Nexa - The tactican
#Nexa, The Tactican
From the Shurima desert, a shadow arises. From the ruined kingdom a light is suddently seen. From the catacombs it came, stroke through the sand, forgotten for centuries. Cold mechanical blue eyes looks for the first time in a long time, it sees the light. Amused by the sunlight he makes his first calculations, then starts crossing the deathbringing desert with some revenge seeking steps of metal
#Main role: Mage #Secondary role: Support ¨ Health: 475 - 1785 Regen stat: 5 at all levels (pr. five sec) Mana: 500 - 2385 Regen stat: 10 - 25 (pr. five seconds) Movement speed: 335 Attack Speed: 0,615 - 0,856 Base Attack Damage: 65 at all levels Armor: 50 Magic resistance: 50
#Passive - A trained tactican Nexa gains a stack of Trained Eye, granting him +10% cooldown reduction for each ability which succesfully hits an enemy after the first. This stacks to a maximum of 3 times, this is additional, making it possible for players to get a maximum of 75% CDR with this champ. For each stack he also gains -10% total resistance, and +10% movement speed. When firing Q at max stacks, consumes all stacks, double the total damage of the ray [[-40%]-4%AP] This means having 1000 AP cancels the debuff, further more Nexa is unable to optain stacks the next five seconds [+1% AP] The more damage he gets, the more time he needs. All stacks decay after six seconds.
The Choice. Starting at 6th level Nexa are going to s´choose between being Support or being Mage. Choosing Support (a little icon will pop up as level up indicators) will remove 50% af all damage he deals, but increase his sheild value by 20%, and the spell sheild stacks on the E now refreshes. Choosing Mage will remove all sheild effects what so ever and hitting an enemy champion with max stacks Passive, he deals true damage to the first enemy hit.
#Q - Harming Ray of Undeterminatable Matter Basic farm ability, making it enable to farm and poke at the same time, this is very hard to master, but you can play it all fine with out being a diamond 3 player Nexa charges a beam, charging for up to 4 [+1% AP] seconds, increasing range and damage by 10% [+2% AP] pr. second charged. The cooldown starts when fired, can be held maximum 8 [+ 1% AP] The beam reflects half of the ray hitting a prism, each two new beam deals 60% [+1% AP] of the original damage. It can reflect multiple times, dealing 10% less damage pr. bounce after the first. >>Damage: 70/110/140/180/230 [+50% AP] >>>Range: 600 units [+10% AP] >>>>Cooldown: 12/10/8/6/4 >>>>>Mana cost: 80/90/100/110/120
#W - Deflective Light Device I think LoL needs some ability interactions, what champ do have any? (besides Syndra and Orianna and... oh forget it) Nexa builds prisms passivly, storing up to 3 stacks. For the first three seconds, the prism always angles perfectly towards the nearest champ when the prism was placed, after that, it becomes stationary and vulnerable, and stays until killed (2 hit). Prisms do grant vision that doesnt mean its the point using them as wards ifn't your support. The Deflective Light Device grants nearby allies a stack of "Alternative Protection", basicly a spellshield, doesnt reapply the next 10 sec. The stack disappear if the ally moves further than 200 units from the Device. >>Damage: 0/0/0/0/0 >>>Range: None >>>>Cooldown: Pr stack: 20/18/16/14/12 I 1 sec at all levels >>>>>Mana cost: 50/70/90/110/130
#E - Unstable Intelligent Auto Aiming Help Bot Nexa uses a stationary half second to build a little stationary bot. Passivly he build up to two, ready to throw it. It remains for up to 8 seconds, firing a beam towards the curser when Nexa does it. After firing it explodes, dealing 50 [+70% AP] in a 100 unit range. The beam it fires before exploding deals 50% of the Q's total damage applying slow equal to 10/20/30/40/50% as E maxes. Range is 70% of the Q's. This is of total, which means with the charge buffs of the Q. The Intelligent Auto Aiming Help Bot grants nearby allies a sheild, blocking 40/60/80/100/120 [+20% AP] health. >>Damage: 50% of the Q's >>>Range: [throw range: 400 Units] 70% of the Q's >>>>Cooldown: 15/13/12/11/9 >>>>>Mana cost: 50/70/90/110/130
#R - The Final Task Nexa gains +60% range on all abilities, +40% total view, -30% movement speed and +20% total damage. Lasting until Nexa is killed, the enemy team are aced, he gets feared or after 15 [+10% AP] seconds. He ignores CD on passive during the time
##Changelog R - Now doesnt give max stacks from passive but removes its cooldown Almost fixed the Reddit writing Removed start perks Adding "The Choice" Check this Reddit link for newer updates:[(https://www.reddit.com/r/LoLChampConcepts/comments/5bl9k3/nexa_the_tactican/)]