Nunu Rework Idea (Haven't worked out numbers)
I wanted to make sure Nunu could still counter jungle well but was less point and click. I think this current iteration could work with the right values but since it doesn't exist can't test it (it could be busted.) I want to emphasize, I do not want his q to be a Cho'Gath R. It should do a lot of dmg to units that are cc'd or heavily slowed but if you are able to move its should not do that much dmg. To reduce the amount of dmg per bite you could just increase the number of bites. Anyways pls tell if this is good/bad or add/subtract from it. Just a raw idea I came up with in the moment.
Passive - Frostbite (unsure if this name is already taken but w/e) Nunu's e and r apply frostbite stacks upon reaching (3) the unit becomes frostbitten, taking X magic dmg over X seconds.
Q - Consume (No longer a second smite. Does chunks of its dmg per bite up to 5 bites) Willump takes several bites from his target dealing X magic dmg (only minions and monsters) If the unit is Frostbitten the dmg changes to (X + X% of Nunu's max hp) true dmg (affects all) Each bite Willump takes heals the duo by X% missing hp This ability is a press and hold ability if the unit moves out of its range the ability stops and goes on cd
W - Bloodboil (Less broken but still useful, hopefully) Willump raises his body heat removing any slows and empowering his autos for 3 seconds (autos deal bonus physical dmg) Allies around nunu during the cast are either freed from slows or given a ms buff Was thinking this abilities ms buff should scale purely off of level while the empowered auto has a slight ad ratio This abilities cd is reduced by killing units with consume; small monsters and small minions X amount, Large monsters and Large minions X greater amount, Champs and Epic monsters X greatest amount. this ability has a long cd to promote use of q as a farming tool and in general. Also inhibits w spam nunu in teamfights, unless he does well of course!
E - Iceball (now a short range skillshot!) (Also not a nuke to squishies when ap) Nunu throws an iceball that dmgs (X magic dmg) and slows (X% slow) any units it passes through before crashing on the ground The pile of snow left on the ground (a small circle) slows (X% greater slow) units on this slow are grounded and gain frostbite stacks
R - Absolute Zero (now able to move during) (not a bush nuke) Nunu saps the heat from the immediate area (smallish aoe Nunu has to get up close and personal promoting tank nunu) slowing units (X% Large Amount) and applying frostbite Nunu cannot use Bloodboil during his R Was thinking around orianna shockwave in terms of the size of the aoe, maybe a little bigger if needed