New Champion Ideas

Broly58·5/18/2015, 11:00:16 PM·2 votes·1,495 views

Darius Is it possible that Riot could make some champions that relate to certain favorable characters for anime series? Such as, I have an idea about how to make a champion who is related to DBZ having and instant transmission Q, a volley blaster W and and a Hyper beam E as well as having his Ult (R) being able to turn to another state or "Going Super Sayian" raising his all base stats. Upon death he or she returns to normal state such as Sword of Occult works. More than likely the champion would be a fighter and have base stats of a Shaco or Ezreal. having all abilites scale ad or ap depending on summoners choice. I'd prefer this champion to be a big mana spender so he wont be too OP and requires some passive laning or jungling.

3 Comments

Senna Is Thicc5/19/2015, 4:02:56 AM2 votes

Ult could work like this: gains great stats but all skills cost double it would be a toggle with a hefty cool down

Nikushimi Zero5/19/2015, 5:40:51 AM2 votes

Here's a quick over view of how one would look, or how I would do it. I'm going to use DBZ names for abilities, but they would of course be changed due to copyright. I am just using the names and words to make this easier to do. Feel free to take it and add things or take things away. This is for the community to get a baseline or something. Take it, delete it, hate it, love it. This was all random and at a moments notice I decided I'd make this based on this topic. Numbers may be off, but feel free to take and change. Your choice. Enjoy!

Health: 500-2300 Health Regen: 7-21 Mana: 300-1100 Mana Regen: 5-18 Attack Damage: 60-120 Attack Speed: 0.63-1 Armor: 27-85 Magic Resist: 32.1-53.4 Melee/Range: 125/600 Movement Speed: 355 Primary Role: Fighter Secondary Role: Tank

Passive: *Saiyan Blood- * The closer the Saiyan gets to death, the stronger they are. (Of course, it is when they die and or almost die according to TFS and a few sources but close enough xD).

For every 25% missing maximum health the Saiyan gains 5% Bonus Attack Speed, 2% AD and AP bonus to abilities. Armor and Magic resist increase by 10.

Q Insant Transmission: Channeling for 0.25 seconds the Saiyan then reappears a distance away. Enemies within 400 units of where the Saiyan spawns is hit with a Ki blast for 30/50/70/90/110 (+50% AP) magic damage.

Cost: 90 Cooldown: 25s Range: Anywhere within 1000 unit radius around them.

W Flurry/Barrage: Melee-Flurry: Targeting enemy champion the Saiyan attacks them a total of 5 times dealing each hit 10/15/20/25/30 (+40% AD) physical damage.

Range-Barrage: Targeting a 400 unit radius area the Saiyan blasts it damaging enemies within the radius 20/30/40/50/60 (+40% AP) 3 times. Magic Damage.

Cost: 100 Cooldown: 20/17/15/12/9s Range: The melee target range is within 600 unit radius around the saiyan. The radius/range in which he/she can cast is 800 unit radius around them.

E Dragon's Fist/Special Beam Cannon: Melee-Dragon's Fist: The Saiyan charges his fists and slams the ground before him rendering it. Slowing enemies by 10/13/15/17/20% for 3s and damaging those within the radius by 50/70/90/110/150 (+60% AD) physical damage.

Range-Special Beam Cannon: The Saiyan charges his power. The longer they charge it the farther it goes and the more power it does. Damaging all enemies it hits. Minimum damage 20/30/40/50/60 (+20% AP) at max charge and damage it does 60/90/130/150/170 (+60% AP) magic damage.

Cost: 120 Cooldown: 20/17/15/13/10s Range: Melee range is a cone that extends in a similar way to Talon's E (It is his E right? Rake.) except slightly farther reach. The Ranged attack extends to a max range of 1000 (Much like Varus's Q) except instead of it being a radius thing it is a skillshot that starts to charge up and extend while the saiyan charges the attack. Much like Varus's Q they cannot take action during this time except to release the attack. The attack starts at 400 range and charges up from there.

R Saiyan Mode: Unlocking this allows the Saiyan to transform into their Saiyan mode granting them increased movement speed and changing them into a ranged fighter among increased health and mana until death.

Passively: For each champion kill the Saiyan gains benefits. Max of 20 stacks. Stacks are halved upon death. 2 Armor and Magic resist. 10 Health 50 Mana 2 AD and AP

Active: Grants the Saiyan 200/300/400 more Health and Mana. Increase their movement speed by 5/10/15%.

When in Saiyan mode they "Fly" and when not they run normally.

Cost: 200 Cooldown: 130s Starts when they die or it is deactivated.