All these Greek Mythos inspired champions…

M0RDEKA1SER·5/18/2016, 3:10:30 AM·1 votes·416 views

Alistar "The Minotaur" Braum "Hercules" Cassiopeia "The Medusa" Elise "Arachne" Gragas "Dionysus" Hecarim "Centaur" Nami "Mermaid" Pantheon "Perseus" Sona "The Muse" Thresh "Thanatos" Zilean "Chronos"

Honestly, I could be missing a few, but, for sure, you know...

... What IS missing? A hydra champion!

Meet Hydraxis: (Don’t have lore yet, but will work on it.)

Passive: “Two More” When Hydraxis is reduced to 0 HP, he has 3 seconds to choose to die, or spend his “Extra Heads” to instead regain 100% HP (affected by Grevious Wounds) without gaining the normal bonuses. He cannot benefit from this passive if his “Extra Heads” is on cooldown.

Q: “Coiled Embrace” Active: Hydraxis strikes out in the target direction, the first enemy hit takes 150% AD physical damage, and is snared for .25, .5, .75, 1, 1.25 seconds. (This is a skillshot, and if Hydraxis has additional heads, they fan out, similar to Ashe’s W)

W: “Adder Strike” Active: Hydraxis next basic attack (from each head) slows his target(s) by 5%, 10%, 15%, 20%, 25%.

E: “Regrowth” Passive: While out of combat, Hydraxis gains 5%, 10%, 15%, 20%, 25% bonus health regen.

Active: For the next 5, 6, 7, 8, 10 seconds, Hydraxis’ health regen functions in combat.

R: “Extra Heads” Passive: Each point put into extra heads gives Hydraxis an additional head that strikes an additional nearby target dealing 100% AD. These attacks can critically strike and apply on-hit effects. If there are no additional nearby targets, the heads attack the primary target instead, dealing 50% AD. Active: For the next 4, 6, 10 seconds, Hydraxis goes into a frenzy, gaining 10%, 20%, and 30% bonus Attack Speed and Attack Damage.

It's a work in progress, but I wanted to get the thought out there while it was fresh on my mind.

Ignoring the numbers "too OP, overtuned, etc." Just as a concept, what do you guys think?

1 Comments

DarkLarvitar5/18/2016, 3:11:48 AM1 votes

i mean i guess