[Champion Concept WIP] Limbo or Stasis, the Dark Specter (Help Welcomed)

el augusto·12/22/2015, 6:47:50 AM·4 votes·900 views

http://justusingthisforlol.deviantart.com/art/Untitled-579465258

This is a champion I'm insanely passionate about. Previous champion concepts I made were mainly just for fun, but none of them reach the seriousness I am about this one. I hope whoever reads this enjoys and I greatly welcome any help. Changes in passive, a name, nerfs, buffs, etc. Thank you for your time :)

Auto Range: 525
Health: 520 (+78 per level)
Mana: 355 (+55 per level) Attack Damage: 52 Attack Speed: .64 (+2.1% per level) Movement Speed: 325 Health Regen: 5.5 (+.55 per level) Manga Regen: 8 (+.6 per level) Armor: 23 (+4 per level) Magic Resist: 30 (+0 per level)

##Passive - Choice of Distortion
Summoner chooses between two passives -Using abilities or auto attacks mark enemy champions and minions with Distortion. Champion gains increased damage and health regeneration when near enemies with Distortion marks. -Using abilities or auto attacks mark enemy champions and minions with Distortion. Champion gains increased magic resist and mana regeneration when near enemies with Distortion marks.

##Q - Comatose Cost: 120 Mana Range: Self
Champion leaves body for a duration of time, capable of using his abilities at a decreased mana cost and 20% cooldown reduction.

Champion leaves body for 19/22/25/28/31 seconds with 30% of his maximum health. Champion returns to his body when the time is over, all of the spirit’s health is depleted, or if Champion’s body health loses 20% of its current health when he initially left the body. Champion takes 15% of damage received by spirit to his own body. Cooldown: 65/60/55/50/45 seconds

##W - Tormented Minds
Cost: 80/90/100/110/120 mana (45% reduction Comatose Cost) Range (Distance): 900 Range (Width): 500-100 Champion emits a burst of energy towards enemy champions that decays in size as it travels forward. Striking more than one enemy with Dark Burst reduces the cooldown by 20%.

A circular blast travels in a chosen direction dealing 50/90/130/170/210 (+40% Ability Power) AOE magic damage. Using Tormented Minds on sleeping enemy champions give a +10% Ability Power bonus. Comatose: Ability Power damage is increased from 40% to 80% Cooldown: 16/14.5/13/11.5/10 seconds

##E - Swift Rest Cost: 50/55/60/65/70 mana (40% reduction Comatose Cost) Range: 600 Champion targets self, ally or enemy, putting them to sleep. Champion also grants a shield for himself or ally. Swift Rest halves the current cooldown of Comatose if casted on self, Comatose is casted immediately if current cooldown is below 10 seconds.

Enemy Champion: Champion puts selected target to sleep for 1/1.25/1.5/1.75/2 seconds Allied Champion: Champion puts selected ally to sleep for .75/1/1.25/1.5/1.75 seconds, granting them a shield made of 25% of their maximum health. Once Swift Rest expires, allied champion is healed for 20% of their maximum health. Champion: Champion puts himself to sleep for 1.25/1.5/1.75/2/2.25 seconds, granting him a shield made of 20% of his maximum health. Once Swift Rest expires, Champion is healed for 15% of his maximum health. Cooldown: 20/18/16/14/12 seconds

##R - Vast Dormancy Cost: 150/200/250 Mana (40% reduction Comatose Cost) Range (Distance): 800 (825 for Slow) Range (Width): 600 Champion lays an energy field down in a chosen location, putting all enemy and ally champions to sleep, and slowing enemy champions caught in the shockwave. If not already, Comatose is automatically casted if Vast Dormancy is placed on Champion, regardless of Comatose’s current cooldown.

Enemy Champions: Enemies caught inside Vast Dormancy are put to sleep for 1/1.5/1/2 seconds and dealing 0 (+35% Ability Power). Enemy Champions caught in the shockwave outside of Vast Dormany are slowed by 40% for .5/.75/1 second. Allied Champions: Allies caught inside Vast Dormancy are put to sleep for .5/1/1.5 seconds, granting them a shield made up of 15% of their maximum health. Champion: Champion caught inside Vast Dormancy automatically casts Comatose if it already isn’t, regardless of current cooldown. Champion is also granted a shield made up of 10% of his maximum health. His spirit gets none. Comatose: Ability Power damage is increased from 35% to 50% Cooldown: 110/100/90 seconds

First image of the Champion is him in his spirit mode from Comatose. (Apologizes for the low quality. I unfortunately do not have a scanner anymore :(

Normal Mode when he's starts a match and walks around. http://justusingthisforlol.deviantart.com/art/Untitled-579465187

Dormant body when he's in Comatose http://justusingthisforlol.deviantart.com/art/Untitled-579465130

This champion was heavily inspired by Hindu mythology, particularly the Asura demon. I would love for him to be a celestial like Bard or Soraka, but coming from the Shadow Isles wouldn't surprise me.

Basic Color Scheme Main - Ruby Red Secondary - White Tertiary - Gold Yellow

Joke: Spins head around uncontrollably and has to stop it.
Taunt: “I only hope that you kill my boredom” Dance: (Arms fuse together) Garba Dance “Pain is but an illusion of the mind”

9 Comments

biobirbbyy12/22/2015, 9:20:08 AM3 votes

Hey! This is the first time I've seen your Champion Creations to be honest. With that being said, I'll try my best to give as much constructive criticism as possible. Please bear in mind that anything that you might come out as mean from me, was never meant too.

Passive:

  • Very unique passive. Just a few questions though. What is the cooldown for each passive? Once you choose one, will you be able to choose for the rest of the game? When you choose the passive will a different name pop up for the passive?
  • Creative

Q - Comatose:

  • Fits well with the champion.
  • Will the enemy be able to see the ghost if it doesn't attack?

W:

  • I like this move a lot.
  • It combines with other moves very nicely

E:

  • Its like morgana's q and its targeted.
  • The sleep can be exploited to where you can heal allies a lot. Please increase the cooldown

R:

  • I honestly don't have much of an opinion on this, I can't really grasp my head around it.

Ok, again, if anything sounded mean, it didn't mean to sound mean.

ModEchoing12/22/2015, 5:03:36 PM1 votes

Holy cow, those mana costs.

This is a really cool idea, especially with the Q, but I think you're slipping up on the overall play pattern here. Namely, with the huge mana costs, you're going to suck yourself dry far before you do anything meaningful to the enemy. Your early game is inevitably going to be bad, especially when you only have one or two spells.

Putting allies to sleep as a core mechanic is of dubious value. You're throwing off their own play patterns by disrupting them. There's a nice heal involved, yeah, but you're still CCing your own allies (and that, for some reason, scales with levels even though the benefit doesn't), and the shield and heal really aren't enough to offset that.

You're on the right track here, but you need to envision how this champion actually plays. Walk yourself through a typical game with your champion. How much is it going to hurt if your ghost gets blown up 5 seconds after entering play? How much can you actually accomplish pre-3? How likely are you to get a teammate killed by accident? How much mana regen do you need to keep up with those insane costs? Does your kit give you the tools to succeed in a lane? Keep asking how your champion works as you iterate through it.

ShatteredSkys12/23/2015, 1:47:30 AM1 votes

Hey! ^_^ Here are my thoughts on The Dark Specter!

Name: This is just my opinion but i don't think the names Limbo nor Stasis work with him. He's a champion based around mostly sleeping rather than stasis.

Early Game: I have to point this out but his early game is HORENDOUS. Yeah its fine for champions to be weak early on but he is extremely weak that it kind of isn't funny. His Q takes 30% of his hp and with how low hp is at the beginning of the game you could kill his comatose with a few AAs and some kind of ability, his cooldowns are really high like at lvl 1 his lowest cooldown is 16 if he uses any of spells he's vulnerable for an extremely long period of time, his costs are crippling he casts a few spells and he's oom, and his only way of dealing with aggression is his E which heals his opponents. I don't normally mention this but when I was going through this kit I was wondering who can he lane against? No seriously who? Most mages can easily dispel his spirit form and harass him down, assassins, bruisers and tanks can simply dive him and easily win because of his high mana costs and the fact that he gives his enemies a shield. But if you want him to be a support ignore this entire section it only applies if he's a solo laner.

Passive: Honestly I'm not a big fan of either option. Yes they both can work but neither really ties into the dark specter's kit. From what I've read he's mostly a mid ranged character it doesn't exactly make sense to encourage him to get into close range. Most of the stats you gain are nice but not necessary. Health regen is nice but your very weak early on being near an enemy champion is just asking to get dived, MR only helps you against AP its useless against AD so you would only have half your passive against an AD opponent, mana regen is nice but it won't be enough to cover up your huge mana costs, and extra damage is good but again you're encouraging a mid range champion to go into close range.

Q: The Q makes me believe that he wants to build into some kind of AP off tank. It really only is useful if you build hp.. As a traditional mage if you as much looked at him in his spirit form he'll pop, if he has 1500 hp he'll have a 450 hp that's really squishy. And considering that he ideally should be using his abilities in this form because of the increased cdr and reduced mana costs that can be difficult to do.

E: I think this is The Dark Specter's strongest ability outside of his ult. A point and click "stun"(When you mean sleep I'm guessing it's pretty much a stun? or is it like Dota's Naga Siren where they stay that way until you attack them?) even if you give them a shield is very strong. The only other champion who has an instant point and click hard CC is fiddle who pays for it by being incredibly squishy. This does give the dark specter a TON of power I mean fiddle was able to work as a support because of his Q, just wanted to point out strength of this ability.my only recommendation for this is remove the scaling sleep for allies, you don't want your allies to sleep longer the more you level it.

R: Pretty much your e except AOE. personally I think you should put a delay on it. An instant AOE sleep even if it hits your allies is insanely strong. Imagine if Bard's ult was and you could attack the champions that are stasised that's what I'm imagining with this ult.

Thoughts: i think the dark specter needs some minor buffs but i believe you mostly need to move some of his power around. His kit does have a ton of value in it in instant hard CCs and his Q but he has trouble getting to point where he can really use it. i think the Q needs some work, the passive could be better and the rest maybe a little tweaking but overall nice concept ^_^!

Oh yeah here are some questions that'll hopefully help with your concept.

-What is the identity of the dark specter?

What role do you think this champion would fill? Because I was tab confused. I was leaning toward a tanky AP who first went in with spirit form than after that was destroyed went in. How would you play this champion? Also what would you build on this champion?

-Imagine if you had to play against the dark specter with your favorite champ in your favorite role. How would you deal with this champon and do you believe that he's fair?

It is important for a concept to be both fun to play against and fun to play. Do you think the dark specter embodies this? How would you play against him.

-Why should I pick the dark specter?

Why should I pick the dark specter over any other champion? what does he bring that no one else brings?