Nyx, Irtak and Aquala, 3 new champion designs

And î oop·7/21/2017, 2:24:46 PM·1 votes·892 views
NEW CHAMPION IDEA

pls check the link for dusu, my first champion if you havent already and tell me what you think, the critic if true is more appreciated then a compliment <3

Irtak the seed of vengeance ( visuals: he is similar to a flesh eating plant with thorns and vines and for moving he uses his roots )

Lore: when war came to the rift spirits of the forest ( jungle ) created a seed which will grow in an eternal plant with a mission to protect the flora and fauna of the rift. Irtak grew into a magnificent tree and played his role till one day a mysterious dark figure came and cut down the tree. since the seed which tree grew from was enchanted it couldnt be destroyed so the energy of it transferred to the man that cut the tree turning him into a peaceful treant and making him took the Irtaks main role ( can you guess who it is :) ). The darkness of the human heart couldnt so easily evaporate and it was transferred to a new seed from which Irtak grew

auto attacks: Mid ranged ( something like Thresh )

Passive: Seeds of vengeance when a plant in jungle is destroyed a seed is left behind which you can pick up by stepping on it you can carry max 2 seeds from each type of plant and on the activation you place empowered seed in front of you ( can be everywhere on map which means you can support your laners by planting behind them XD ) since seeds are empowered they have extra effect: honey plant heals for more and refreshes more mana explosive plant knocks further vision plant has MUCH MUCH wider range but except for its initial range it doesnt reveal stealthed targets or wards

Q: crippling vines you throw a vine which tangles on enemy champion dealing small amount of damage and slowing them by 20,25,30,35,40%

when casted near wall the vines slowly spread in the direction and after reaching the end of wall lash to grab the first enemy champion hit pulling them quickly to wall, slamming them into the wall dealing damage and stunning them for 1,5 seconds. ( note that you have to predict a lot if casting from long distance since vines spread through wall much slower than they lash to grab enemies )

W: thorny embrace create an area where roots grow dealing damage, slowing enemies by 10,10,15,20,20% ( stackable with other slows ) and making them vulnerable which makes them take increased damage from auto attacks and poison

E: floral protection first click: target an ally champion rooting them but giving them a massive shield 100,150,200,250,300 + 20% of ap and healing them for 5% of maximum health, on second click you dash towards them underground ( untargetable ) and refreshing the shield to its initial health and healing the for another 10% of max health ( with this you save allies when in tight situations and dash in fights )

R: choking spores you start emitting spores for 3,4,5 seconds creating a large cloud which poisons and grounds nearby enemy targets, you can move while casting this ability but you are slowed by 30%

Aquala the water nymph ( visuals: light blue skin, wavy waterlike hair and blue eyes, when her out of water passive triggers your skin turns pale and sandy and your hair stops waving and basically you look dry ), wanted another water champ and apologies if she is a bit namilike

Lore: basically you are the protector of river that goes through summoners rift, since you are a nymph your living source is the water itself and that why you have to defend it at all cause.

auto attacks: ranged

passive: cleansing waters while in river you heal and regenerate mana for 2% of max healt/mana per second if you leave the river for longer than 20 seconds you start loosing your health for 1% max health per second ( you have been to far from your lifesource ) standing in water wont heal you but will refresh the duration needed for you to start loosing health

Q: water spheres have to cast on river: raise 3 water spheres from the river making them orbit you ( like Syndra ) on second,third and fourth cast you throw one sphere dealing damage on its impact and splashing nearby targets slowing them by 30% and leaving a WATER PUDDLE ( important ), leveling up this ability will increase damage and the width of water puddles

W: water cyclone throw a cyclone which pushes the first target hit and dealing additional damage every time the target passes through water puddles if casted in water puddle or river: the target will be stunned if it hits the wall

E: Freeze all waters in a large area around you freeze dealing damage to enemies and rooting them for 1,1,1.5,1.5,2 seconds if freeze is casted while other abilities are activating ( flying and havent hit their targets yet ) it doesnt freeze water but the ability itself creating new effects

Q: the water sphere that you launched will freeze and fall to ground no mater of its initial range cast dealing high true damage W: the first target hit by the skillshot will be frozen ( stunned ) and will take extra damage when someone auto attacks her/him R: the water wall freezes becoming impassable and falling down after 2 seconds dealing high damage

R: water wall have to cast on water: the water rises creating a wall which slows enemies that pass through it by 90% decaying per second, after 2 seconds the water slams pushing all the enemies caught on the way, the width of the wall depends on how wide the water/river where the ability has been cast is and can be as large as the river itself ( jk has a cap but can we very wide )

im the happiest with this unusual support because i love her idea and i know she is weird and different since there are no shields and heals but there is a lot of trickery and cc.

Nyx the beauty of darkness ( visuals: dark purple eyes and black hair, and dressed in purple dress which spins and twirls as she dances )

Lore: born out of void she is elegant and beautiful and has the power to corrupt minds sending greed, pride, hate... into minds of her victims and even making them see something different and playing with their minds, she dances and chant to enchant her enemies luring them to their doom note: you are beautiful and charming and your mind is very powerful but you dont have a lot of stamina or damaging abilities which makes you weak when alone

auto attacks: melee

passive: charm of despair when below 0+2.5% max health per level the next ability or auto attack that hits you will charm the attacker for 1,5 second and make you stealthed for 2,5 seconds

Q: dance of fire when cast create area which after 1 second "bursts into flames" scaring all enemies from the center of impact ( wont slow them like other fears ) visuals

W: corrupting dance/soothing voice ally cast: you send greed and hate in the mind of your ally increasing its movement speed and attack speed by 30,35,40,45,50% AND making its next 3,3,4,4,5 attacks steal 10,15,20,15,30 gold from the enemy enemy cast: become slowed by 30% and slow enemy attack speed and movement speed by 10%, stacks per second for up to 5 seconds and dealing damage equal to 25+20% of your ap per second

E: trickery twirls ally cast: you create dazzling glittery smoke in a wide area around you which blocks enemies from seeing inside of it or if in, outside of it ( something like Graves but much larger ), you transform into the ally you selected looking EXACTLY the same ( not like clone with colour difference ) and taking that "ally hp bar", you still have your original hp bar but enemies dont see that and if they drop you below your hp bar you die but if they drop you below the illusion ally hp bar the illusion is broken and they see you again

on self cast: same with smoke but you also create your clone inside of the smoke which has same hp bar as you had when you casted the ability, same armor and mag. def which you can move by pressing E

R: channel for 0.5 second and then become rooted and dance for up to 3,4,5 seconds enchanting all enemies facing you in a wide area and allies ( yup she hurts her friends to ) in a small area around you also facing you. enchanted targets go berserk and will go auto attacks the nearest champion ally or enemy that is not you, basically they all fight for you ( you will probably clone yourself or when stealthed go in and mess everyone up and btw XD you can get nonakill if everyone kills each other )

some lines, its many champions so if you have idea for one post them to:

Irtak: have no idea he is a plant after all so he should just make hissing sounds because he cant talk Aquala: when second part of passive triggers: ARGH you havent seen the last of me Q hits enemy: splash, splash ,laughter and splash :) enemies with poison ( cassio, twitch, singed, teemo, Irtak XD... ) : STAY AWAY FROM MY RIVER passive triggers: the elixir of life :) taunt on annie brand and leona : wash away the fire :D activating freeze: water is everywhere, you cant escape it taunt on diana: the moon cant control these waters

Nyx: passive: you wouldnt do that would you , sarcastic sad tone activating Q: RUN FOR YOU LIVES hih hih just kidding taunt on male champion: you... gonna resist me, hahaha dont make me laugh activating ult: there is enough love for only one taunt on ahri: your charm comes from looks, mine from mind, ha guess which one is stronger when dies: it only worked cause you have no brain and thus nothing i can enchant when near ally lux: make me a spotlight and we win

ty for reading i hope you like some ideas, please comment what you think and if you would like to see something like this in game, also tell me if you have any ideas to make my champions better, cheers :)

4 Comments

jakkalsie7/21/2017, 10:11:28 PM1 votes

Yeah, the ideas are well set out, but maybe think about a new mechanic to try and really make the idea totally unique. I would really like to see someone who has a lot of different combos (like Zed ) or maybe someone who can just outplay his opponent if he really mastered the champion ( maybe something like LeeSin or Azir ) They have outplay techniques which allow them to kill enemies even when behind.

Someone with ----- summoner 4e ----- plays

Kamiroo Wolf7/30/2017, 4:26:42 PM1 votes

You probably should have given each of these champions their own thread so you could flesh them out more without making the whole thing a bother to read. Before I even get into anything, I just want to say that there are some threads on formatting you could look at to really clean this page up.

Alright, so, onto the champions...

Irtak: Unimpressive lore and design choice from first impressions. May want to look into more descriptive representations. Right now, I picture him as a walking tree stump with teeth and eyes and all sorts of wrongness.

Passive: I kind of like this passive! While the heals on the honey plant may be a bit much for heals with no real cost, the others seem pretty legit with their own applications,strengths and weaknesses. My only other real gripe is how this would actually work in some areas. Do you just carry two plants around and basic attack somewhere to place them? How many augmented plants can you have active at one time? Will there still be a normal plant where I got my seed from? All you say is that you pick up a seed in jungle then plant it by activating it.

Clarity is key in these concepts since you can't always show how something functions.

Q: Again, a little bit of description here would be dope. The ability itself seems fine, but reminds me of a Zyra E and is a bit bland. All it is, or at least what it looks like, is a vine whip that slows? While that, in itself, is an okay ability, you could try to use descriptions to give it a little more flare.

The second half of the ability seems to be the unique part, but I'm having trouble understanding it. Does it climb along the wall then lash out like a Velkoz split beam thingy? Clarity, but it's a nice looking ability the way I picture it.

W: Sure. Seems fine. Just might want to specify how long the victim will be taking increased damage for.

E: Careful. Abilities that CC allies should always give the option to deny the action to the desired ally(such as choosing not to grab Thresh lantern, immediately leaving TahmKench mouth, choosing where to land Kalista ultimate, etc.).

If you just make this ability root an ally champion, it has the potential to be abused. I can't say much on the numbers here since I don't often put flat number shields on my champions, but it looks a bit much(but not too much) on paper.

If I may make a suggestion, make it so that allies can deny the root, instantly sacrificing their shield for doing so.

R: ...Yeah, sure. I like. Reminds me a little bit of Zhong Kui's ultimate in Smite.

Overall: This character is decent. It has its own problems(which is only to be expected), but is another plant concept all the same. I'm not too sure how I feel about the slowness of his kit since there is a lot of fast-paced gameplay down bottom(Vayne Kalista Rakan etc. ) but I'm sure it'd be fine with proper timing and awareness.


Aquala: Water Nymph. Yeah, sure. Fuck it. Could use more describe, but I'm just a broken record at this point.

Passive: Now this one is one I do not like. She is essentially bound the river and gets punished for not revisiting it every couple of seconds. In fact, this is a straight up bad design choice. If your team is laying siege on the enemy base and really needs your presence to maintain momentum, they're screwed because you need to go back and get your feet wet! It's bull shit. Absolute shit.

**Either remove the need to return to water completely or rework the whole passive. **

Q: Also a bad ability. Ok, so this ability let's you, essentially, leave river... right? That makes the passive better, right? Hardly. You're still at a major disadvantage seeing how enemies will just focus their Skillshots on your puddles to kill you once Aquala starts to look dry. So far everything in this kit works more against you than it does for you.

Also, only castable in river? WHAT KIND OF SHIT IS THIS?! Stop. Fix it. Now. Remove the water restriction, remove the river-exclusive casts, and hope I don't see more of this shit later on.

I get visions of Camazotz'(Smite) passive blood pools, but that's just because I've been playing that game too much lately.

W: There. Much better. Instead of restricting functionality, reward Aquala for making plays in the river/puddles. While it is not good that you can only get the stun in river/puddle, it's a step above the straight up restriction we saw earlier. This ability, though flawed, is good enough.

E: Aside from a bland name, this ability is fine. It just needs a bit of clarification. Do the frozen spheres deal damage in an AoE where they fall or do the individual spheres deal the damage(if the spheres deal the damage this ability will be nearly impossible to land). Also some grammatical errors but I'm too eager to be done with this concept.

R: ...What the fuck made you think this was a good idea. I'm done with Aquala. Rework the whole kit or just fucking scrap it.

Overall: Aquala is a mess and a terrible champion design. Never, and I mean never, should a Champion be bound to one specific region of the map. Even worse is making said champion only functional in that area. The abilities are just a mashup of Taliyah Syndra Janna and whatever other champion freezes shit.

Either rework Aquala as a whole or address the issues I presented in this review. This concept alone might earn you those downvotes.


Nyx: This is not a void champion. A dark champion, sure, maybe Ionian or Noxian mage, but certainly not Void. The void tends to breed monstrous, vile creatures and corrupt non-void entities(Kassadin or Malzahar). This, from what I can tell, is just a girl in a dress. Use more description, do more research on League of Legends lore and shit, and try harder on your champion philosophies.

Passive: This passive is actually useless. At level one you need to be one hit away from death to even think about charming people. Say you have 500 health. 2.5% of that 12.5. You need 12.5(literally one basic attack from death) HP to even utilise this passive. It's useless. Also, how does your Q fear and charm at the same time? Please explain to me how that works.

Q: A fine ability. Depending on the radius(range) of the blast it could be too strong to fear. You also forgot to specify how long the fear lasts, which says to me that you either got lazy or rushed to finish these concepts.

W: Stealing gold is never a good mechanic, no matter how small the amount of gold nor the frequency at which you steal it. Remove the gold steal on ally cast.

The enemy cast needs work to. I see you tried to work with some solid damage numbers but those fell flat. 25 + 25% AP is actually very little damage at all stages of the game unless you can keep the enemy in range of your dance. Also, you need to specify how this ability even works. Do you just suddenly burst into dance and affect all enemies in a certain radius or do you choose a single target and dance for them(like a stripper? :^])? Is there any counter play to this or am I just caught in her dance no matter what? I doubt any stripper dance is so intoxicating that I'd risk death for it.

E: It's a Leblanc and Graves ability hybrid. Nothing more, nothing less. An unimpressive ability with limited function.

R: This is just a troll ability :/ yeah it has the potential to make the enemy fight for you but there is no way to counter this. Everyone's just going berserk and I'm done with this champion.

Overall: Nyx is a boring champion with only 1 decent ability and that's the Q, which itself lacks clarity and stumbles over other parts of the kit. She the type of hoe who just sits in the middle of a street fight throwin' her ass in a circle for the camera. Was she supposed to be the fire champ of this trio? All I see is a "void" champ with zero Void aesthetic and/or kit correlation.


Irtak is the only acceptable champion you have here.

Aquala is just a stupid patchwork monster with literally no purpose in life. Rework her.

Nyx is just a dumb girl in a dress dancing in the middle of a battlefield who can shoot fire for some stupid reason. Rework her.

You got my review, and I don't mean to shit on your creativity or whatever, but your champions need some work. One thing I would recommend is going around and actually taking notes from other peoples' concepts.

I'm not telling you to steal ideas either.

Check out other concepts, see how your thread should be set up, and model your champions to make sense like some of the better concepts out there.

If you need help figuring out damage and stuff, refer to the League of Legends Wiki. When you get an idea for an ability, ask yourself whether or not this ability is already in game. If it is, think of a different way the ability could be executed in a unique sense and use the already existing ability to determine a viable range, cooldown, etc. If you're confused on damage/percentages, just remember that you have the Wiki and Google for references.

A good champion concept takes work. Yeah it doesn't pay off and there will be times that absolutely nobody likes the work you've poured your heart and soul into, but if you're doing this for the right reason... those are the only deterrents you need to conquer.