[Champion Concept] Tiki Mik - The Yordle Shaman

Rare metal·6/1/2016, 7:47:44 AM·11 votes·2,102 views

https://res.cloudinary.com/teepublic/image/private/s--9GIcQsdy--/b_rgb:ffffff,c_limit,f_jpg,h_800,q_90,w_800/v1446511783/production/designs/137769_2.jpg

Melee champion - 140 attack range Role: fighter/ jungler

ABILITIES

Passive The Voodoo Mask While you are alive, you are empowered by a voodoo mask. When you die, mask will remain in your death location for up to 10 sec. If any other ally walks over it, they will pick it up for 10 sec, becoming empowered themselves. Empowerment gives 2 bonus attack damage per level and 3 ability power per level to the wearer. We all wear masks, some wear them to hide, others wear them fight.

Q Mystery Box Master of magic craft, you can build mysterious boxes. Place a box in the targeted location for up to 100 sec. You can place up to 6 of these boxes all around the map. When an enemy champion or a friendly champion walks over it, box will break, releasing stored power. If you or any friendly champion walks over it, they will get surge of power, getting healed for 40/50/60/70/80 (0.3 ability power) health and gain 4/6/8/10/12 bonus attack damage for 3 sec. Attack damage buff stack up to 2 times. If enemy champion walks over it, they will get blasted with wild energies, suffering 50/70/90/110/130 (0.4 ability power) magic damage. However, if enemy champion get knocked into or on top of this box, they will suffer double damage from it. After being placed, this box takes 0.8 to arm itself. In addition, after being placed, enemies can't attack this box for first 6 sec. This ability is treated as a spell. What is inside of the box? (range: 500) (range of box: 60) (cooldown: 8 sec) (mana cost: 60)

W Voodoo Surge As master of voodoo and shamanic magic, you can project them into your target. If your project your powers into any friendly champion, except yourself, cause that champion to burst with power, gaining 5% bonus damage done for 3/ 3.5/ 4/ 4.5/ 5 sec. If affected ally kills an enemy or a jungle monster, they will be healed for 5/10/15/20/25 (0.1 ability power) health. If you project your powers into enemy champion, cause that enemy champion to suffer 60/80/100/120/140 (0.5 ability power) magic damage and they will be knocked back a short distance. If you target yourself, feel a sudden rush of power, gaining 15% (+1% per 60 ability power) bonus movement speed and 30% (+1% per 30 ability power) bonus attack speed for 3/ 3.5/ 4/ 4.5/ 5 sec. This ability is treated as a spell. Voodoo works in mysterious ways. (range: 500) (knock back range: 200) (cooldown: 14 sec) (mana cost: 70/80/90/100/110)

E Footbox Kick Even with many magical powers, you still excel in physical fighting techniques. Target a direction and kick first enemy in that direction of your mystery box. Kicking an enemy will cause that enemy to suffer 80/110/140/170/200 (1.2 bonus attack damage) physical damage and be knocked back a short distance. Kicking your mystery box will cause it to become a projectile, moving in straight line, exploding at first enemy hit, dealing 100/140/180/220/260 (1.2 attack damage) physical damage in a small area. This is treated as a physical ability. Foot+box=footbox. (kick range: 300) (knock back range: 150) (box projectile range: 850) (box explosion range: 150) (cooldown: 8 sec) (mana cost: 60/65/70/75/80)

R Shamanic Assault Combining physical strength, agility and magical powers, you become one of the strongest fighters. Passively build a charge very 20 sec. Max numbers of stored charges: 3. By activating this ability, you jump into targeted area, dealing 70/100/130 (0.5 attack damage) (0.3 ability power) physical damage to all enemies in targeted location. Your every 3rd jump will deal 15% more damage and will deal magic damage, instead of physical damage. If you jump on top of your mystery box, you will bounce of it in the same direction, landing 350 units further away from the box. This will break the box, providing you with its beneficial effects. Each rank of this ability increase maximum number of Mystery Boxes by 1, reduce mana cost of Voodoo surge by 15 and increase Foorbox Kick's box projectile range by 100. First and second jumps are treated as a physical abilities, while third jump is treated as a spell. YAAAAHOOOO. (range: 450) (cooldown: 3 sec) (mana cost: 100)

BUILDS

Jungle: item 3006 item 3065 item 3742 item 3115 item 3285 item 1419 <- blood razor Top AP: item 3020 item 3027 item 3116 item 3151 item 3285 item 3124 Top AD: item 3006 item 3153 item 3074 item 3065 item 3053 item 3071

6 Comments

Pure Elura6/1/2016, 8:47:56 AM1 votes

Looks like similar, yet opposite version of Teemo. They both plant traps, use them in various ways. But, your champion is more mobile, melee, have better range, more uses for traps and can heal :P

By the way, i feel like i have seen this picture somewhere. Is that possible? ;)

CE0 Of Racism6/1/2016, 3:02:36 PM1 votes

There can be a yordle jungler but Graves cant have his cigar

all007mdr6/2/2016, 7:00:39 AM1 votes

I feel like all these buffs could be nice for a jungler or a support always empowering the adc x) and i like the easter egg to crash bandicoot (sorry if i said something wrong i'm french :p)