(Champion Concept) Cinder; the ash stained warrior
Lore;
I weave a path though broken bricks and buildings half destroyed, ash and cinders fill the air as it comes once again. I thought i'd never see the end but till the end i stayed suddenly a figure arose covered in ashen graves as he ran i thought he came for me, and so i ran till i withered in the evening light. then when he caught up to me he'd ask why i ran, then i said "i thought you came for me" he said "silly boy i came to help , you saved me and many more, you will stand by us. Yes? Son of Alvalor?
Mage / Tank
Stats:
Health: 520 - 2050 (+90 P/L Mana: 340 - 1020 (+60 P/L Attack Damage: 42 - 93 (+3 P/L Attack Speed: .63 - .87 (+2.3% P/L Movement Speed: 335 Health Regen: 2.7 - 14.6 (+.7 P/L Mana Regen: 1.3 - 12.35 (+.65 P/L Armor: 23 - 40 (+1 P/L Magic Resist: 23 - 40 (+1 P/L
Attack Type: Ranged Attack Range: 450 units
Relations:
Friends:
Ashe
Braum
Passive - Ashen Scars Cinder gains bonus armor and magic resistance for every percent of health missing
Bonus resist per missing health: .75 per 2% missing max health (+.75 at level 7 / 12 / 17
Q - Ash cloud Cinder summons a cloud made of ash that silences and damages enemy units within it
Ash cloud interrupts channels
Cast time: .3 seconds Cast range: 600 units Area size: 400 units Cost: 60 mana cool down: 24 seconds (-2 P/L Magic damage: 10 / 20 / 30 / 40 / 50 magic damage per half second (+10 P/L Damage increase: 30% AP area duration: 4 / 4.5 / 5 / 5.5 / 6 seconds (+.5 P/L
W - Scorch Strike Passive: Cinder's spells and attacks mark a target with Crest of Ash for 10 seconds, this mark increases the damage of Scorch Strike by 10% - 30%
Active: Cinder launches a fireball in a straight line, dealing magic damage to the first target struck, marking them with Crest of Ash if they are not already marked
If the target IS marked with Crest of Ash, the mark is consumed and the spell bounces to all targets in range If Scorch Strike's bounce strikes a second marked target, it will bounce again, and will continue bouncing until it reaches a non-marked target
Cast time: .2 seconds projectile range: 700 / 100 units projectile speed: 1300 UpS Bounce Range: 400 units cost: 70 mana cool down: 6 seconds magic damage: 40 / 55 / 70 / 85 / 100 Damage increase: 65% AP Mark damage increase: 10% / 15% / 20% / 25% / 30%
E - Ash Blade Cinder launches a cloud of ash forward, damaging and blinding all units in its path
Ash Blade can not move through walls
cast time: .3 seconds projectile range: 800 / 75 units projectile speed: 1300 UpS cost: 50 mana cool down: 12 seconds magic damage: 40 / 60 / 80 / 100 / 120 (+20 P/L damage increase: 90% AP Blind duration: 2 seconds
** R - Follower of Fire** Cinder summons a follower made of ash to aid him in battle for 20 - 30 seconds the follower's attacks deal (100%) of Cinder's Ad and (20%) of his AP as magic damage, and has a constant attack speed of .7 He's summoned with 700 - 1500 (40% AP) health and 20 - 50 (+50% Bonus Armor/MR) Armor and Magic Resist
cast time: .4 seconds cast range: 300 units duration: 20 / 25 / 30 seconds (+5 P/L cost: 100 mana cool down: 130 seconds (- 20 P/L Follower Health: 700 / 1100 / 1500 (+400 P/L follower attack range: 150 units follower Attack speed: .70 Health increase: 40% AP Follower Armor/MR: 20 / 35 / 50 (+15 P/L Armor/MR increase: 50% Bonus armor and MR
Update Log:
Q: Removed the "Reveals enemy" wards bit No longer near sights, but instead, silences Now it deals damage