Champion Concept ADC (Tide)
Tide, The Contract Killer
Tide is a marksman that eliminates his foes with his trusty assault rifle aided with armor piercing bullets and his mobility rivaled with that of an assassin.
Stats: HEALTH: 545 - 1914 ATTACK DAMAGE: 58-96 HEALTH REGEN: 6– 16.9 ATTACK SPEED: 0.638 MANA: 349 – 995 ARMOR: 24.0 – 75.0 MANA REGEN: 7.9 – 21 MAGIC RES: 30.0 RANGED: 525 MOV. SPEED: 345
Passive: Tide is aided with his military company during his assignment in summoners rift, supply crates are dropped providing his assault rifle with armour piercing rounds. 10 minutes in the game a supply crate is dropped to supply his weapon with 5+ armour pen permanently, this occurs every 10 minutes up to 15 bonus armour penetration.
(Q) Crippling Shot: Tide scopes in on his target marking them, Tide's next two auto-attacks cripple an enemy reducing their damage dealt to you by 4% with each bullet, these auto-attacks also deal additional damage 10% per auto. If tide switches targets his marked target cannot take additional crippling debuffs. (This encourages tide to keep one target for his two auto-attacks rewarding champion threat identification, this damage reduction on works if your target is attacking you)
(W) Smoke Bomb: Tide throws down a smoke bomb underneath him, enemies outside cannot see if outside the smoke bomb radius unless warded by a pink ward or a sweeping lens/oracles, enemies can see you if they enter the smoke (Works like a graves w but opposite way around)
(E) Adrenaline Shot: Duration - 6 Seconds - Tide injects himself with an adrenaline shot increasing his movespeed by 15-20-25-30 movespeed, if Tide auto-attacks an enemy champion this movespeed boost is doubled.
(R) Grenade Launcher: Tide fires a grenade out of his assault rifle dealing massive damage the closer an enemy is to the blasting radius. (Can crit )