Zyrgo, The Terror of Zaun (Champion Idea)

saphireflame123·7/20/2019, 3:53:27 AM·1 votes·564 views

So here's the basic idea of what he looks like... He's kind've like a mix between Zygarde 50% from Pokémon and the Demogorgon from Stranger Things.

An ancient terror living in the Sump of Zaun… Zyrgo was raised to take care of himself. And for a monster of his kind, that includes hunting and killing. A long time ago, Zaun sent a large group of hunters and mercenaries to put a stop to his reign of terror. They baited him into an old warehouse and fought to capture or kill him. No one who went to put a stop to the monster were ever heard from again. Zyrgo grew quiet for a week. No one saw or heard him, so they all thought he was gone, returning to their fear-free lives. None of them knew, however, that during this time... The monster was only growing stronger. He returned, terrorizing the Sump for generations, more fierce than ever before.

There are two types of prey. The ones who cower, and the ones who foolishly fight back. -Zyrgo

Tank/Assassin

Top/Jungle

Statistics: Health: 603 (+102 per level) Health Regen: 8.25 (+0.8 per level) Mana: 355 (+25 per level) Mana Regen: 6 (+0.4 per level) Range: 150 Attack Damage: 62.6 (+7.8 per level) Attack Speed: 0.65 (+2.04% per level) Armor: 43.7 (+4.3 per level) Magic Resistance: 59 (+2.8 per level) Movement Speed - 335

Mark of the Beast [Passive]: Every 20 seconds, a random nearby enemy is hunted, making your next attack against them deal a bonus (5 per level + 15% AD) physical damage. If this kills them, you are granted 10 gold per level (Max 100), and (20 per level + 10% bonus health) health is restored. [Cooldown: 20 Seconds] [Range: 800]

Impaling Jab [Q]: Your next basic attack deals a bonus (80/110/140/170/200 + 50% bonus AD) physical damage, causing the target to bleed for 5/10/15/20/25 true damage a second for 3/3/4/4/5 seconds. [Cooldown: 10 Seconds] [Cost: 10% Current Health]

Deadly Shedding [W]: Charge up to 3 seconds, losing 10% armor and magic resistance for each second charged, slowing you by 30% and increasing damage and range. After 3 seconds (or reactivation), explode your shedded scales in an area around you, dealing (50/90/130/170/210 + 10/25/40/55/70 for each second of charge + 50% AP) magic damage to enemies hit. (Can be blocked by enemy units in front of the enemy) [Cooldown: 18/17/16/15/14 Seconds] [Cost: 150 Mana] [Range: 200 - 650]

Mighty Leap [E]: Leap, dealing 70/110/150/190/230 + 35% Armor to all enemies in the Landing Zone. (Cannot cast while Charging Deadly Shedding [W]) [Cooldown: 21/20/19/18/17 Seconds] [Cost: 80 Mana] [Range: 500]

Venomous Rage [R]: Attach yourself to a wall or building, becoming invulnerable. Shoot 3/4/5 charges of venom at target enemy champions, each one dealing (100/150/200 + 15% AP) magic damage and poisoning the enemy hit for 3/4/5 seconds, dealing 5/10/15 true damage (Can stack up to 3 stacks). If not all charges were used within 10 seconds, the ability ends. [Cooldown: 140/120/100 Seconds] [Cost: 10% Maximum Health, 100 Mana] [Range: 2000/2250/2500]

0 Comments