Astaroth The Lord Of Hell
Astaroth The Lord Of Hell
Background:
To most Astaroth is a legend that people use to scold their children with. His story mentioned around campfires when a good ghost story is needed. But to the few who do believe, he is a human now transformed into a demonic god hell bent on the destruction of life. Once a mortal man who succumbed to the promises of dark power. Who then attempted to bring hell on earth but was repelled and banished from the plane by powerful mages now long dead.The stuff of nightmares, Most people doubt the existence of such an entity but rumor has it their have been sightings of this evil thing. The potent magics of the League have been weakening the barrier set by the mages between dimensions and has allowed Astaroth along with others
like him to manifest from their different realms and once again attempt to wreak havoc.For now Astaroth has been tamed by the summoners of Runeterra but some are beginning to doubt how long they can contain such raw power. For now The Lord of Hell is content as he is sowing chaos and destruction in his enemies but all it is is a matter of time before he grows bored of the League
Over view: Astaroth is a Tanky Melee fighter. Who focuses on sowing mayhem and chaos into the enemies teams ranks. Dealing large AOE damage Summoning Demons to do his bidding as well as singling out and crippling high value targets with doom. Astaroth thrives In the heart of the battle where he can catch as many enemies as he can with Tormented Souls as well as focusing himself and his demons on high value targets with doom. Astaroth is best suited to the top lanes of the rift were his high resistances and abilities greatly augmented by doom allow him to deal more damage and generally come out on top in most lane trades.
Roles: Fighter, Tank
Passive Demonic Pact; For each demon summoned and ability active Astaroth gains 5 additional Mr/Arm AD and AP. In human form this stacks up to a total of 25 AD, AP Mr/Arm. In demon form this passive is doubled.
Q Doom
RANGE: 900 COST: 80 MANA: COOLDOWN: 13
MAGIC DAMAGE: 40/60/80/100/120 (+ 70% AP)
ARMOR/ MAGIC RESIST REDUCTION: 10 / 15 / 20 / 25 / 30%
ATTACK SPEED REDUCTION: 40%
SLOW: 15/20/25/30/35%
HEAL: /6/7/8/9/10
TRUE DAMAGE: 4/6/8 DEMON FORM:8/12/16
PASSIVE: Astaroth deals true damage per second to enemies within range.
ACTIVE: Astaroth grabs and throws a burning skull in a line that deals magic damage and applies on hit affect as well as doom for 2 seconds to the first enemy it hits. Enemies marked with doom are slowed, lose a percentage of their Armour, magic resist, attack speed and basic attacks against unit marked with doom heal for a percentage of the damage dealt.
Q Hell Awaits
RANGE: 1200 COST: 80 MANA
PHYSICAL DAMAGE: 90/100/110/120/130 (+ 90% AD)
DEMON DAMAGE REDUCTION: 50%
ACTIVE: Astaroth and Demons dash toward enemy marked by Doom dealing physical damage. Damage done by Demons is reduced.
W Summon: Demon
RANGE: 600 COST: 60 MANA: COOLDOWN: 2 RECHARGE TIME: 15
PASSIVE: Astaroth generates a new Demon periodically, and can only store up to 2 demons at once
ACTIVE: Astaroth summons a demon at target location.
DEMON: Demons last for 30 seconds. Demons can block skill shot, ignore unit collision and gain amour, magic resist, AD, movement speed and health based on a flat amount plus a percentage of Astaroth's. Demons remain on the field as controllable minion's for up to 45 seconds.
E Tormented Souls: RANGE: 500 COST: 80 MANA: COOLDOWN: 20
MAGIC DAMAGE: 50/70/90/110/130 (+ 5/7/9/11/13% of maximum health)
SHIELD STRENGTH: 40/60/80/100/130 (+ 30% AP) (+15% of maximum health)
MOVEMENT SPEED INCREASE: 10% DEMON FORM: 20%
PASSIVE: Every time Astaroth kills a unit he gains movement speed for 1 second
ACTIVE: Astaroth allows the souls of the deceased to enter back into the realm of the living. Astaroth gains a shield based on his maximum health and marks all enemies in the area with a Agony. Enemies marked with Agony take a flat amount of damage plus damage based on Astaroth's maximum health over he next 2 seconds. If Astaroth or his demons attacks a unit marked with agony they will end the damage but consume the mark stunning the target for 1 second.
Hells Wrath
COST: 100 MANA: COOLDOWN: 100
BONUS HEALTH: 200/400/600
BASIC ATTACK RANGE: 100
ARMOUR/ MAGIC RESIST: 20/40/60
HEALTH REGENERATION: 30/40/50
PASSIVE: Astaroth and his demons gain bonus attack speed
ACTIVE: Astaroth assumes his true demonic form. On transformation Astaroth lets loose a terrifying scream, fearing enemies in the area for 1 second. While in Demon form Astaroth for 15 seconds afterwards gains increased size, basic attack range, amour, magic resit, health and health regeneration. His passive bonuses are doubled.
Demon
ATTACK RANGE: 100 GOLD: 10 gold EXP: 5 exp ATTACK DAMAGE: 20/30/40/50/60 (+ 70% of Astaroths) ABILITY POWER: N/A ATTACK SPEED: 0.7 (+ 40% of Astaroths) HEALTH: 50% of Astaroths HEALTH REGEN: N/A MOV SPEED: 350 (+Astaroths Boots) ARMOR: 30/ 40/ 50/ 60/ 70 (+ 20% of Astaroths) MAGIC RES: 30/ 40 / 50 / 60/ 70 (+ 20% of Astaroths) AOE MITIGATION: N/A
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