Gladrick knight of mirrors
Gladrick knight of mirrors
a vain knight who reflects himself in combat to see himself at all times and show the enemy there own face of fear.
concept: a rather simple concept i made of a knight in a suit of armor made of glass.
Roll tank/juggernaut
Passive sharp glass: for every tick of damage Gladricks armor cracks leaving fragments on the ground around him in an radius of 250 enemies that walk over this are dealt 19 physical damage a tick over 1 second.
Q: Reflective Retribution:cost (65/70/75/80/85) cooldowns (20/19/18/17/16)
passive Gladrick stores (10/20/30/4/50%) of all damage taken. As long as he is in combat. Stored charge is lost outside of combat after 3 seconds
Active: Gladrick releases the energy asa blast form his mirror like shield ((50/60/70/80/90) magic damage + the stored damage, and 5% of his missing hp) in a forward facing arc of 45 degrees and a distances of 550
W: Mirror image: cost (30/40/50/60/70) cooldown (15/14/13/12/11) targeting range (400) taunt radius (225) gladrick crates a stationary copy of himself that lasts (0.25/0,5/1/1.25/1.5 seconds) taunts near by enemies for it's duration. Pressing w again causes him to charge into it shattering it dealing (80/120/160/200/240 +2% of Gladrick maximum hp) in a 255 radius and leaving sharp glass on the ground.
E vitrifying smite: cost (40/50/60/70/80) Cooldown (13) Gladricks sword becomes super heated and begins to melt his next auto attack deals (10% ap) magic damage and covers a target in molten glass for a increasing (50-100%) cripple for 1.25 seconds during this time they take (5/10/15/20/25%) bonus damage from all sources.
R Blinding radiance: cost (120 mana) cooldown 120/100/80 seconds
Gladrick 's armor reflects and magnifies the light around him causing temporary near sight to all enemies inside the (400/450/500) radius around him and dealing (40/45/50 +15% ap) magic damage a tick over (1/1.5/2) seconds