[Champion Concept WIP] Limbo or Stasis, the Dark Specter (Help Welcomed)
http://justusingthisforlol.deviantart.com/art/Untitled-579465258
This is a champion I'm insanely passionate about. Previous champion concepts I made were mainly just for fun, but none of them reach the seriousness I am about this one. I hope whoever reads this enjoys and I greatly welcome any help. Changes in passive, a name, nerfs, buffs, etc. Thank you for your time :)
Auto Range: 525
Health: 520 (+78 per level)
Mana: 355 (+55 per level)
Attack Damage: 52
Attack Speed: .64 (+2.1% per level)
Movement Speed: 325
Health Regen: 5.5 (+.55 per level)
Manga Regen: 8 (+.6 per level)
Armor: 23 (+4 per level)
Magic Resist: 30 (+0 per level)
##Passive - Choice of Distortion
Summoner chooses between two passives
-Using abilities or auto attacks mark enemy champions and minions with Distortion. Champion gains increased damage and health regeneration when near enemies with Distortion marks.
-Using abilities or auto attacks mark enemy champions and minions with Distortion. Champion gains increased magic resist and mana regeneration when near enemies with Distortion marks.
##Q - Comatose
Cost: 120 Mana
Range: Self
Champion leaves body for a duration of time, capable of using his abilities at a decreased mana cost and 20% cooldown reduction.
Champion leaves body for 19/22/25/28/31 seconds with 30% of his maximum health. Champion returns to his body when the time is over, all of the spirit’s health is depleted, or if Champion’s body health loses 20% of its current health when he initially left the body. Champion takes 15% of damage received by spirit to his own body. Cooldown: 65/60/55/50/45 seconds
##W - Tormented Minds
Cost: 80/90/100/110/120 mana (45% reduction Comatose Cost)
Range (Distance): 900
Range (Width): 500-100
Champion emits a burst of energy towards enemy champions that decays in size as it travels forward. Striking more than one enemy with Dark Burst reduces the cooldown by 20%.
A circular blast travels in a chosen direction dealing 50/90/130/170/210 (+40% Ability Power) AOE magic damage. Using Tormented Minds on sleeping enemy champions give a +10% Ability Power bonus. Comatose: Ability Power damage is increased from 40% to 80% Cooldown: 16/14.5/13/11.5/10 seconds
##E - Swift Rest Cost: 50/55/60/65/70 mana (40% reduction Comatose Cost) Range: 600 Champion targets self, ally or enemy, putting them to sleep. Champion also grants a shield for himself or ally. Swift Rest halves the current cooldown of Comatose if casted on self, Comatose is casted immediately if current cooldown is below 10 seconds.
Enemy Champion: Champion puts selected target to sleep for 1/1.25/1.5/1.75/2 seconds Allied Champion: Champion puts selected ally to sleep for .75/1/1.25/1.5/1.75 seconds, granting them a shield made of 25% of their maximum health. Once Swift Rest expires, allied champion is healed for 20% of their maximum health. Champion: Champion puts himself to sleep for 1.25/1.5/1.75/2/2.25 seconds, granting him a shield made of 20% of his maximum health. Once Swift Rest expires, Champion is healed for 15% of his maximum health. Cooldown: 20/18/16/14/12 seconds
##R - Vast Dormancy Cost: 150/200/250 Mana (40% reduction Comatose Cost) Range (Distance): 800 (825 for Slow) Range (Width): 600 Champion lays an energy field down in a chosen location, putting all enemy and ally champions to sleep, and slowing enemy champions caught in the shockwave. If not already, Comatose is automatically casted if Vast Dormancy is placed on Champion, regardless of Comatose’s current cooldown.
Enemy Champions: Enemies caught inside Vast Dormancy are put to sleep for 1/1.5/1/2 seconds and dealing 0 (+35% Ability Power). Enemy Champions caught in the shockwave outside of Vast Dormany are slowed by 40% for .5/.75/1 second. Allied Champions: Allies caught inside Vast Dormancy are put to sleep for .5/1/1.5 seconds, granting them a shield made up of 15% of their maximum health. Champion: Champion caught inside Vast Dormancy automatically casts Comatose if it already isn’t, regardless of current cooldown. Champion is also granted a shield made up of 10% of his maximum health. His spirit gets none. Comatose: Ability Power damage is increased from 35% to 50% Cooldown: 110/100/90 seconds
First image of the Champion is him in his spirit mode from Comatose. (Apologizes for the low quality. I unfortunately do not have a scanner anymore :(
Normal Mode when he's starts a match and walks around. http://justusingthisforlol.deviantart.com/art/Untitled-579465187
Dormant body when he's in Comatose http://justusingthisforlol.deviantart.com/art/Untitled-579465130
This champion was heavily inspired by Hindu mythology, particularly the Asura demon. I would love for him to be a celestial like Bard or Soraka, but coming from the Shadow Isles wouldn't surprise me.
Basic Color Scheme Main - Ruby Red Secondary - White Tertiary - Gold Yellow
Joke: Spins head around uncontrollably and has to stop it.
Taunt: “I only hope that you kill my boredom”
Dance: (Arms fuse together) Garba Dance
“Pain is but an illusion of the mind”