Champion Concept ADC (Tide)

Kim Johnny Un·7/22/2016, 3:18:28 AM·3 votes·674 views

Tide, The Contract Killer

Tide is a marksman that eliminates his foes with his trusty assault rifle aided with armor piercing bullets and his mobility rivaled with that of an assassin.

Stats: HEALTH: 545 - 1914 ATTACK DAMAGE: 58-96 HEALTH REGEN: 6– 16.9 ATTACK SPEED: 0.638 MANA: 349 – 995 ARMOR: 24.0 – 75.0 MANA REGEN: 7.9 – 21 MAGIC RES: 30.0 RANGED: 525 MOV. SPEED: 345

Passive: Tide is aided with his military company during his assignment in summoners rift, supply crates are dropped providing his assault rifle with armour piercing rounds. 10 minutes in the game a supply crate is dropped to supply his weapon with 5+ armour pen permanently, this occurs every 10 minutes up to 15 bonus armour penetration.

(Q) Crippling Shot: Tide scopes in on his target marking them, Tide's next two auto-attacks cripple an enemy reducing their damage dealt to you by 4% with each bullet, these auto-attacks also deal additional damage 10% per auto. If tide switches targets his marked target cannot take additional crippling debuffs. (This encourages tide to keep one target for his two auto-attacks rewarding champion threat identification, this damage reduction on works if your target is attacking you)

(W) Smoke Bomb: Tide throws down a smoke bomb underneath him, enemies outside cannot see if outside the smoke bomb radius unless warded by a pink ward or a sweeping lens/oracles, enemies can see you if they enter the smoke (Works like a graves w but opposite way around)

(E) Adrenaline Shot: Duration - 6 Seconds - Tide injects himself with an adrenaline shot increasing his movespeed by 15-20-25-30 movespeed, if Tide auto-attacks an enemy champion this movespeed boost is doubled.

(R) Grenade Launcher: Tide fires a grenade out of his assault rifle dealing massive damage the closer an enemy is to the blasting radius. (Can crit )

5 Comments

Godspeed Skank7/22/2016, 3:58:51 AM1 votes

Cool idea!

Some things I would change is the amount of armor pen he gets from passive. I think that he should get more armor pen then that. 15 Armor is nothing, especially for 15 minutes into the game. If the passive stacked forever, and gave 5 armor pen every 5 minutes it would be better. Early game 10 armor pen by 10 minutes is good, but 40 minutes into the game 40 armor pen, while still devastating, isn't nearly as bad.

His Q should also reduce more damage for the first shot, say 10%, and the second shot should triple it and maybe slow. That way the target and the player have to play around the two shots, like Fioras E.

Arakadia7/22/2016, 4:45:15 AM1 votes

Great idea. The passive is just boring stats with a cool way of getting them. I suggest you get more then just armor pen.

He doesn't really have anything super interesting. He's like Corki and Graves combined. Try to make something that makes him stand out, like Poppys hammer or Illaoi's idol. And make their gameplay interesting like Aurelion Sol or Brand.

Ninja Baby one7/28/2016, 5:03:06 PM1 votes

Kit seems cool, but it's WAY too weak.