Estian, Cursed to Kill

Aradehk·7/9/2015, 6:36:49 PM·2 votes·815 views

Lore: These kids are annoying me. They keep throwing rocks at me. I can't move away since I'm hanging from these chains, and they're wrapped all around me. I'm not being selfish, and I want them to stop for their own good. They don't know what they're getting into. They're endangering their own lives.

      My vision is getting hazy.

      My blood is rushing.

      My muscles are tensing.

       My mind is fading.

        It's about to happen.

Abilities: (Estian does not use mana. Note that all instances of unit do not apply to turrets or other structures)

Passive: Insanity: Your ally champions can attack you, and you can attack them, but you deal 75% reduced damage to each other.

Q: Provoke: Taunts a target champion for 1.2/1.4/1.6/1.8/2 seconds. Can be cast while Restrained. Cooldown: 13/12/11/10/9 seconds

W: Post: Creates a Post at a location, which counts as terrain and lasts for 60 seconds. Allies who walk near it have 6/7/8/9/10% of their missing health restored. This effect cannot occur on the same ally for 20 seconds after they are healed by this. It grants a small amount of vision and will die instantly if you move far away from it.Cooldown: 34/32/30/28/26 seconds after Post expires.

E: Tackle: Tackles a nearby unit, dealing 90/105/120/135/150 +60% AD physical damage and stunning them for 1/1.2/1.4/1.6/1.8 seconds. You are rooted in place for half of that time. Cooldown: 19/18/17/16/15 seconds.

R: Restraint: Passively, whenever you are effected by crowd control effects, you deal 40/50/60% increased damage for 2 seconds after it ends. This cannot stack. You can activate this ability to attach yourself to a Post, becoming immobile and taking 50% reduced damage from all sources. You a bar of Rage, gaining 1 stack whenever a unit attacks you (0.5 for minions), either ally or enemy. Upon reaching 5 stacks, you become Rabid for 20 seconds, breaking free from the chains after 2 seconds. You gain new abilities, +75/90/105 AD, +30/40/50% attack speed, +25/30/35 movement speed, +10/20/30% Lifesteal, +35/40/45 armor and +35/40/45 magic resist. Rabid abilities scale the amount of points you have in your ultimate. Cooldown: 87/76/65 seconds after returning to normal.

Rabid Q: Cleaving Strike: Deals 120/180/240 +70% AD physical damage to a target. Killing a champion refreshes this ability's cooldown, and reduces cooldown by 1 second for minions and monsters.Cooldown: 13/11/9 seconds.

Rabid W Bone-Chilling Shriek: Screams, fearing all units in a cone for 1/1.5/2 seconds. Cooldown: 12/10/8 seconds.

Rabid E: Trampling Charge: Jumps to a target nearby location, dealing 100/150/200 +80% AD physical damage to all units hit upon landing. Cooldown: 14/12/10 seconds.

Rabid R: Ravenous Takedown: Targets a unit, and deals 150/175/200 +100% AD physical damage to them two times. If you kill them, you let out a roar that slows all nearby enemies by 50/60/70% if you have damaged them in the last 2 seconds. If the unit you kill is a champion, then this ability's cooldown is refreshed. Cooldown: 20/20/20 seconds.

So what do you think, reader?

0 Comments