(Champion Concept) Jong-Su; Wanderer of the Void

catz54·3/20/2017, 9:53:07 PM·3 votes·894 views

Lore;



Working on it.



Support / Mage

Health: 513 - 1958 ( +85 P/L Stamina: 100 Attack Damage: 47 - 86 ( +2.3 P/L Attack speed: .63 - .96 ( +3.1% P/L Movement Speed: 355 Health Regen: 2.7 - 40 ( +2.2 Armor: 32 - 78 ( +2.7 P/L Magic Resist: 34 - 71.4 ( +2.2 P/L

Attack Type: Ranged Attack range: 550 units


Relations: Friends: Kassadin Kassadin

Enemies: All void Beings: Chogath Khazix Malzahar RekSai Velkoz


Passive: Knowladge of the Plains: From years of training while trapped within the Void, Jong-Su has gained the ability to see further and move faster than those around him. Jong-Su gains and additional 500 units of sight range, and can see 150 units further while Nearsighted While out of combat, Jong-Su gains an additional 15% movement speed

Jong-Su uses stamina, He regains 5 stamina every second, when killing a unit, or when basic attacking an enemy champion

Q: Travel forth: Jong-Su channles for 2.5 seconds then becomes camouflaged to his team and the enemy team Jong-Su uses 10 stamina a second to remain in the Void

While camouflaged, Jong-Su gains an increase to his passive movement speed bonus

Jong-Su can cast Rift Shatter while stealthed, damaging enemies units and slowing them 1.25 seconds after cast Rift Shatter applies a slow once and can not stack it if casted while Jong-Su is under the effects of Travel Forth

Cool Down: 10 seconds Passive Bonus: 5% / 10% / 15% / 20% / 25%

W: Vorpal Force: Jong-Su channels for .5 seconds then shoots out a wave of energy from the Void that pushes away any enemy threat to the end of it's range

**Cast Time: .75 seconds Cast range: 400 / 100 units Cost: 50 stamina magic damage: 100 (+75 P/L damage increase: 75% AP

E: Rift Shatter: Jong-Su creates an area, upon placement enemies within range take a small amount of damage, after 1 second the area detonates slowing anyone within it for 2 seconds

If the target is slowed, Rift Shatter will deal additional damage equal to the slow power Rift Shatter will not apply a slow if the target is already slowed by another source If Rift Shatter is used again within 5 seconds of a preveus use, it's Stamina cost will increase,

Cast range: 1200 units cool down: 1 second cost: 10 stamina ( x2 Per each subsequent used Magic Damage: 60 - 140 (+10 P/L Damage increase: 50% AP Slow ammount: 20%

R / Ult: Parallel to the Void: Jong-Su blinks to a target champion, turning them and himself invisible to both teams, and invulnerable to all damage for 4 seconds

while invisible, the selected champion gains Jong-Su's passive movement speed as well as the bonus granted from Travel Forth While invisible, Jung-Su and his ally are still affected by Light CC and Hard CC effects and can still activate traps If he or his selected ally attacks or use an ability, the Invisibility and Invulnerability are a canceled out

Cool Down: 200 seconds (-35 P/L

Changes last made:

Q: Added the ability to cast his E while Camouflaged

W: Changed cast time From: .75 To: .5

R: Added the effect that removes the players buffs if they attack

5 Comments

You Disgust Me3/20/2017, 11:25:23 PM2 votes

Hey man, interesting concept, but I have a few problems with your descriptions, particularly your wordings for the Q and the R. You probably should avoid saying words/phrases such as "unseeable"/"invisible to his team." For the first word, I suggest being more specific (camouflage/invisible). It helps to be less vague. Secondly, for the latter phrase, I don't think anyone wants their teammates to be completely invisible. Players need to see where their teammates are in order to coordinate attacks. You should probably rephrase this better.

Otherwise, here are some critiques about this champion's kit:


Passive:

  • The bonus vision is great, but it doesn't seem to synergize well with the rest of his kit as he doesn't have any skillshots to land from range or the controller skill capabilities.
  • The gaining permanent 20 Stamina mechanic should be removed. This mechanic leads to a very inconsistent gaming experience. I recommend keeping the max Stamina at 100. That way it pushes players to focus more on their gameplay and objectives rather than focusing on kills.

Q:

  • I don't have much of a problem with this skill. However, with the amount of utility this champion has, especially his W, it should probably be Camouflage rather than Invisibility.

W:

  • This seems like a weirdly worded version of Orianna ult. What do you mean by "relocated"? Do you mean displaced or warped?
  • Honestly, I don't think this skill should be in this kit considering how high it's utility is and it feels a bit out of place. It seems more like an ultimate ability rather than a basic one.

E:

  • Sounds a lot like Rumble's E. But, 2.5 seconds on a slow is a bit overkill, especially one that is on a 1 second cooldown. The duration needs to be lowered significantly to compensate the fact that it does do damage and has a stacking slow with a low cooldown. I'm assuming that this is his primary harass/trading tool so I recommend you should probably increase the initial Stamina cost on this skill. Though I recommend adding another damaging skill, such as changing his W to something else. Right now, his kit feels very linear.

R:

  • The largest problem I have with this champion's kit is his R. The utility and duration are extremely outrageous. Don't get me wrong, I like the idea of giving another champion stealth, but it shouldn't have the bonuses of Kayle ult, especially for 7 seconds.

TLDR; Interesting concept, but it needs some heavy nerfs and QoL changes.