Adelaide - The Loose Dog
Latest Update : 2 / 7 / 17, Look below for changelog!
######Credits: To my real-life friend and their dog who inspired me this idea. These reference images do not belong to me.
#Adelaide - The Dog on The Loose
Role: AD Assassin Diver
Lanes: Top / Mid / Jungle
Theme: A playful champion who slices everything up with her claws, agile movement, and personality!
##Appearance http://imgur.com/a/QTMep http://imgur.com/a/TSOyt http://imgur.com/WAHBXzu
Adelaide is a slim-build woman in her 20's wearing light armor and bracers on her arms. She has long hair but has it tied up with a hair tie (shown in the reference picture) and propping up are her pair of dog ears (shown in the second picture). FYI, those bracers come attached with sharp claws. ( Be careful with those! ) Yes, she has a tail.
#Lore Work-In-Progress
Good luck me typing the whole thing here, instead, I'll be using pastebin.com
#Abilities Preview / Explanations Innate - Frisky Nature [New Ability]
After using an ability, Adelaide's next attack on enemy champions or large monsters will strike twice in one succession, dealing reduced damage and marking them as prey. This passive has a static cooldown but ticks faster on each basic attack.
Only one enemy can be marked at a time, otherwise the target changes to the new one. Her attacks and abilities against prey do bonus effects.
Everything about wind counters has been removed, instead, her passive now helps her apply the mark on enemies.
Q - Far-Reaching Claws [New Active]
Adelaide's second attack on marked prey will inflict the enemy with bleed over 2 seconds. The enemy can only have two bleed stacks.
Adelaide slows herself down, channeling for the given duration. She can move during this time and can activate this ability again after 1 second. Additional seconds increase the area of effect.
Recast: She slows and damages an area in front of her, applying a mark on the enemy nearest to the right. Mark prioritizes enemy champions. In addition, prey is crippled instead for the duration.
This is no longer a free mark-on-prey, instead, an ability that work's similar to Sion's Q, also, added effect against prey. This ability still works as a way to apply the mark.
W - Savage Rake [Number Fixes]
Adelaide swipes all enemies around her, dealing damage to those in proximity. The damage increases the more HP the enemy was missing.
If there's prey in proximity 2 seconds after the ability, she will rake enemies around her again, dealing half the damage.
######Good ability at the start of combat, and also helps secure enemies at the end.
E - Heartfelt Excitement [Revised Ability] When she's near prey, this ability ticks down twice as fast.
Adelaide dashes forward. She dashes further and pulls enemies down the ground with her for 1 second when it's cast towards prey.
######Ability can be used to dodge attacks or reach very close enemies but can be better used as an engage towards prey.
R - Play Date [Totally New Ability] Adelaide selects a target enemy champion and reveals them to herself. After channeling for some time, Adelaide warns the target enemy and starts a massive sprint for 6 seconds, gaining movement speed at the start, but gradually gaining more the further she ran.
Attacking or using an ability on the selected enemy will prematurely end the effect. ######Revised ability but the same feeling: I felt like everything else about her kit had everything she needed, so her ultimate is just a tool to get to the enemy.
#Strengths and Weaknesses ##Strengths
- Strong instant AOE damage on Q and W.
- Initiating ability can CC a couple enemies along with her to one compiled location.
- Ultimate allows her to speed up to vulnerable targets from afar.
- Stacking bleed can wear down enemy HP effectively.
- Q ability can slow down a lot of enemies in order to catch up.
- Abilities have even stronger effects on prey.
- ( I think that's all of them? )
##Weaknesses
- Only mobility is ( still ) tied to ultimate. E is an initiating ability, not a mobility spell.
- The combo can be easily disrupted by CC or wrong timing.
- ( Still ) No sustain or resistance.
- ( I swear there's more ... I'm just not seeing it)
#Abilities http://imgur.com/a/vo5cG
Make sure you zoom!
#Reccomendation ##Starting Item WIP
##Suitable Items WIP
##Situational Items WIP
##Level Up Order R > Q > W > E
##Combos
- ( Combo's probably partially the same, keeping previous combos here )
- Secure Kill: E -> W -> Q ( about 3 seconds )
- Poke: Q -> Attack -> E to Chase and/or Attack -> E to get out ( About 4 seconds)
- R Main Damage Combo: R -> Q -> W -> E to secure -> Attack 2x ( About 6 seconds )
- R Secure Kill: R -> W -> Q -> Attack Twice ( About 5 seconds )
- ( If anyone has more, please tell me. Also, If there are far better efficient methods than the above, tell that down below too )
##Early Game WIP
##Synergies WIP
#Extra Stuff #Quotes WIP
#Interaction WIP
#Skins WIP
#Changelog
2/5/17: Custom Champion Concept released. The kit is established. Everything else is missing.
2/6/17: Added Strengths and Weaknesses and Combos.
2/7/17: This day is a doozy. 3 new abilities: Innate, Q, and ultimate. E got revised. W got number fixes. There's also some number >changes I didn't check.
Q not only applies the mark but also has bonus effects on prey. W got number fixes. E is changed to dash forward from leap to ally or enemy. Removed charm but added pull down stun. Her E now has bonus effects on prey. I need critique if these brand new abilities are too strong, please check, also, I will not be listing the old abilities here. They will be down below. Check the date.
... And I believe that's what I got for now! Thanks for reading my custom champion concept. Opinions on her kit would be appreciated. Ideas are also appreciated! Look for this post to pop up again when I get to update it.
Also, another FYI: I will be posting a revised and new update of my first (posted) champion concept: Hannah - The Prisoner of War (Old Version) down the line. As of right now, I am not satisfied with her E. Her ultimate and passive seems alright. Q and W might or might not get a change...
Making the post for her right now...
I have more custom champion concepts in the way, all ~30 (?) of them, but the best thing I'm looking forward to right now is actually finishing this post and releasing a revamped version of Hannah - The Prisoner of War (Old Version)
Edit: This is getting more difficult to edit, please feel free to point out any weird grammatical mistakes made in this post or ability description.