Nunu Rework Idea (Haven't worked out numbers)

Rumpus·6/4/2018, 9:45:57 PM·1 votes·1,226 views

I wanted to make sure Nunu could still counter jungle well but was less point and click. I think this current iteration could work with the right values but since it doesn't exist can't test it (it could be busted.) I want to emphasize, I do not want his q to be a Cho'Gath R. It should do a lot of dmg to units that are cc'd or heavily slowed but if you are able to move its should not do that much dmg. To reduce the amount of dmg per bite you could just increase the number of bites. Anyways pls tell if this is good/bad or add/subtract from it. Just a raw idea I came up with in the moment.

Passive - Frostbite (unsure if this name is already taken but w/e) Nunu's e and r apply frostbite stacks upon reaching (3) the unit becomes frostbitten, taking X magic dmg over X seconds.

Q - Consume (No longer a second smite. Does chunks of its dmg per bite up to 5 bites) Willump takes several bites from his target dealing X magic dmg (only minions and monsters) If the unit is Frostbitten the dmg changes to (X + X% of Nunu's max hp) true dmg (affects all) Each bite Willump takes heals the duo by X% missing hp This ability is a press and hold ability if the unit moves out of its range the ability stops and goes on cd

W - Bloodboil (Less broken but still useful, hopefully) Willump raises his body heat removing any slows and empowering his autos for 3 seconds (autos deal bonus physical dmg) Allies around nunu during the cast are either freed from slows or given a ms buff Was thinking this abilities ms buff should scale purely off of level while the empowered auto has a slight ad ratio This abilities cd is reduced by killing units with consume; small monsters and small minions X amount, Large monsters and Large minions X greater amount, Champs and Epic monsters X greatest amount. this ability has a long cd to promote use of q as a farming tool and in general. Also inhibits w spam nunu in teamfights, unless he does well of course!

E - Iceball (now a short range skillshot!) (Also not a nuke to squishies when ap) Nunu throws an iceball that dmgs (X magic dmg) and slows (X% slow) any units it passes through before crashing on the ground The pile of snow left on the ground (a small circle) slows (X% greater slow) units on this slow are grounded and gain frostbite stacks

R - Absolute Zero (now able to move during) (not a bush nuke) Nunu saps the heat from the immediate area (smallish aoe Nunu has to get up close and personal promoting tank nunu) slowing units (X% Large Amount) and applying frostbite Nunu cannot use Bloodboil during his R Was thinking around orianna shockwave in terms of the size of the aoe, maybe a little bigger if needed

1 Comments

JarodDempsey6/7/2018, 11:25:37 PM1 votes

Ive made multiple iterations of nunu reworks in the past since i used to main him.

p: i dont think your passive is very useful, especially since you are pushing nunu to be a tank so youd either have to give this bassive good base damage and poor scaling (wouldnt work for ap nunu) or good scaling (wouldnt work for tank nunu)

alternatives: nunu does some true damage to champions effected by slows, nunu does extra damage to champions effected by slows

q: doesnt solve the main problem with this ability which is that it's useless in teamfights.

alternative: can be used on champions for similar effect, when used on enemies does damage and greately slows or disarms them

w: freeing allies from slows is nice and 3 seconds of as buff is meh but overall this could use some buffing

alternative: cleanses single target of cc (except suppress) and grants ms+as buffs also grants slow immunity on successful cleanse and can be self cast while cc'd

e: youre nerfing his only non ult damage skill in range and power and reliability for an aoe slow, this will completely negate his ability to do anything significant outside of absorbing some damage from jungle camps and being a slowbot

alternatives: linear skillshot with ~1000 range and speed similar to kennen q with same damage and slow as currently, snowball rolled on ground that can pickup enemy minions and explodes at a certain distance or when contacting an enemy champion and applies a knock with the knock strength/range depending on roll distance, leave as is

r: cant tell if you mean for the ult to follow nunu's position now that he can move or for it to be more like ryze ult. I think that if nunu is allowed to cast it as a gtaoe while then being able to act while it is charging in exchange for a smaller aoe that would be a very good tradeoff since currently his ults main issue is that it's superrrr easy to interrupt

alternative: gtaoe with same damage but smaller aoe that progressively slows movement speed of enemies inside, enemies collect stacks of frost while inside and after 3/2.5/2 seconds theyre stunned until 2 seconds after the ability ends and enemies slowed by e are frozen 1 second sooner.

overall this doesnt solve all of his problems since he still lacks significant mobility or survivability with this kit but it could be more viable than where he's currently at.

My most recent nunu rework can bee seen at here though after reading through it i think i might incorporate some kind of shield into the kit and also change his ult to something similar to the alternative i presented above since the ult i have in that rework is excessively complicated oh and also i need to readd a consume mechanic back in for jungle playstyle lol so basically i need to redo the whole rework but i guess if you like nunu reworks you could still have a glance at it haha.