Champion Concept: Avidemo, The Lost Android

Primaquarius··1 votes·275 views

My concept for a DPS mage straight from a war-torn future, falling to the present era by accident and looking to return to its proper era but getting distracted by the wars waged on the Fields of Justice

[Ability] "Ruined Memory" - Avidemo has lost memory data on its former profession and must purchase a similar version from the Shop on the Fields of Justice, costing 1500g each but upgrading one of its spells. Only one of these memory simulations can be purchased per match.

[Q] "Material Division" - Avidemo alters its attack pattern over 0.75s, becoming Snared but inflicting 20/35/50/65/80 (+ 1 x 35 Max Mana) magic damage per second on non-Structure enemies within 550D. Targeting can be changed via basic attack or by unit proximity, but basic attacks are disabled at this time. With purchase of the Ironsmith Memory, Avidemo can target Structures with this spell, inflicting 20% reduced physical damage per second. Mana PS 35/40/45/50/55 CD 7

[W] "Corrupt Data" - Avidemo fires a viral data chip up to 875D, inflicting 30/50/70/90/110 (+ 1 x 5 Max Mana) magic damage on the first enemy struck and marking them with Grievous Wounds for 5s. With purchase of the Tracer Memory, Avidemo also gains 6 (+ 1 x Level) Armor or 5 (+ 0.8 x Level) Magic Resist for 5s based on the target's primary damage type if they are an enemy Champion. Mana 80/95/110/125/140 CD 25

[E] "Fusion Drill" - Avidemo's basic attacks passively increase in damage by 10/15/20/25/30 (+ 1 x 50 Max Mana) bonus magic damage for 2.5s, stacking up to 3 times. With purchase of the Enforcer Memory, maximum stacks are increased to 4 and damage ignores 25% of the target's bonus Magic Resist.

[R] "Fragment Rainfall" - Avidemo fires a spherical rocket to the location, where it detonates 0.75s after arrival and rains pieces of metal over a 500D area for 3s. Enemies in the area suffer 50/85/120 (+ 1 x 20 Max Mana) magic damage per second and are Slowed by 20/25/30% for 0.3s per tick of damage applied. With purchase of the Demolition Memory, this damage is increased by 3% of an enemy's missing health per tick as True Damage. Mana 150 CD 150/135/120

Health: 432 + (76 x Lv) = 508 to 1800 Mana: 195 + (35 x Lv) = 230 to 825 Attack Damage: 43 + (3.55 x Lv) = 46.55 to 106.9 Attack Speed: 0.675 + (2% x Lv) = 0.689 to 0.918 Attack Range: 525 Armor: 16 + (1.9 x Lv) = 17.9 to 50.2 Magic Resist: 30 + (0.5 x Lv) = 30.5 to 39 Movement: 330

3 Comments

Rathar Dashing1 votes

I wrote a whole big post about ideas for this champ... but it got deleted... and I don't feel like writing it all again.

Basically I love the design/theme, I love the ult/W, didn't understand his Q or E, and had a couple suggestions for him including base stats and his passive/W.

Primaquarius1 votes

Basically this champion is about options, and depending on which Memory and items you choose, Avidemo can be played as Mage Carry or ADC. I wanted a champion with neutral ratios who could be either one fairly and never have any blowback risk to damage or usefulness

Go ahead with the suggestions, Im just glad this post wasnt downvoted yet

Rathar Dashing1 votes

Well my first suggestion was to make him an energy based champ, since he's a robot and all that, and thanks to this you could give him a set amount of energy (say, 200) and make his ability costs scale down with level, almost like he's becoming more efficient at his job. This would prevent him from getting a tear item/morello, but thanks to his innate GW and high cooldowns, he's probably better being built without them. This would mean he would have to have AD/AP scaling, but having both would be good for diversifying builds, and it would let him build hextech gunblade, fitting for an android.

I also thought a nice little change to his passive would be to let him switch out his upgrade for a reduced cost, like he was switching out a disc/microchip. This would be nice in games where you want say, an upgraded E for laning, but then wanted an upgraded W/Ult for teamfighting late game.

As for his W, I thought it might be a good idea to add a damage-over-time component, fitting with the theme of it being a virus. You could lower the base damage, but have it deal damage and apply GW over five seconds, eventually increasing his overall damage from the ability. Your blurb at the top said you were looking for a DPS mage, and this would definitely fit that bill. Also, in terms of its upgrade, it might be better to instead change the increased resistances on Avidemo to a %damage dealt reduction on his target. Could be something like (10+level)% reduction in damage, and it would again fit with the virus theme. It would also add a bit more strategy to his kit later in the game, when he's facing multiple enemies he can shoot his virus at say an oncoming assassin to keep his ADC/himself alive, or he could shoot it at the enemy ADC to both lower their damage and stunt their lifesteal/enchanter, effectively preventing them from fighting.

Also I'd like a bit more of an explanation on how his E works.

Hope this isn't too much text, thanks

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