Bastian the glitched.

ihaveapotion·9/5/2015, 9:26:19 PM·1 votes·389 views

Bastian the glitched.

role: support tank.

This original champion concept has been on my mind lately, i kindof wanted to create something that was truly new and had dynamics never seen before in this game that could really make his pick interesting.

I would prefer basian to be a support but with options to play him jungle. To be slightly more elabrate about this champion idea than the previous two (Ku and Breg): Bastian would be a shoddy thin humanoid droid with holes in his hands that (short range, melee) fire particle blasts, Bastian is incredibly unstable, he would have abillities that utterly confuse right through the fourth wall.

weapontype: glitch particles cqc (short range particle cone blasts from hands).

Auto attack range: 510 (particles)

health: 586 - 2025 attack damage: 58 - 110 health regen: 8.0 - 20.0 attack speed: 0.590 mana: 290 - 800 armor: 32.2 - 98.0 mana regen: 8.2 - 19.5 magic resist: 35.5 - 58.5 melee: 122 movement speed: 342

Passive: Tilt: Bastian is extremely unstable, when hit by melee attacks (not ranged or skills) he has a chance to spark; hitting the closest unit in proximity, this can be either an ally or enemy unit. Sparks deal 20% of Bastians AR rating in magic damage.

Q: Death touch. (melee) Bastian swings a punch at his target (target click, not a auto attack) that shortly glitches it. This attack has different effects depending on if its a creep, a jungle creep, dragon, baron, Blue, Red an allied or an enemy champion.

To an allied champion it gives a short movement speed buff (haste summoner spell) for two seconds. To an enemy champion it roots them after two seconds since the hit, then after another two seconds again both for 1 second per root. To a creep it automatically kills it and grants both Bastian and his lanemate if he has it the gold at 50% reduced gold yield and grants a short armor increase of 10/15/20/25//30 to Bastian for 2 seconds. To a jungle creep the jungle creep is killed instantly at 25% reduced gold yield. To Red and Blue buff it hits the creep by 20% of their total hp but if the killing blow grants the buff to Bastian at only 50% duration. To Dragon it deals 30% more total melee damage and lowers dragon's respawn timer by 10% if the hit was the killing blow. (causing unpredictable procs in esport scene matches.) To Baron it deals 20% more total melee damage and increases barons respawn timer by 10% if the hit was the killing blow. (causing unpredictable procs in esport scene matches.)

This attack deals base physical damage of 40/70/120/140/200 (+50%AP) (+50%AD) CD: 30/28/26/23/20 mana: 30/60/70/85/100 Passive: drawback. Because of Bastians shoddy nature his arm gets tired after three uses debuffing Bastians stats by 35% (total) for 4 seconds.

(this attack has incredible utilization, it can either help in lane as a support, forcefully push a solo lane, or even as jungler be exceptionally swift in clear time, however with many uses of this skill comes literal drawback, every third use gives serious risk to Bastian putting him into a very squishy position also creating counterplay) (² Bastian is also the perfect pull for early junglers when hes the support by utilizing his Death touch early for an extra 20% of blue or reds hp.)

W: Reboot sprites. (two way buff/aoe) For a moment Bastian becomes static (frozen) and as he collects himself shoots out two small zigzaggy (heartmonitor) projectiles in both ways in a straight line moving away from eachother. If one of the particles hits an ally they recieve an attack speed buff of 10/13/16/20/25% for 5 seconds, if a particle hits an enemy it slows their attack speed by the same amount for 5 seconds and deals 44/66/88/111/202 (+100% armor rating) (+100%ad) damage. Hitting a jungle creep with this skill will only damage it and inflict no debuff, neither will it deal a debuff to dragon, baron, red or blue. This attack passes through creeps and hits them for 75% of the damage. This attack dissipates the moment it hits either an allied or enemy champion. This attack has a startup time of 1.5 seconds. Passive: Remaining fragment: If this attack hits an enemy that is under the effect of silence it increases the silence duration by two seconds. (It has extra utilization with his ult albeit only during a 5v5 presence teamfight, but is a risky move as both positioning and timing is in order due to the startup time) (This move can be used excellently as a support, but has little use in the jungle)

E: Property glitch. (reactionairy buff) Bastian is forcefully hit by a glitched buff that "switches around the properties" of a single incoming skill, a single target incoming skill will hit the enemy champion instead, an area of effect skill will turn into the summoner spell heal (20% reduced power) being cast upon Bastian (and allies in his proximity). Passive: compatibility: When hit by a jungle creep it counts as a skill. (this grants Bastian immense sustain and jungle support during jungle chases)

CD: 60/50/40/35/30 Mana: 89/100/130/180/300 Time of pre-proc buff: 1s/1.2s/1.5s/1.7s/2s (this buff can be useful if you can predict an incoming skillshot, even when you go against etiquette and stand close to your lanemate during laning phase, making that incoming aoe skillshot heal you both instead, it might even make him a viable sleeper mid pick against certain aoe heavy chamions) (In a sense its mechanically similar to sivirs shield other then not granting any mana, the high cd however makes this move to be used rather sparcely, comparitively with blitzcranks pull)

R: Allocation anomaly. (???) Bastian is hit with a massive glitch that allocates a random champion of the allied team on the map with another random champion of the enemy team on the map. Passive: wormhole shrapnel: The enemy teams unit hit by this move is damaged by 100/120/140/160/200 true damage + 100% of Bastians armor rating in physical damage and debuffed by a silence for 1 seconds after the process. The allied unit remains unaffected appart from their allocation. (in teamfights this is a risky move as you might not get your tank in the enemy team with it, by its random nature it might even throw the enemy tank into yours, so be careful with this one.)(in laning phase this might cause scenarios in wich your adc is mapswapped with the enemy's jungler, but also the enemy's adc with yours, anything can happen) Bastion himself cannot be swapped. CD: 200/180/170/150/120 Mana: 120/200/250/290/360

3 Comments

The13thLeo9/5/2015, 11:08:39 PM1 votes

I love the randomness of his kit but due to his unpredictability it is unlikely for this champion too ever be played. He has too much high risk compared to a more reliable tank support or jungle. Also his W seems like it has too much damage and you might want to retouch the scaling or something

ihaveapotion9/7/2015, 4:02:34 PM1 votes

bump, would like more thoughts on this.