Rageblade rework concept

SonaTitsAndAss··1 votes·281 views

The new rageblade atm makes no sense being ap focused. and they are buffing/giving ap ratios to MasterYi Shyvana Nocturne to make them feel less shit about buying it. Heres my rework idea for sated. 35 AD 50 AP Grants 40% attack speed. Heals for 15% of the damage dealt (so like item 3812 its lifesteal + spellvamp combined since on hit effects are nither to my knowing?)

Phantom hit every other attack after 6th attack Phantom Hit, Phantom spirit or something: Increases all on hit effects by 50% Each Auto attack will Deal an additional 0.25% of targets max health per auto and gain 6% attack speed. Unlimited stacking. (to put this in perspective to get the damage of a bloodrazor which is a really weak item you would need to attack 12 times)

what do you think? i dont care if you dont like it as long as you tell me why dont just downvote and go away thats not really helpful

3 Comments

DemonBoneJangles2 votes

the rageblade is meant as a hybrid option for champions that used to rely on the following items which have been removed ( Feral flare/ and devourer) and since the removal of spellvamp (morgana is the only one with it still) champions that used to build spellvamp are now able to add alittle ad to their builds and some attackspeed as well. as for the unlimited stacking its the entire reason they removed feral flare from the game, granted this would require you to auto attack someone it still suffers from the Feral flare effect (eventually you would be attacking so fast that even without any attack speed items you would still reach the limit) now on champions with low attack speed that's fine but it would make champions who can augment their attack speed virtually uncounterable by anyone who didn't buy the rageblade as well

SonaTitsAndAss1 votes

while i agree its a hybrid item they have kind of failed... thats why they are adding ap ratios and buffing them when they simply wouldnt. As for the removeal of spellvamp its still on deaths dance and gun blade. also akalis passive lee sins iron will morganas passive and ryzes ult. its also still in the mastery and runes. I guess unlimited stacking would be a problem but for it to be that big of a problem with low numbers you would need to be fighting a sion after like 6 hours of farming minons. I mean you could also cap it in someway but i feel that rageblade is a failure as a item again since its a terrible hybrid item that cost alot and your only buying it for the passive. And currently only 3 champions truly benefit from it being hybrid being Kayle Teemo and Jax for eveyone else it being hybrid is extremely sub optical its almost like forcing shyvana to buy a item 3146 . Im not saying your wrong your points of valid but i do not think riot should focus on adding stuff into the game like dragons with rng and 20 mins buff when they cant get an item to simply be fair. it seems rather cruel to be honest to put most a champions damage in a 3700 gold item that half the stats they dont even benefit from. For example nocturn will have a 0.5 ap ratio on his q. this means he will heal an extra drum roll 17.5 health.. for each time he does a passive strike. while it is a buff its more of riot going "fuck you" then actually helping. As for master yi his heal will go from 0.15 ap ratio to 0.25 this also is extremely... unhelpful... a 10% ap buff on the ability you max last for 1/3 of his damage being traped behind this item is quite unfair. as for shyvana while she is getting the biggest buff they are still extremely weak for how hurt the champs where. like in best cases her w will have a 0.7 ap ratio (0.1 x 7 which is max duration) so from the 35 ap from rageblade since she wont buy any other... thats 24.5 extra damage. to put that into perspective a level 1 caster minon does 23 damage... so its a buff of a single caster minon if you get the max duration on it. Sorry if I went off top it just seems quite unfair to me as someone who really liked playing shyvana yi and noc (and other auto attack champions like udyr warwick skarner xin ect) and i cant even enter ranked without it being extremely unfair to my team and will properly get demoted from plat 2 to about gold due to them because just so weak atm...

DemonBoneJangles2 votes

I agree wholeheartedly, the item is currently very weak and the fact that yes a lot of people only buy it for the passive is rather alarming, as for the hextech gunblade ill just add on that while yes it applies a spellvamp-like ability it does not contain spellvamp. (all spellvamp items have been removed) deaths dance and gunblade heal regardless of the damage type dealt (this differs from spellvamp because that only applies to abilities and magic damage) while the spellvamp on champions remains though for an uncertain amount of time. back to rageblade, its first incarnation the attack speed buff and its second incarnation the aoe attack speed buff and its current incarnation devourer passive, all suffer from one problem the benefit isn't big enough to outweigh the loss of power compared to other similarly priced and tiered items in its category.

other than that you were completely right [slayer-jinx-catface]

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