Rageblade rework concept

SonaTitsAndAss·5/12/2016, 9:50:58 PM·1 votes·281 views

The new rageblade atm makes no sense being ap focused. and they are buffing/giving ap ratios to MasterYi Shyvana Nocturne to make them feel less shit about buying it. Heres my rework idea for sated. 35 AD 50 AP Grants 40% attack speed. Heals for 15% of the damage dealt (so like item 3812 its lifesteal + spellvamp combined since on hit effects are nither to my knowing?)

Phantom hit every other attack after 6th attack Phantom Hit, Phantom spirit or something: Increases all on hit effects by 50% Each Auto attack will Deal an additional 0.25% of targets max health per auto and gain 6% attack speed. Unlimited stacking. (to put this in perspective to get the damage of a bloodrazor which is a really weak item you would need to attack 12 times)

what do you think? i dont care if you dont like it as long as you tell me why dont just downvote and go away thats not really helpful

3 Comments

DemonBoneJangles5/12/2016, 9:59:19 PM2 votes

the rageblade is meant as a hybrid option for champions that used to rely on the following items which have been removed ( Feral flare/ and devourer) and since the removal of spellvamp (morgana is the only one with it still) champions that used to build spellvamp are now able to add alittle ad to their builds and some attackspeed as well. as for the unlimited stacking its the entire reason they removed feral flare from the game, granted this would require you to auto attack someone it still suffers from the Feral flare effect (eventually you would be attacking so fast that even without any attack speed items you would still reach the limit) now on champions with low attack speed that's fine but it would make champions who can augment their attack speed virtually uncounterable by anyone who didn't buy the rageblade as well