Archibolt - (A Hextech Champion Concept - Skills)

Zaphrose··2 votes·2,207 views

**Archibolt **

Lore: Archibolt was a part of an assembly line in Hextech that produced trinkets and contraptions for a Hextech Corporation. Working the assembly line was simple, assemble small parts and move on. It was a nonchalant task. He noticed he was always making arms and legs and parts of something bigger, but he didn't know what. One day on the job, he was bored and mixed some parts together, creating his first contraption, Boltbot 67. The company he worked for saw the Boltbot 67 as a mistake, and explained to him that it wasn't his job to make anything other than the designs they told him. As he continued working, he heard word that the contraptions he was assembling was to make a mech army for a war- which he didn't agree with. So purposefully he began trying to assemble the full machine. When he finally put the prints together he found the final design. One day on the job he assembled it and immediately The company he worked for called him in to tell him, if he did this again he'd be fired. It was too late, Little did they know that Archibolt was creating an army of his own to take down the corporation. His last contraption he created which was coined in the design as Doombot 64, was created on the day he decided he was done working for the company. When finally ready he unleashed an army of Doombot 64s on the company ending the production of the evil machines. But out there, laid the veins to a even larger plan. Archibolt gathered the designs and made it his life cause to take down the leader of the organization.

**Hextech Steam Hunter **

Archibolt is a champion that is fairly straight forward. He is somewhat a caster that implores minion-esque skills that has its own hierarchy allowing Archibolt some flexibility with his contraptions. This is to emulate the** Hextech Assembler** idea of him. Similar to Heimerdinger and Viktor . He goes into his bag and hurls these small orbs, which turn out to be the minion he's activating.

Another Big part of his kit is the Part System. Similar to champions such as Thresh this secondary resource is a way to expand his main minion ability and to give more options and create different environmental situations with enemy champions.

His W - Scavenge allows his to gather these parts at no cost or cooldown, which in a lore base, is to show how adept he is at crafting and assembling. When Archibolt is close to parts, a tether is made between him and the parts. As Scavenge's level increases the range at which he can do this.

Mobility and Moving Cast My idea for this was Jango Fett to be honest. To emulate this I thought of combining Cassiopeia and Corki , but I wanted his mobility to have a threshold and to be something that is skillful and tactical. Thats where the steam pack idea stems from. The geysers of steam are to be created like Bard trinkets. They should be able to spawn in lane as well.

**Playstyle - **

The idea of this kit is a hextech hunter who uses his steam pack to hunt down junglers or just be mobile whilst mowing down enemies. As long as he has Steam, his kit evolves dramatically, but when he doesn't have steam, he has to be more careful with his skills. The jetpack is used whether in combat or not.

Passive - _Archibolt carries around a backpack of steam. Around the map geysers of air-pressure rise from the ground where gains this resource. When Archibolt stands on them he will gather steam.

Whilst Archibolt has Steam his Jetpack on his back activates. While his Jetpack is on, his movement increases overtime, depleting the steam till he stops moving. His Jetpack animation will raise him off the ground but he is still considered on the ground._

Moving using steam allows Archibolt to cast will moving

Archibolt Wields other Hextech contraptions. One of them Boltbot 67

Q - Archibolt rolls out his Boltbot 67, that assembles and then runs in a direction dealing damage to all enemies it crosses. This skill is similar to Elise 's W except it is tiered.

Passive - Using 3 Parts, Archibolt can create a **Vrombot 11 ** Activate Using 3 Parts - Archibolt rolls a Vrombot which plants itself at a location and created a heavy pull effect to nearby enemies towards it for 1 second

Passive 5 Parts - Doombot 64

Activate Using 5 Parts - Archibolt rolls a Doombot 64 which hones on the nearest enemy champion and fires ranged auto attacks that hit the first enemy.

For this skill imagine Urgot or Caitlyn Ultimate homing skills combined with Heimerdinger W.

If the Doombot 64 very close to the enemy champion it will explode dealing magic damage.

Each Bot drops 1 part after its cast is over.

**W - Scavenge **- No Cooldown, No Cost

Passive - Each time one of Archibolts contraptions dissambles, they leave a pile of parts.

Active - While nearby a pile of parts, Archibolt can activate this skill to gather parts. (Archibolt can use this resource to empower his other skills)

E - Pressurized Practice

Archibolt fires a short burst of missles that explode in a cone infront of him dealing magic damage

R - Super-Extendo Gatling 4000

Passive - Enemies drop parts on death

Archibolt assembles his final contraption which he attaches onto himself. His contraption is a gatling gun that continues firing (On cast - in a direction decided by the players cursor) and as it continues its range increases as long as an enemy is hit.

At first it deals 10% of his ability power per hit, which turns into a maximum of 50% of his ability power/s

5 Comments

Jokez1 votes

Interesting idea. I'd like to see the ultimate increase range over time while channeling the R.

Zaphrose1 votes

Thank you!

Chubby Platypus1 votes

Hey there! Chubby here with my usual champion creation banter lol. I want to start off by giving you props for creating another inventor (no Ekko doesn't count) that could very easily fit into either Piltover or Zaun, or Bandle City if you try hard enough lol though by the sounds of it he doesn't sound like a Yordle. Anyways, I come baring some insight and a new perspective when reviewing your champion! I have to get this question off my chest before I start as this will help you understand the reasoning behind my comments: Is Archibolt a jungler? Ranged? Melee? Lol. This question was bugging me the whole time while reading his abilities XD Let's begin! But instead of starting with the passive, would you be open to starting with the W as it makes up a lot of who this champion is:

W - Scavenge - No Cooldown, No Cost

Passive - Each time one of Archibolts contraptions dissambles, they leave a pile of parts.

Active - While nearby a pile of parts, Archibolt can activate this skill to gather parts. (Archibolt can use this resource to empower his other skills)

This is what defines Archibolt, a smart and resourceful individual with the wits and skills to turn any piece of junk he finds on the floor into something that will give him the upper hand in battle. Is that safe to assume? Please correct me if I am wrong! The way I see it... this fits better as Archibolts passive. Let me explain! The defining characteristic, along with thematic mini game (which Riot LOVES ex. Bard chimes, Thresh souls, Kindred marks, Senna souls) is that Archibolt uses scraps to improve his experience. So why not make it his passive? I'll be honest, the reason why I'm suggesting this is because there isn't... really... a... point... in... putting any points into this ability :( The way it's written it's a simple, basic passive with little to no improvement as the game progresses aside from giving Archibolt a longer range to grab things with, which sounds a little weird lol. So instead of making this an ability that people have to level up, why not make it his static passive? Also... could this function with large minions/monsters? Because that would really solidify his role as a jungler (not sure if he is). Since my suggestion replaces this W passive with his current passive, let me show you what I have in mind for his passive once it's swapped to a basic ability. As written yours reads:

Passive - _Archibolt carries around a backpack of steam. Around the map geysers of air-pressure rise from the ground where gains this resource. When Archibolt stands on them he will gather steam.

Whilst Archibolt has Steam his Jetpack on his back activates. While his Jetpack is on, his movement increases overtime, depleting the steam till he stops moving. His Jetpack animation will raise him off the ground but he is still considered on the ground._

Moving using steam allows Archibolt to cast will moving

There is absolutely nothing wrong with this ability as a passive. It's actually a solid passive, but if we were to make this an ability that is leveled up, we can SPICE THE HOOT OUT OF IT! For starters we can keep everything exactly the same and just ADD to it lol. Let's say that this ability keeps its current passive, but now... you can activate it O___O NICE!! We can explore more about this steampack of his! It could work as a dash/hop to either escape or as a gap closer (which junglers love nowadays) or it could function as a damaging ability upon cast, or as a peeling ability that pushes everyone away from Archibolt when used. The possibilities are only limited by the imagination! These are just suggestions of course! Let's explore the rest of his kit!

Q - Archibolt rolls out his Boltbot 67, that assembles and then runs in a direction dealing damage to all enemies it crosses. This skill is similar to 's W except it is tiered. Passive - Using 3 Parts, Archibolt can create a Vrombot 11 Activate Using 3 Parts - Archibolt rolls a Vrombot which plants itself at a location and created a heavy pull effect to nearby enemies towards it for 1 second Passive 5 Parts - Doombot 64 Activate Using 5 Parts - Archibolt rolls a Doombot 64 which hones on the nearest enemy champion and fires ranged auto attacks that hit the first enemy. For this skill imagine or Ultimate homing skills combined with W. If the Doombot 64 very close to the enemy champion it will explode dealing magic damage. Each Bot drops 1 part after its cast is over.

Not sure why copy and paste removes the champion icons. I apologize for this. I have some questions about this ability: Can you choose which bot to deploy? Let's say you have 5 parts, but want to create a Boltbot, is this possible? If not, then it will really hurt his strategy! I'm sure we could come up with a mechanism that allows him to filter through his robot selection (shouldn't be too hard). May I say that Vrombot sounds AMAZING for ganks? Because it really does lol. Could you imagine some dude walking into your lane and not knowing if he even has enough parts to cast his only form of CC? LOL. Archibolt's sheer presence will be feared. I like the concept of creating little robots to do your dirty work one concern/warning: if doombot hones it's attacks, his damage will have to be low, and I mean... low! This is a basic ability that is essentially point click that sounds like it does massive amounts of damage. The fact that this robot costs 5 parts means that it should be very strong, but as a basic ability (regardless of how hard it is to obtain these parts is) the damage will have be lowered. Now, if you fix this so that it DOESN'T home in on its target then the numbers can be high, but not too high lol. Just some ideas lol.

E - Pressurized Practice

Archibolt fires a short burst of missles that explode in a cone infront of him dealing magic damage

Not going to lie, without any numbers or any context this ability is a little underwhelming. We can work with numbers such as base/scaling damage, and cooldown to make this a powerful and basic ability but just between you and me... that's what Heimerdinger's W is... :( I can see how Heimerdinger might have heavily inspired this ability but it's a little too close of an ability to what Heim currently possess. This isn't inherently a bad thing, since we have plenty of spells that feel the same (basically any linear skill shot lol) I just wanted to bring this to your attention. We can work with it though! I would suggest spicing up this ability with an additional effect. Perhaps activating this ability grants Archibolt a stack of Parts? Maybe it has charges (similar to Corki's R)? There must be something that can be added to make this ability more... MORE! Lol. I look forward to hearing what you come up with. Or we can work on this together! :D

R - Super-Extendo Gatling 4000

Passive - Enemies drop parts on death

Archibolt assembles his final contraption which he attaches onto himself. His contraption is a gatling gun that continues firing (On cast - in a direction decided by the players cursor) and as it continues its range increases as long as an enemy is hit.

At first it deals 10% of his ability power per hit, which turns into a maximum of 50% of his ability power/s

First and foremost, thank you for making champions drop parts. While I was reading through your post I was like "Omg, champions don't drop parts? That's going to slow this guy down by a lot." Thus why I thought he was primarily a jungler lol. But I'm glad to see it in his ultimate, which seems a little clunky since his ultimate doesn't thematically cause a champion to drop parts, unless you're firing them with lasers that turn them into metal :O Some questions: What would the duration of this ability be? Does this function similar to Lucian's R? Working in some numbers would heavily help the clarity of this ability because as it stands it seems a little underwhelming. Perhaps a flat damage scaling would round out this ability and help me decide if this is broken or requires a buff. As it's written... it needs a buff lol. It provides sub par dps as an ultimate (compare with the likes of Lucian, Miss Fortune, and Twitch who have a similar concept) and doesn't provide any utility for team fights (compare to Yummi, or VelKoz). If it's going to be a dps centered ultimate, then it's going to need some heavy numbers behind it. It you want to keep the dps low they you could incorporate some CC or another fun mechanic to it. Perhaps it applies grievous wounds? Slows? Something must function with this kit thematically AND cohesively to flesh out this champion's full potential.

This is all for the chubbiest review NA. It was pleasure looking over your champion and I look forward to hearing back from you! If you would like to work on your character concept further I am currently looking to set up a stream (after winter break) where I sit down with players and create a champion with them! If you would like to be a part of this them let me know! It would be cool to see what Archibolt's true potential is! CHEERS! Marry Christmas!

  • Chubby
Zaphrose1 votes

Hey Chubby,

Sorry I haven't replied as yet to your comments. I greatly appreciate it though, and I've taken some of your ideas into consideration. Mainly his passive. I Agree, his Passive should be Scavenge and His W could be the Steam Pack. In doing so he'd be able to activate this ability often, and it does make more sense this way. I just don't want his W to mimic Tristana so closely. That's why I'd rather it work off a resource system that's not mana.- Originally, I had thought of this as a way to nerf him. I didn't want to make him so strong. Then again. [zombie-brand-clap] . If I am to make a character that needs nerfing, so be it.

So here goes with some kit changes. I haven't thought out numbers as yet. Just core concepts.

if doombot hones it's attacks, his damage will have to be low, and I mean... low! This is a basic ability that is essentially point click that sounds like it does massive amounts of damage. The fact that this robot costs 5 parts means that it should be very strong, but as a basic ability (regardless of how hard it is to obtain these parts is) the damage will have be lowered. Now, if you fix this so that it DOESN'T home in on its target then the numbers can be high, but not too high lol. Just some ideas lol.

Okay. I feel you have raised an important concern here. Things that could home on enemies have been seen to be...OP. Hence the previous Urgot. I like the idea of changing this effect of Doombot 64. What I've thought is more similar to your second idea. Doombot 64 should be strong, since it takes the most part resource to activate. The idea of more skill = more damage is what i want to implore but the idea of simplicity keeps lingering in my mind. I feel the longer it would take to do greater amounts of damage, would waste the cast of Doombot 64. So, Similar to how Nidalee 's spear is a needle to big damage with a simple but high reward system, I think Doombot could be is this...At the same time I feel this would be a better effect:

Doombot 64

Passive - requires 5 parts to activate.

Activate - Archibolt rolls a Doombot 64 which hones on the nearest enemy champion and fires a ranged laser at an enemy champion each time Archibolt auto attacks it.

So Rather than taking away his massive damage, I bring it back to Archibolt. This is similar to Azir but different in the way it is deployed. The Doombot will have an active range and a deactivated range similar to Heimerdinger from Archibolt at which it cannot use this effect.

Now that I've thought about it a little more, Archibolt is quite the summoner, but I feel his current kit fails at this because of two things that I haven't explained properly, but at the same time I'll address lol.

First. Removing Global Cooldown on each of his Q - Assemble (this is the skills name) - the extension of the next part is the bot he's creating. i.e Assemble Boltbot 67, Assemble Vroombot 11, Assemble Doombot 64 This means that he is able to create all of his contraptions. Which is as if Annie had three scaling Tibbers. And the reason I'm thinking of this is to expand his new Passive Scavenge.

His Passive - Scavenge will oversee all part managing. Which means how parts drops, parts from champions, parts from bots. It will also envelope a passive that's achieved when summoning all 3 contraptions or when all 3 of his bots are active.

This passive is called Army of Few - **When all of Archibolt's contraptions are active, they gain movement speed equal to his current movement speed. **(Their movement speed increases as his does as well)

So this is a reward system in itself, and in part a little mini- game that players could try to achieve themselves. My Idea is this: Other details of Passive:

From here on his contraptions drop parts each time they damage an enemy champion - where each tier has a maximum that it drops, as well as on their destruction.

So skill wise, it starts with Boltbot 67. He will always get one part back even if he misses. If he damages twice with this skill and collects 2 parts from damaging an enemy, He is able to activate Assemble - Vroombot 11. He will always be able to summon Boltbot, because Boltbot doesn't require parts to summon. And why is that? It's because Boltbot 67 is first part.

**Reasoning: of Army of Few : **

The mobility of his contraptions are to align it with his own mobility. His passive is to be like a Sivir ultimate for his contraptions. Otherwise they will be left behind Archibolt especially if he can't summon another because it is active in another location. Unless...If he resummons,, it breaks down the current one and creates a part.... Well then. Well then. Well...Well...Well![sg-ezreal] - but at their location.


Major Skill change for E -

Not going to lie, without any numbers or any context this ability is a little underwhelming. We can work with numbers such as base/scaling damage, and cooldown to make this a powerful and basic ability but just between you and me... that's what Heimerdinger's W is... :( I can see how Heimerdinger might have heavily inspired this ability but it's a little too close of an ability to what Heim currently possess. This isn't inherently a bad thing, since we have plenty of spells that feel the same (basically any linear skill shot lol) I just wanted to bring this to your attention.

Totally agree. This is the only patch in his kit where I was stooped in what more could I give him. But I do have some ideas.

It only makes sense to turn to his lore for his skills, but I don't want it to be lame and boring. His E should be a cc skill. I understand you had some questions of what role Archibolt was. He is supposed to be a Mage / that is secondly able in Chasing down enemies. I want to go back to the core concept. An inventor turned Hunter.

**New E Skill Idea - **

Skill Description Archibolt fires a rocket. This rocket travels a distance which Archibolt can activate again. The rocket splits into two single rockets that continue linearly. Each rocket will deal magic damage the initial rocket skill damage and stun enemies. If Archibolt doesn't activate this ability again, the rocket will slowdown completely at the skillshots end, and explode, slowing enemies.

**Mechanical Breakdown: **

This skill is a variation of Velkoz 's q. Rather than traveling as a T projectile. This skill travels as a Y.


The Big Second - The Longevity of Assembled contraptions. I know the skills imply that these bots a casted* like regular spells but the energy flowing through them allow them to linger.

I'm not decided if this should be innate to the contraption level. For example Boltbot 67 last lesser amount of time than Vroombot 11.

This is the only way his passive Army of Few could activate. Otherwise, it wouldn't make sense to have that passive or the ability to summon them all. From his lore, i want him to to be able to have this army.


**Archibolt as a combo-caster **

This is what I wanted to get to. Archibolt cast his contraptions to combo into the next, but at a doombot, I want him to be able to bring out his previous contraptions. I want his contraptions to have a resounding presence with him.

**Contraption Behaviour **

Contraptions follow Archibolt / Chase his target. This is the only way I can think of his new passive effecting his Assemble ability and Army of Few Passive in a positive way.

So Maybe they are unioned or tethered in some way to Archibolt like Yuumi .

Final Thoughts:

If Army of a Few isn't a thing for Archibolt, then he'd return to single casting his contraptions with Army Of Few abolished.

Let me know what you think.

Chubby Platypus1 votes

I'd rather it work off a resource system that's not mana

This triggered something in the crevice that is my skull. What if Archibolt doesn't even use mana for anything? What if he doesn't use cooldowns either? What if the only resource he uses is his part and is limited only by that? :O This would actually help achieve the robot army concept that you had in mind. It would enforce a "scavenger" play style which Riot has yet to explore. A champion who has to actively search for part to cast spells is something I could get behind. But I'll be honest, I would have to see some numbers (in regard to the robot damage) to see if it would be balanced. Heimerdinger is able to have multiple turrets out, however, his are stationary and they all do the same amount of damage while Archibolts would be able to move AND their damage increases with the more parts used. Just something I noticed lol.

Activate - Archibolt rolls a Doombot 64 which hones on the nearest enemy champion and fires a ranged laser at an enemy champion each time Archibolt auto attacks it.

This is much better. It would be a similar mechanic to Lulu's E when she uses it on anyone besides an ally. When ever she attack Pix attacks with her. I can see this functioning thematically as well since Archibot would be "controlling" his robot's attack. I like it!

they gain movement speed equal to his current movement speed

Good concept, but let's not get crazy lol. If the robots have a standard 330 movement speed and you ADD Archobolt's stats to theirs (let's say Archibolt also has 330 movement speed), that totals out to 660 movement speed lol, and that's for each robot! I would much rather stick with a damage increase (gain X extra damage for each robot currently summoned) instead of speed. The movement speed isn't bad, I imagine the robots are melee, and they need to get into range to auto attack. But increasing the damage output would be a bit more in line with a mage. And who doesn't like damage?! But if you try to work with the movement speed, I would suggest a % of Archibolt's movement speed OR just a flat amount (ex. they gain 20 movement speed for every robot currently summoned. which would cap out at 60, but 60 is 2 boots and a half, a total value of 650gold)

Making his contraptions drop parts when they damage enemies would almost 100% be necessary if you remove his need for mana and cooldowns, as he would have to rely on getting some damage off if he wants to progress with his inventions. High risk high reward. Good call! I'm sure the robots could keep up with you. Several other champions have summons that don't struggle to keep up (ex. Malz, Annie, Iver). I don't think they need the movement speed, but if you think they do then by all means!

Your suggestions for his new E are definitely an improvement! It's a skill shot with CC now. Simple, clean, clear. To spice it up you could have this ability originate from all his robots (think of it like Taric's E, or Lulu's Q) which could theoretically stun the whole enemy team if you position your robots correctly. Just a though lol, my suggestion may actually be broken so don't listen to me!

I would urge you to keep your Army of a Few design over making Archibolt just another caster. A true combo mage doesn't currently exist in the game (only LeBlanc comes to mind, but not quite what I have in mind). It would nice to see a true combo champion, and I think Archibolt could very well become that. My thoughts might be a little rushed (my attention is being divided between existing, taking care of my niece and nephews, and replying/reviewing other posts), so apologize if this isn't as juicy as some of my previous replies. Keep an eye out for a post I'll be making some time next week! It'll go into more detail about what I plan to do on my upcoming collaboration! Cheers!

  • Chubby

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