[Champion Concept] √-1 - The imaginary unit
http://orig08.deviantart.net/ca38/f/2014/097/0/a/gabriei_angel_fire04_by_cimmeriand-d7dknp1.jpg
Melee champion: 150 attack range Role: mage / support / fighter
ABILITIES
Passive The Golden Phantasm Being an avatar of fantasy and imagination, you can affect minds of nearby creatures, appearing to them as a perfect being. When you stay nearby champions, you slowly tether to them over 6 sec. Tethered to friendly champions, share 30% of you passive health and mana regeneration with these champions. Tethered to enemy champions, take 10% less damage from these champions. If champions move out of rage of this ability, tether will brake. (range: 650)
Q Dream Cannon There is many forms of dreams, some of them can be harmful, some of them can be helpful. Release a beam of dream energies, dealing 60/85/110/135/160 (0.4 ability power) magic damage to all enemies in a line. Other friendly champions, touched by this ability, who are affected by you Golden Phantasm, will gain 30/35/40/45/50% bonus attacks speed for 2.5 sec. Enemy champions, touched by this ability, who are affected by your Golden Phantasm, will get their movement speed reduced by 25/30/35/40/45% for 2 sec. If this ability encounters your balde from Dangerous Wonder, then it will bounce from it towards your current location and its travel range will be reset. So, this ability can hit same champion up to 2 times, refreshing buff on friendly champions and debuff on enemy champions. (range: 600) (cooldown: 8 sec) (mana cost: 60/65/70/75/80)
W Living Clouds Being ultimate creation of the mind, you can create creation of your own. Release 3 smart missiles towards targeted direction. If there is enemy or friendly champions in front of them, affected by your Golden Phantasm, these missiles will home at them, following these champions until they connect or missile moves beyond maximum range. Only one missile can hit and follow one champion. Friendly champions, who get hit, will be healed for 60/90/120/150/180 (0.35 ability power) health. Enemy champions, who get hit, will take 75/100/125/150/175 (0.55 ability power) magic damage. Also, refresh all slow effects you had applied on hit enemy champion. As these missiles move, they lose power, losing 10% of power for every 200 units they traveled, up to 50% less power. (normal range: 600) (maximum homing range: 1000) (cooldown: 18/16/14/12/10 sec) (mana cost: 65/70/75/80/85)
E Dangerous Wonder Imagination creates tools of peace and engines of war. Throw one of your blades into targeted area. When it lands, it will remain in that area for up 5 sec before returning to you. When it lands, it roots nearby enemies in place for 1.5 sec. While it remain in the ground, it will emit damaging aura, dealing 20/30/40/50/60 (0.3 ability power) magic damage to nearby enemies. However, while it remains in the ground, your attacks speed will be reduced by 50%. While your blade is in the ground, you can reactivate this ability again, causing the blade to return to you. Enemy champions, who get rooted, who are affected by Golden Phantasm, will also be stunned for 0.75 sec after root wears off. Other friendly champions, who are in the area of aura, who are affected by Golden Phantasm, will get their magic resist increased by 12/14/16/18/20. Cooldown of this ability starts when you retrieve the blade. (range: 750) (range of root: 125) (range of aura: 250) (cooldown: 14 sec) (mana cost: 60/65/70/75/80) (reactivation mana cost: 25)
R Impossible Made Possible Nothing is impossible to you and noone can restrain you. Become immaterial and unstoppable for 2 sec. While in this form, you are immune to all forms of crowd control, you can move though units, walls and structures. When this form expires, you will release a nova of energy, dealing 200/275/350 (0.7 ability power) magic damage to nearby enemies and healing other nearby friendly champions for 140/180/220 (0.45 ability power) health. This nova will also trigger if you die in this form. Using this ability will instantly tether (Golden Phantasm) you with all nearby champions in range of your Golden Phantasm. This ability can be used while you are suffering from a crowd control effect and that effect will be instantly removed (except airborn). Cooldown of this ability starts when you exit this form. (range of nova: 300) (cooldown: 100/90/80 sec) (mana: 140)
BUILDS
Support:
Support:
Support:
Top:
Mid:

? Together with passive health regen sharing should make lots of healing.