Priroda - The Mother Nature [Champion Concept]
**I know the kit is probably overloaded and not balanceable but it´s only an idea. **
Passive: She changes her season (spring, summer, autumn, winter) every 3 minutes. She starts with spring at the beginning. Visual: She changes her appearance with the season.
Spring:
Q: Pollen fly down from the trees (W) in one chosen direction. Dealing x magic damage every second and healing her for x health points.
W: Plants a tree in range (500 units around her). The tree trunk has a radius of 75 units and an area of effect with a radius of 175 units. The tree grows rapidly and knocks enemies back and deals x magic damage to them. The treeinteracts like a small wall and a maximum of 6 trees is possible and all have a minimum distance of 400 units to each other. Trees lasts for "one year" (one full rotation of the season -> the next spring).
Passive: A big bush covers a 150 units wide area around the tree trunk. The bush lasts until winter. The tree has a beehive which deals x magic damage in area of effect of the tree (the beehive lasts until summer).
E: Enemies near trees are rooted for x seconds and get x magic damage.
https://cdnb3.artstation.com/p/assets/images/images/002/835/655/large/brice-m-field-study-by-sketchmatters-d89xywj.jpg?1466262289 (from Brice M. -> artstation)
Summer:
Q: Ignites a bush or tree. It deals x initial magic damage and x magic damage every second. A bush of the map is demolished for 30 seconds. A self created bush/tree doesn´t recover.
W: The tree charges iteself with solar energy for x seconds. It releases the power dealing x magic damage and blinding enemies.
Passive: Apples grow on the tree. They fall down with 3 autoattacks from an ally. Apples deal x magic damage if they fall down on an enemy and heal allies if picked up.
E: Dries the ground of an area out. It deals x magic damage per second and applies grievous wounds as long as the enemy is on the ground.
https://cdnb3.artstation.com/p/assets/images/images/002/346/203/large/austeja-vaicyte-02-sunshine-on-the-lake.jpg?1460565276 (from Austeja Vaicyte -> artstation)
Autumn:
Q: Creates a wind which knocks enemies back and deals x magic damage.
W: Creates a whirlwind around the tree. The whirlwind knocks enemies for x seconds up and deals x magic damage to them.
Passive: Leaves fall down from the trees slowing enemies.
E: Creates a fog in an area. Enemies get x magic damage per second and have a smaller range of sight (they still have sight on enemies which attack their allies).
https://cdnb1.artstation.com/p/assets/images/images/001/712/009/large/_-dofresh-_-autumn-keepitsimple-def.jpg?1451483132 (from DOFRESH -> artstation)
Winter:
Q: Shoots snow/ice in the direction of the cursor. Stunning the first enemy hit and enemies behind the target are slowed. Deals x magic damage to all enemies hit.
W: Let a tree fall down in a certain direction. Dealing x magic damage and stunning enemies.
Passive: Icicle fall down of the trees dealing x magic damage.
E: Creates black ice in an area. It deals x magic damage. Also enemies with above 350 movement speed fall down and there is a x% chance for enemies with less than 350 movement speed to fall down. Falling down deals additional x physical damage.
https://cdna0.artstation.com/p/assets/images/images/002/001/516/large/lorenzo-lanfranconi-concept-promo-13.jpg?1455783470 (from Lorenzo Lanfranconi -> artstation)
R: She creates a big storm around her with the power of all seasons after a 2 seconds channel time (is slowed but can move while the duration). The storm deals x magic and x physical damage every second. Has a possibility of x% to stun enemies for 0.x seconds and a possibility of x% to knock enemies away. She heals herself for x health points per x damage done.