My Champion Creation Idea.

Nesempra··1 votes·621 views

HEY guys! this is my idea of a pretty neat and unique champion idea, I know this goes a little far by adding even the default scaling but it's the idea of the abilities i like! comment and let me know what y'all think!

aa range: 525 (chained whip)
ATTK DMG 53,54,56,58,62,65,67,70,75,79,82,85,89,91,,93,95,98.100 health: 565-2100 armour 50-105 regen 6-18 magic resist 50 mana 300-805 movement speed: 335 mana reg 6-12.85

Passive: across the map sacred tectonic stones harness energy that avrid collects each of these stones stacks adding 20 true dmg onto the ultimate ability. (maximum of 10 stacks)

Cooldown 14/13/9.5/8 seconds range: 1600 speed: 2250 Q--- ACTIVE double lash: after a small delay avrid whips her opponent in an 'X' form twice dealing AD damage. the second hit does 75% ad.
default dmg (second initial hit) (AD scaling) --> AD scaling only shows default scaling ad not added items.
LVL 1 --- 20 (18)(+30% AD[7]) LVL 18 --- 60(30)(+30% AD[30])
PASSIVE- avrids attack speed passively is increased by 6%/8%/10%/12%

cooldown 10/8/6/5.5 seconds range, 200(melee) 550 (rnaged) speed: 2250 (ranged) W--- ACTIVE grounded - [[[in melee]]] range Avrid withdraws her sword and pummels them stunning them for 0.75/1/1.2/1.5 seconds & deals 45/60/80/120 AD (+65%AD)
outside of Melee range(550), Avrid whips her oppenent for a slow of 35%/40%/55%/60% dealing 40/50/60/70/ AD & (+60% AD)

Cooldown: 18/16.5/13.5/11.5 Range: 550 melee aa range (250) Speed: 1800 ((skillshot)) E--- ACTIVE-- pericing talon Avrid latches onto an oppent with her whip dealing 50/55/65/80 (+45% AD) and pull herself to them withdrawing her sword she critically strikes her opponent 150%/175%/200%/250% AD. Avrid can choose to stay in melee form for an additional 6 seconds. or reactivate the ability to switch to range. PASSIVE --- within the 6 seconds of melee form avrids basic attacks deal 20/30/50/60 (+110%AD) true damage. (in melee form she cannot activate other abilties) grants 25 range on auto attacks.

R ACTIVE tectonic subjugation. Avrid after a short delay jumps up into the air and smashing back down into the ground pushes all her oppenents away dealing 150/175/225 (+95%AD) *if the enemy is knocked into walls they are stunned for 1 seconds. also avrid heals her allies (execpt herself) in the ultimates circle (575 range) for 15%/18%/20% of her Maximum health over 2.5 seconds. PASSIVE: avrid gains rock skin reducing crit strike by 5%

q mana cost 35/50/60/70 w mana cost 40/55/70/80 e mana cost 50/70/80/85 r mana cost 80/90/100

4 Comments

Nivek Eleventh1 votes

Its cool but the passive seems really generic, not fun, and not unique. It should be something more interactive.

Nesempra1 votes

sweet i'll think of something more unique thank you :)!

Nesempra1 votes

I changed the passive! less shields because in reality she is a marksman! and more damage on the ult!

Nivek Eleventh1 votes

Now thats more interesting. Its a little like bard but then again, we need more champs like Bard. :)

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