Tanxin - The enormous Greed

MrFluffyPuffy·9/3/2016, 5:19:18 PM·3 votes·594 views

Category: Fighter/ Tank


Lore: Tanxin is a goblin (like Gringotts, the bank in Harry Potter of the goblins; Kobold in German) with a pickaxe. He doesn´t like companionship with others. But if it´s necessary, then he works with others together. He lived most of his life alone in the mountains and searched there for precious metal. If the occurrence is depleted, then he build a secret store and moved to another mountain. No one has ever found a store but if someone does so, then he will know this through his magic sense and he will be enraged.


Abilities:

Passive (Mine): A mine is created every 30 seconds. The mine spawns randomly in his range. The mine has 10 gold in it. Tanxin can collect the gold through left click on the mine (1.5 seconds cast time). The mine gets demolished after he collected the gold. Mines last for 2 minutes. Enemies can destroy the mine with 3 autoattacks and get 5 gold for it.

Q (Gold digger) : Tanxin digs with his pickaxe forward. He deals physical damage and knocks enemies aside. The ground is agitated and after 5 seconds it deals physical damage and roots enemies, who stand on it, for 2 seconds. Enemies standing on the agitated ground receive magic damage for every second.

Passive: If Tanxin is level 18 and reached a certain amount of gold, his mines won´t have anymore gold inside. But he can left click on them (1.5 seconds cast time) and use his Q to dig a tunnel. Allies and enemies can go through the tunnel (right click). If he digs a tunnel, then he doesn´t deal damage and doesn´t knock enemies aside and the ground isn´t agitated. (not sure at the moment, if I will remove it because of visual problems with this passive)

W (Enraged): Tanxin deals with his next autoattacks more damage -> based on his AD + the amount of gold the enemy have (the higher the amount of gold-> the higher the damage).

Passive: His autoattacks cause grievous wounds (2 second duration).

E (Hands off!): Tanxin swings his pickaxe and knocks back enemies in front of him. He also deals physical damage to them.

R (Magical pickaxe)): Tanxin summons a magical pickaxe, which he throws in a direction. Enemies get stunned and receive magic damage, if they are hit by it. Walls get demolished for 10 seconds. But the magic pickaxe doesn´t continue to fly, if it hit a wall. (if I remove the passive of the Q, then the magical pickaxe grants movement speed to allies, if they move in the direction it was thrown)

2 Comments

Ninja Baby one9/4/2016, 3:26:18 PM1 votes

A personal design philosophy: Don't have a champion interact with gold. The only champion that has any interaction with gold is Twisted Fate and that is just extra gold per creep kill, it's not an interaction with how much gold there is. Anyways, looking over the kit... The passive seems meaningless. 10 gold per 30 seconds is Nothing and the interaction with the Q is forced. Q: With his E knocking enemies back, you shouldn't also have the Q knock them aside. Ontop of that, knocking them aside means they'll be pushed out of the agitated ground, which seems counterintuitive. Passive: ... Why at level 18? And you do realise both Rek'sai and Bard have tunnel-like abilities? I don't think you should remove it thanks to a visual problem. It's not original within the game. W: Like I said at first, you shouldn't have anything interact with gold. If you make it an hour into the game (remember you have to balance it atleast a bit towards Bronze), everyone is at full build and the ADC probably has around 7k gold. If it's percentage of that, it's going to wreck anyone at that point, but it'll be useless if the enemy only has 300 gold. Passive: Why? E: No problems here, except it's not very interesting and he has no interactions with moving the enemy around. R: Do you know how impossible it is to code removing the natural walls in League? Ontop of that, it just seems like a weird effect.