Thalseir - The Wyrmonger

Zaphrose·7/30/2019, 3:18:36 AM·2 votes·1,475 views

Thalseir - The Wyrmonger - A Void Chimera

Thalseir is a stance-brawler that plays similarly to Illaoi , Kled and Chogath . He uses a delayed mechanic that allows him to manage health, fury and skill use through his multiple heads.

_Slogan: _

Three heads are better than None.

His Passive is **Chimeric Reborn **

He Has 3 health bars which he can switch between using his R. Each head regens for each attack they are used to make when they are not main heads.

When a head is defeated (its hp reaches 0) it disappears and is on cooldown for 2 minutes. Whilst on Cooldown he can only switch between any head that isn't defeated.

How does his health work?

Health and bonus health items are split by 3 and then multiplied it by 2 (This may scale incrementally as he levels). For example if he had acquired a bonus and standard health of 2500. Each head would have around 1700 hp.

What do each of his heads do?

_The first head causes auto attacks to burst acid on the floor. This acid lingers for only 1s, but deals dot to enemies it touches.

The second head is a quick attacker, increasing attack speed by a small percentage.

The third head reduces his auto attack range, and slows attack speed, whilst dealing aoe physical damage on hit auto attacks. _

How do you switch to the next Head? **Pressing R - Changes the Active "Head" **

What are his other skills? **Q - Elongated Strike. (45 Fury) **

When active Thalsiers auto attack range increase slightly. Whilst active a skill shot array is shown. If he activates again, He slams his active one head. The longer Thalseir waits before he actiavtes this skill again, the more heads he is able to slam at the target location. Once the last head is charging, he can no longer auto attack, but can still cast this skill dealing magic damage that scales on the amount of heads that strike the target area.

**W - Reminder (20 Fury) **

_Passive: If a head is on cooldown (not dead) from using a skill, he can activate this skill which would target any cooldowns on the active head, and refresh the skills on the others by the difference.

Active: Thalseir pops his head upwards per head on cooldown. Each strike pops enemies into the air dealing magic damage_

E - Spitballs (20 Fury)

_Passive: If Thalsier has a head that not being used for an attack, he can make that head use this skill instead of the main head. Thalsier hurls 3 balls of something gross on the field dealing magic damage when it splats. Enemies caught are stunned. This skill has 3 actives. Each activation uses equal mana per usage. _

R - Switching Minds (no cost) [Doesn't work with Reminder]

_When activated, Thalsier switches the commanding mind, using the according health bar for its health.

Once 100 Fury is reached at level 6, Thalsier can activate his special. Chimeric Falsted.

Thalsier spins slowly firing a continuous beam of each head dealing. This beam can puncture through terrain and extends far. If Thalsier has other heads on cooldown, this skills damaged is increased whilst one head will use this skill. Increasing its damage by 300%.

Any enemy caught in the skill is slowly dragged closer to Thalseir._

Enjoy!

Combos - How To Play Thalseir

Thalseir is a fury champion that works off a delay skill system that can be thought of as positions or gears. When Thalseir is equipped with all three heads, hell default into one as his main head, whilst the other two linger. When he uses a skill, depending on the skill, his main head will do the skill which would place it on his global cooldown. For his other heads that have not done the skill, his W can be used to refresh that global cooldown on that skill and us the skill again. If more than one skill is on cooldown for the head, then both skills are refreshed.

_A simple combo would be to use spitball (head 3 uses spitball), then switch to head 2 using R, while spitball is on global cooldown for head 1. He can now use Elongated strike using head 2, and once head 2 is charged, he can switch to head 3. At this point he activates W which refreshes head 1, and his Q and E for it. -This occurs whilst his Q hasn't been activated on head 2. The q activates as its cast time is lingering on its own. At this point, head 3 can use Q for itself or use Spitball. to charge iHe'd now switch heads back to 1 which is ready to use either q or e based on the cooldowns etc.

Thalseir can begin a combo priming two heads instead of 1. If two heads are charged using q, when he switches he can activate w to refresh the global cooldown of his q. Meanwhile using head three, hed most likely use spitball and then switch heads. Now that 2 heads are exhausted, he can fight with the one head and activate w when available, to continue this cycle. When his fury has maxed out he'd be able to use his ult, firing his max damage beam. _

The main point here is that he offsets skills whilst consistently dealing damage. His weakness and strength is that he requires fury to do so.

His skill usage is ongoing like Rumble .

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