My Champion Creation Idea.

Nesempra·3/14/2017, 10:23:44 PM·1 votes·621 views

HEY guys! this is my idea of a pretty neat and unique champion idea, I know this goes a little far by adding even the default scaling but it's the idea of the abilities i like! comment and let me know what y'all think!

aa range: 525 (chained whip)
ATTK DMG 53,54,56,58,62,65,67,70,75,79,82,85,89,91,,93,95,98.100 health: 565-2100 armour 50-105 regen 6-18 magic resist 50 mana 300-805 movement speed: 335 mana reg 6-12.85

Passive: across the map sacred tectonic stones harness energy that avrid collects each of these stones stacks adding 20 true dmg onto the ultimate ability. (maximum of 10 stacks)

Cooldown 14/13/9.5/8 seconds range: 1600 speed: 2250 Q--- ACTIVE double lash: after a small delay avrid whips her opponent in an 'X' form twice dealing AD damage. the second hit does 75% ad.
default dmg (second initial hit) (AD scaling) --> AD scaling only shows default scaling ad not added items.
LVL 1 --- 20 (18)(+30% AD[7]) LVL 18 --- 60(30)(+30% AD[30])
PASSIVE- avrids attack speed passively is increased by 6%/8%/10%/12%

cooldown 10/8/6/5.5 seconds range, 200(melee) 550 (rnaged) speed: 2250 (ranged) W--- ACTIVE grounded - [[[in melee]]] range Avrid withdraws her sword and pummels them stunning them for 0.75/1/1.2/1.5 seconds & deals 45/60/80/120 AD (+65%AD)
outside of Melee range(550), Avrid whips her oppenent for a slow of 35%/40%/55%/60% dealing 40/50/60/70/ AD & (+60% AD)

Cooldown: 18/16.5/13.5/11.5 Range: 550 melee aa range (250) Speed: 1800 ((skillshot)) E--- ACTIVE-- pericing talon Avrid latches onto an oppent with her whip dealing 50/55/65/80 (+45% AD) and pull herself to them withdrawing her sword she critically strikes her opponent 150%/175%/200%/250% AD. Avrid can choose to stay in melee form for an additional 6 seconds. or reactivate the ability to switch to range. PASSIVE --- within the 6 seconds of melee form avrids basic attacks deal 20/30/50/60 (+110%AD) true damage. (in melee form she cannot activate other abilties) grants 25 range on auto attacks.

R ACTIVE tectonic subjugation. Avrid after a short delay jumps up into the air and smashing back down into the ground pushes all her oppenents away dealing 150/175/225 (+95%AD) *if the enemy is knocked into walls they are stunned for 1 seconds. also avrid heals her allies (execpt herself) in the ultimates circle (575 range) for 15%/18%/20% of her Maximum health over 2.5 seconds. PASSIVE: avrid gains rock skin reducing crit strike by 5%

q mana cost 35/50/60/70 w mana cost 40/55/70/80 e mana cost 50/70/80/85 r mana cost 80/90/100

4 Comments

Nivek Eleventh3/14/2017, 10:43:10 PM1 votes

Its cool but the passive seems really generic, not fun, and not unique. It should be something more interactive.