[CHAMPION CONCEPT WIP] Mavis, The Canvas of Spirits
I need some help working out her abilities. I've realized there might be too much in her kit. I'd loved for her to be balanced as much as possible. For some visuals, here's the link to my first post.
> Passive - (green) Scale Strike - Mavis calls the power of her serpent Shiver to deliver an ranged auto attack (range:510). When Mavis defeats a minion or creature, she gains poison strike for her next auto attack, dealing 15 (+20% ability power) damage, with an additional 5 (+10% ability power) damage for the next 3.5 seconds.
> Q - (red) Light Feet - Mavis summons Feratu, carrying her the distance 50% more of her auto attack in any direction. Upon landing, Mavis’s next auto attack with double in range, and coil (snare) any enemy she strikes, along with her poison. Coiling an enemy reduces the cool down of Light feet by 30%.
> Snare Duration: .25/.5/.75/1/1.25 seconds
> Cool Down: 19/17/15/12/10 seconds
> Cost - 45/55/70/85/95 mana
> W - (orange) Weight on Your Shoulder - Conley appears on Mavis’s shoulder, creating a shield made up of 30% of missing health while reducing movement speed by 20% for 2.25 seconds. Remaining shield health explodes as it returns to Mavis, dealing AOE damage equal to the amount of shield left (+25% armor) and slowing the enemy. If this ability is used within 3 seconds after Time to Feed, Mavis gains a shield made up of 45% of missing health. > Range: 170 > Slow Duration: .35/.45/.55/.65/.75 seconds > Cool Down: 19/16/13/10/7 seconds > Cost: 40/50/60/70/80 mana
> E - (blue) Time to Feed - Esther abruptly appears, pulling Mavis with her dealing damage with the charge, Mavis gains movement speed after from the momentum for 1.65 seconds. If Mavis uses this ability on water, the range is increased by 70%, and if it ends in water, the cool down is reduced by 20%. If this ability is used within 3.25 seconds after Wight on Your Shoulder, Mavis’s movement speed lasts for 2.4 seconds. Using this ability on River Rally increases the damage output by 20%. Terrain cancels the ability. > Range: 200-340 > Movement Speed: 15%/20%/25%/30%/35% > Damage: 60/85/110/135/160 (+35% Ability Power) > Cool down: 40/32/25/19/14 seconds > Cost: 60/60/65/65/70 mana
> R - (purple) River Rally - Mavis’s tattoos glow in a wave towards her chest as she conjure the power of her strongest ally, Blair. Bursting out of her chest, she jumps within a radius of 500 and can be rotated in any direction. A river is summoned by Blair and moves in the chosen direction, slowing and pushing the enemy in its current dealing constant damage. Covering 30%, Blair appears and rushes through the middle of the river, pulling and locking any enemy caught in the way of her head, before finally shrinking down in size and returning to Mavis. > Mana Cost: 110/135/170 > River Width: 750 > River Length: 1950 > Slow: So long as you’re in the river. Removed as soon as you walk out. > Beatrice’s Drag Duration: .75/1/1.25 seconds > Damage: 20/30/40 (+60% Ability Power) per second while in river.
I'm still working on her lore and new style right now. Hope to have it up by the end of next week. But I'd really appreciate any help on her abilities. Suggestions on base stats would be cool too :) Have a good one.
Shout out to Nekusen for the suggested epithet.