red the royal guard
red the royal guard
(passive) guardians Red has 2 sentinels they have 4 forms however form transformation is randomized making it towhere the 2 sentinels will most of the time not be the same transformation each transformation stays for 5 seconds the sentinels have that time too shoot with that transformation before they will transform again transformations are red lightblue orange and purple
red shoots 5 volleys one every second over 5 seconds each volley shoots 16 red missiles that each deal at level 18 18 damageplus 5% of Red,s attack damage as damage each and each missile pierces and the damages stay same no matter how many they peirce red shoots slow moving shots though however if u are in the middle of all the shots it can get dangerous maximum range for the reds is 750 units out from red the red missiles do shoot out in a cyclone formation though
light blue shoots 2 waves of light blue energy that deals at level 18 18 damage plus 15% of Red,s attack damage rooting enemies caught in the blast for 0.3 seconds and slowing them for 10% for 3.0 seconds and speeding red up too 100 movement speed over the fastest person caught in the blast before they got slowed and deals double damage too anyone faster than red was before her speed up 400 units range
orange shoots 3 beams of orange energy from red that go in a circle around her and deal 30 damage at level 18 plus 30% of her attack damage 800 units range
purple shoots a large purple bomb out that deals 30-540 depending on her level damage plus 80% attack damage in a explosion around the first champion hit by the bombs if there is no champions within 850 range of her the will bounce around in the 850 units area and after 5 seconds blow up shoots a bomb every 2.5 seconds at maximum spawning 2 bombs at a time
Q (rapier walls) gets a charge every 8 seconds can store up too a maximum of four charges Red uses her magical rapier too place barriers around the battle field that are 250 units long by 50 units wide and nothing can walk through them
W (million cuts) red uses her magical rapier too place 20 slashes around an enemy the slashes can hurt targets team as well after 0.75 seconds detonate dealing 5 damage at level 5 spell plus an additional 5% of her attack damage and an additional 25 damage on each slash for every 0.500 bonus attack speed she has goes on cooldown for 8 seconds
E (guardian detonation)Red commands her sentinels to go blow up on an enemy dealing 50-250 plus 100% attack damage as damage too the target and allies within a 500 units radius has 1000 units range putting her passive on cooldown for 10 seconds and this spell on cooldown for 22
r (royal guards revenge)if red is brought below 50% health she gains 100-300 armor and magic resist 30-100 attack damage 40-100% attack speed that caps at 2.500 attack speed 25-75% tenacity and 40% cooldown reduction on basic abilities caps cooldown reduction at 40%-80% depending on mode for 10 seconds goes on 180 second cooldown when buff is over