champion concepts

ANGRYMURLOC·1/4/2018, 12:42:06 PM·5 votes·385 views

me and my brother since about 2012 have been making custom champion concepts that we thought would be neat and just keeping them between ourselves cause we just didn't feel like posting them but i wanted to post some of our highlight concepts cause i want to see the community's opinion on them so here are a few *note we have come up with lore that somewhat fits into the league lore but i'm not gonna enter it in here yet i might if people are curious but for now i'm just gonna tell you their kits keep in mind neither of the two of us are designers and so don't count on very good concepts this is just for fun concepts that we have made for the past couple of years so keep that in mind also keep in mind some of these might be incredibly similar to some current in game champs so i'm gonna be putting the year we came up with them above here we go one more note all numbers in this are not official they were just what we came up with when making them just between the two of us

2012

Moe the heart of the earth (tank support)

Moe was a very light heart'd champion my brother came up with back in 2012 and he is definitely a more for fun concept than anything else

Passive Heart of the earth he gains bonuses depending on where he is on the map Moe gains 25% tenacity and health regeneration when in the red buff jungle north and south jungle Moe gains 50% bonus mana regeneration and healing effects dealt and received in the blue buff jungle east and west jungle

in the river Moe becomes soggylike mud and becomes softer reducing his magic resist by 10 but making him take 20% less damage from physical attacks

while in a lane Moe gains 25% increased armour and magic resist

Q Moe's mercy

Moe can channel anywhere from 1-3 seconds and then unleash a burst of life to allied champions around him in a 750 unit radius healing them for 15/30/45/60/75 plus 1/2/3/4/5% of his maximum health for ever second channeled max channel time at max level would heal for 225+15% of Moe's maximum health any over healing would then heal Moe this spell would have a 17/16/15/14/13 second cool down 80/85/90/95/100 mana cost

W Moe's protection

Moe targets an allied champion and picks them up holding them out of harms way and allowing them to auto attack from safety but they cannot cast spells while held his ally becomes untargetable Moe can hold his ally for up to 5 seconds and if he picks up an enemy who's currently channeling i.e Vel'koz `during ultimate or Lucian during ultimate their ultimate will continue channeling and they can continue to aim it if they can 27/25/23/21/19 second cool down 110/120/130/140/150 mana cost

E Moe ANGRY!!!

Moe aims in a targeted area that goes up to 500 units away and swings both his arms wildly over the duration of 1 second during this time all enemies caught in the area take three instances of damage first one deals 10/20/30/40/50 plus 2% of his maximum life as physical damage second one deals 20/40/60/80/100 plus 4% of his maximum life as physical damage then the third deals 5/10/15/20/25 plus 6% of his maximum life as true damage and stuns enemies for two seconds 30/40/50/60/70 mana cost 16/14/12/10/8 second cool down

R Moe's big hug

Moe walks forward 250 units in one second and then hugs all enemies in front of him with a massive bear hug dragging them to right in front of him dealing 150/300/450 + 5% of his maximum health as magic damage and stunning them for 2 seconds 105/90/75 second cool down 100/100/100 mana cost

i will add more in a few days but for now I've gotta go so if you see this leave a comment down below of your opinion of Moe heart of the earth

3 Comments

MÊCHÂ1/4/2018, 1:21:18 PM1 votes

Very unique concept, I think if you even could make him into a sustain tank jungler that would be pretty neat! He seems relatively balanced, and indeed very fun as you said. Can't wait to see other ideas you have! I'll be posting mine sometime this week or the following week!

Terukav1/4/2018, 7:33:38 PM1 votes

Looks like he'd fit into comps that Ivern would, being more of a support jungler. I like that a lot, would be nice to see more junglers like this.

JarodDempsey1/4/2018, 10:00:04 PM1 votes

P: theres a lot of stuff going on here, this is likely why the other two posts focus on jungle even though he meant to be a warden (aka tank support). not sure if the 25% in lane passive would be too strong, it could always be looked at.

q:i like the mechanics, i didnt look at the numbers much but overall it seems like a good skill

w: i think that any targeted abilities that would effect the person being held up should instead effect moe, otherewise youre basically making your target invulnerable to most damage and cc for 5 seconds while only partially limiting their mobility (less of a burden if in voice contact with the target), whith these changes it would effectively be a more offensive tahm swallow and should be given comparable cooldown/costs

e: i really think a knock up would fit better than a stun, think sion's knockup but instead of his damage being conectrated at the end it is spread between the three hits while the knockup is still at the end

r: make it a hop since it is basically a dash anyways, a hop would fit better thematically as an overeager hugger imo. Also i think it would work better to have him stretch his arms out (if theyarent long) giving his ult a larger range which makes the pull more effective, i would say youd have to decide between damage and range when choosing the specific stats. I recommend that his ult move enemies mostly towards direcly in front of him but also make it able to pull them within range for an e distancewise.

assuming hes made out of earth possibly idk like something inbetween zac and malphite or is he more like ivern/maokai? in any case id recommend giving him the ability to extend his arms or have long arms since it facilitates his w, e, and potentially his r thematically, he could additionally bury them into the earth to effectively extract or channel the healing energy that he is charging and subsequently releasing during his q.

When considering his kit you may have to change him from a warden(tank support) to a catcher(cc support) since if you look at him vs tahm, he lacks tahms innate tankiness but has the ability to catch with ult and hold with e. Aside from passive which isnt always tanky he only has a channeled heal as a (regen)tank skill. I would put him more as catcher hybrid warden than as a plain warden.

overall i actually love him he's definitely someone id play.