if the target of the spell was a champion, all vision provided by that champion (including wards, blue trinket, ashe arrow etc) does no longer count as revealing her, thus letting her regenerate Fog. the radius in which minions no longer grant vision is 1000/1300/1600/1900/2200

in addition, all damage dealt to her by the target is initially reduced by 10/20/30/40/50%. half of the reduced damage being applied to samaire after the duration of anguish ends. (i.e. she uses level 5 anguish and recieves 100 damage from her target. she only takes 50 points of damage plus 25 points after anguish ends, effectively reducing damage from a target by 25%)

note: im uncertain about this ability as for now. originally designed to give her an edge over champions with either burst or simply more steroids than her. i dont want to give her any more steroids or damage boosts than the one she has on pursuit because i want her to not be a bursty assassin but rather have to fight and outplay her enemy by smartly using shadowstep.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/2/24/Balance_of_the_Bladekeeper_Omnislash.png W - Pursuit: Cooldown: 9/8/7/6/5 Cost: 46 Fog Range: 250 Effect: Passive: Grants 5/10/15/20/25 flat armor penetration. this bonus is doubled while inside Solitudes Embrace.

active: Samaire dashes to the target and slashes it with both claws, dealing 150% AD as damage and applying on-hit effects twice, previously marking it with "pursuit". subsequent auto-attacks dash to the target in the same manner, dealing bonus damage and slowing the target. auto attacks deal 50% of the targets armor (before penetration) as bonus physical damage and slow the target by 40% for 1.2 seconds. Pursuit lasts for 3 seconds. cleanse and QSS only remove the slow, not the pursuit debuff.

Note: this is her primary ability to stick to enemy champions and damage them, since she has no other steroids or damage spells.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/2/28/Arsenal_of_the_Demonic_Vessel_Borrowed_Time_icon.png E - Shadowstep: Cooldown: 2 seconds. the cooldown of this ability cannot be reduced by cooldown reduction. Cost: 24 Fog Effect: Smaire turns invisible for 1 second, gaining 100/125/150/175/200 bonus base-movementspeed and immunity to physical damage as well as slows (all slows are still being applied fortheir remaining duration once the shadowstep ends). the bonus movementspeed is doubled when used at full fog while not being detected by the enemy. if she attacks an enemy within 1.7 seconds after activating this ability, she will appear behind unit.

this ability can hold up to 2 charges and samaire gains one charge every 8 seconds. this can be reduced by cooldown reduction.

Note: this is a very strong gapcloser if used from fog of war and stays relevant in combat. it is also possible to use this as an escape tool, tho since she can not pass over terrain, nor dodge target abilities with it, i would not consider it oppressing. also, after a quick burst of speed, the cooldown is long enough to chase her down.

http://hydra-media.cursecdn.com/dota2.gamepedia.com/2/2a/Arsenal_of_the_Demonic_Vessel_Aphotic_Shield_icon.png **R - Solitudes Embrace: ** Cooldown: 300 seconds. auto attacks reduce the cooldown by 1 second against minions and monsters and by 2 seconds against champions. Cost: Area: 450 (amumus ultimate is 550) Effect: Samaire creates a sphere of darkness around her, silencing all champions within for 2 seconds, including her allies, with the exception of herself. the border of the sphere functions both as windwall and as impassable terrain, meaning you cannot leave the sphere in any possible way. it is possible to flash/dash/teleport inside the sphere, tho, but you will still be silenced for 2 seconds immediately upon entering.

every champion inside the sphere gets his minimap blackened and loses vision on everything beyond the spheres borders. every champion outside of the sphere has no vision on the inside and cant gain vision in any possible way (blue trinket, wards, ashe arrow etc.) those effects apply to samaire aswell.

while inside the sphere, she regenerates fog at maximum rate (16 per second) even when seen by enemy champions inside the sphere. this regeneration stops immediately when the sphere disappears and does not last one additional second. she can cancel her ultimate by recasting it. the sphere lasts for 4 seconds

Note: the sphere stays at her casting location and does not move around with her.

17 Comments

Killshotarcher4/27/2015, 11:51:44 AM1 votes

Seems interesting i'd like to see a lore and possibly quotes

Xavkul4/27/2015, 12:03:50 PM1 votes

Seems good, needs some work though. Once the silence is up, can a foe teleport, dash out of the circle?

Does fog replenish if she is seen by an enemy? Because if not, she dead in a chase.

Is the art originally?

Boris Morosov4/27/2015, 1:54:30 PM1 votes

A huge flaw to me is her ability to be a free walking sweeping lens. If she's walking through jungle and suddenly stops regenerating fog, she knows without a doubt there's a ward around her. That's game breaking.

Binglebing4/27/2015, 7:24:38 PM1 votes

i like it, a good healthy assassin that doesn't have the best escape yet can keep up with enemies, one damage ability on an assassin tho... interesting, but lasts for three seconds, very balanced champion in all but silencing allies? imagine fiddle ulting into a fight and Samaire ults? and minions not granting vision on allied team? sounds bad to me. but great work

Yulen Xoshxius4/27/2015, 7:29:00 PM1 votes

One of my favorite community ideas so far! I really love the shadowstep idea most of all! It isn't mobility, but is a spammable stealth! The champion is great for playing the vision game, which I know a lot of people still don't participate in: so it would teach people to ward more.

FlameHalbrdOkido4/28/2015, 1:21:03 AM1 votes

a 50% damage reduction is a bit too much, its a bit un fair for an enemy, even if they are lvled up if all thier attacks only do half damage, it may not be a good idea to go over 40%, but i still dont like the idea of blinding your own minions.

" i want to have an assassin in the game... actually having to walk instead of flying all over the map" If this is true then why does her W have her "subsequent auto-attacks dash to the target in the same manner" if u want to increase her stickiness, whith flying all over the map, no matter how close she originally was to her target then at most her W should only grant a significant MS buff that decays until the next AA.

E seems healthy and fine, to me, I like it.

On the R, wouldn't you be a little annoyed, if you were on the same team as Samaire, and in a team fight got silenced? Even though the other team get silenced too, this counts as hindering your team, and would not be fun at all, think of how troll player would use that if Samair was real. Also having Windwall and J4 ult in one is super OP, in fact I think that the ult with out both of those additions is fine and strong.

all in all great champ, just needs some tweaking

Newb the Legend4/28/2015, 2:13:13 PM1 votes

This Champion I think could be OP, and could absolutely shred people. I think alot of people would build her as a bruiser and you would see what happened with release Rek'Sai, a fighter that could deal alot of damage while taking quite a bit too. I like the ult, it encourages you to use it 1v1, I like her e, but it is pretty much a buffed version of a Kha'zix ult. Samaire I think would completely replace Kha'zix, while still being a pretty good teamfighter if built like a bruiser.

Krumblore2/19/2016, 9:02:20 PM1 votes

Sounds really awesome. A bit sad that you haven't made a lore yet but still awesome. Maybe for lore she could have been a peaceful Ionian citizen who became corrupted and crazy or something. And i love to draw and creating champions is one of my favourite things but the thing is I can't draw the League style. I've stuck to my own and developed it little by little but I heavily rely on outlines. I'm make a champion right now Lihnus - The Tainted Soul but I can't figure out how to get him right without the use of heavy black outlines. My best copy has none but it still looks really off. I hope you can give me some steps to improve my drawing as I really need it and I love the League (and your) style. THANKS!! Btw sounds a bit like Khazix and Zed and Talon combined in my opinion. But still awesome!