Really Cool Concepts I Would Like To See On Upcoming Champions

YerAWizardCarry··14 votes·1,477 views
  1. The ability to control minions or transform them. A champion that depends on minions and could focus there target on a enemy champion would be really cool or when I say the ability to 'transform' them, I was thinking something like channeling a laser on an enemy minions and converting them to your team. This would be really cool and it could be a champion passive. If it had a lets say 100 second cooldown and you convert a enemy super minion into your own minions that would be a really interesting champion.

  2. A champion that deals with gold. Imagine if you had a support champion that gives you gold. This would be incredibly OP but also really cool. Or, a champion that steals gold or even a champion that uses GOLD instead of mana or energy! There are so many possibilities with gold for a champion.

  3. A champion that has it's own separate items. There was a champion concept I once saw of Doran as a champion and he would have his own items built from item 1056 item 1055 item 1054 . If he wanted to go AP he would build off of Doran's ring. If he wanted to go AD he would build off of Doran's blade and if he wanted to go tank he would build off of Doran's shield.

  4. A super speed champion. A champion that moves so fast catching them is a very difficult task. This champion would move faster then Singed Hecarim Rammus at full build with summoner 6 activated! If it was a support champion this could be really good for catching up to them quickly and healing/shielding/Ccing. I think a concept like this would work best on a support because they move so fast they can't be stopped but they don't do any damage so it would be balanced.

  5. A champion that uses or controls structures. A champion that could make towers attack faster, change the target on towers, or make them invulnerable would make tower diving a whole new thing with this champion around.

  6. A champion that can mess with terrain. If a champion like this was to be created I wouldn't want it to be like Taliyah were you just build a Trump wall. A champion that can mess with terrain would be like making holes through terrain in which your team can walk through, closing off entries, or even CREATING A MAZE. It would be so fun if you could create a maze for the enemy team to get through to get to your team. Lets say you team started dragon and the enemy team is coming, you ult and now they have to find there way though this small maze to get to dragon!

33 Comments

DONT BAN LEE 10 votes

The one about speed is sorta retarded others are alright.

Krystle3 votes

[deleted]

50000000000000001 votes

Ohmwrecker isn't situational, it's just bad.

Krystle1 votes

[deleted]

50000000000000001 votes

Do you even need an Ohmwrecker to towerdive?

Krystle1 votes

[deleted]

50000000000000001 votes

I guess Ohmwrecker will get buffed indirectly if towers were stronger.

Prince S Jeager1 votes

Everything you are saying here is true yes but i think he wants even more champion diversity at a mechanical level, but personally I think instead of making new champs what about just making items/ fixing the ones we have like....

item 3056

Active

Unique: If target select an ally turret, it will grant turret extra attack speed and will make the tower prioritize enemy champions over minions for 5 seconds.

If target select an enemy turret, it will reduce the towers attack speed and armor penetration for 4 seconds

(120 second cooldown)

Stats

350 health

65 armor

10% movement speed

I got this from -JordanFeedsMid on the league wiki for this item Though with some fine tuning to these stats and the actives, this item could be an extra situational item for everyone to pick up (plus im really bored with only having like 5 items to choose from that are actually good) in the jungle).

And this is just one item. Imagine how much more fun (and cancerous) this game could be if we had more doodads to choose from~ any thoughts?

Ps - I know we just got a few new items, but do they really fill your thirst for some juicy new AP filled mage items? or some super herby overgrown MR items for us tanks who only reliably have item 3065 and item 3102 !!!!!! OOOR~~~~some new swords... for marksmen...... because or GUNslingers need better swords?....

~Princess Jeagery -Most Boosted Player NA

SlntReaper2 votes

They seem overloaded as shit

Arakadia2 votes

He didn't mean one champion WITH ALL this. One champion with maybe one of these.

Troll for Trump3 votes

All of the ideas will be overloaded.

Arakadia3 votes

Do you even know what overloaded means? It means a character can do too much at once. A character with any of the above concepts isn't necessarily overloaded. A terrain champion isn't necessarily overloaded and its pretty bad on your part to assume so. You don't know enough about the champions to be able to tell if their overloaded.

Troll for Trump1 votes

OK, comeup with something involving terrain that's interesting, good, but not overloaded.

holes through terrain in which your team can walk through, closing off entries, or even CREATING A MAZE. It would be so fun if you could create a maze for the enemy team to get through to get to your team. Lets say you team started dragon and the enemy team is coming, you ult and now they have to find there way though this small maze to get to dragon!

Troll for Trump1 votes

Earth Shock: Malphite stomps his foot and causes a rupture to fire off foward as a cone. The force ruptures up 3 times on its journey outwards dealing physical damage and slowing enemies hit each time. At the end of the rupture's travels is creates a semi circle wall.

That's already overloaded. Triple slow with a wall? The current champs with walls usually just have the wall tailored on an ability. Anivia's is a literal wall. Trundle's is small. Yorick's is breakable. There aren't any numbers attatched to the ability in terms of distance of Q, range of Q cone, or how thick the wall is, but it already sounds bad.

Adding an extra force of nature effect makes it even longer than Jhin's passive.

His Q and E, are the most overloaded, even without taking into account his gimmick with W spam slam.

Art is great, and the theme is good, but it's overloaded.

Arakadia2 votes

A triple slow isn't any better than a single slow because slows don't stack. Number's aren't needed to judge if its overloaded, the size isn't hard to estimate in your mind.

His E is literally a circle that heals allies and grounds enemies. Thats it.

His Q is just like Trundle's E but shaped differently with damage attached and a lesser slow. His W is its own ability, so of course if you add two ability descriptions together it will be long af. His ult is simple.

Overloaded means they have access to too much. Jhin isn't overloaded, but has alot going on his kit. His passive is like 2 paragraphs, his W, Q, and E all have their own deals with marks, damage, slows, roots, increased damage per kill, and his ult having its own paragraph. Jhin's passive has a lot going on, just like this Malphite rework, but its simple in game and he doesn't have too much power. Jhin and the Malphite rework don't have 8 abilities, or 9 different ways to CC and dash around, nor are they lacking in weaknesses.

SlntReaper2 votes

Look. each ability seems kinda hard to balance. It's like having double crit chance. Even as a standalone passive, it makes you win lane easier and scale much harder. some are ok, i like the minions ones. Other ones, like the terrain one, seem hard to balance. Very hard

Arakadia1 votes

How are any of his abilities hard to balance? His Q is like a Naut E having a child with a Trundle E. His W is its own ability that extends his others. His E has plenty of counterplay due to the .75 summon delay and the fact you can just walk out of it.

There is no way any part of my malphite rework idea is even comparable to double crit chance.

Additionally, lane minion power usually ends up terrible unless you completely convert the minions into something new like Yorick does.

SlntReaper1 votes

I wasnt talking about the Malphite rework, I was talking about OP

Arakadia1 votes

Well then yes, I agree for the most part. Especially gold as a resource.

Troll for Trump2 votes

A triple slow isn't any better than a single slow because slows don't stack. Number's aren't needed to judge if its overloaded, the size isn't hard to estimate in your mind.

Why does it need to be in waves that slow. Unnecessarily complicated. If the range is what's in my mind (Camille W range), it's too damn big.

Yeah, his E is a better Trundle E. And more cohesive with his kit than Trundle's E too. Speaking of which, why is it even there on Trundle? (preserving identity, I assume).


Overloaded means they have access to too much. Jhin isn't overloaded, but has alot going on his kit.

Then we differ in opinions on the definition of the word. I define overloaded as a kit having too much, and a champion having access to too many things as being overpowered.

Yasuo, for instance is both overloaded and overpowered.

We keep adding champions with paragraphs that only continue to grow in length, and we need to tone down, or we're going to end up with more Azirs, Yasuos, and Kalistas

Arakadia1 votes

Then we differ in opinions on the definition of the word. I define overloaded as a kit having too much, and a champion having access to too many things as being overpowered.

Yasuo, for instance is both overloaded and overpowered.

We keep adding champions with paragraphs that only continue to grow in length, and we need to tone down, or we're going to end up with more Azirs, Yasuos, and Kalistas

I agree.

Why does it need to be in waves that slow. Unnecessarily complicated. If the range is what's in my mind (Camille W range), it's too damn big.

Yeah, his E is a better Trundle E. And more cohesive with his kit than Trundle's E too. Speaking of which, why is it even there on Trundle? (preserving identity, I assume).

Trundle's E is larger range, has the mini displacement, a massive slow, and instant cast. Rework malphite's Q is delayed due to the travel time, has a meaker slow, and no hard CC.

Troll for Trump1 votes

Yeah, his E is a better Trundle E.

I meant Reworked Malph's E

Leetri2 votes

Gold stealing is never going to be a thing, they removed mana stealing and denying for the same reason they wouldn't add gold stealing.

Giving free gold is also too OP, Twisted Fate used to give his entire team free gold when they got kills and assists but they made it only affect himself.

Using gold as a resource probably isn't viable either. They'd have to generate insane amounts of gold to be able to use abilities regularly, and at that point why wouldn't you just build damage and have a full build 10 minutes into the game? They'd have to make items scale in strength only on that champion so it's not ridiculous early on, but that would force them to buy lots of items to keep up instead of using it as a resource as intended. At that point you'd have to make a separate currency you can't buy regular items with, like Gangplank. You could make a champion that can't buy items and use the gold as a resource, but I'm not entirely sure that would work in League. You'd basically be playing a Heroes of the Storm hero.

There already exists a champion with unique items: Viktor. It would be cool to expand on that idea though, maybe a blacksmith that creates custom items to fit the situation.

Taliyah was originally going to have an ability that would cut holes through terrain, but that's not feasible right now. All the terrain is hand painted and they'd have to make a ridiculous amount of new assets to make it look even remotely decent. It's definitely something they want to do though.

SteelMankind2 votes
  1. I believe there was a Dota hero a long time ago that uses this feature, and it was impossible to balance.
  2. Calling it now, Galio rework is going to use this.

I would like to see a champ that uses some kind of bazaar trading store feature, where you can put up specific items for auction and then players of the same champ in ENTIRELY SEPARATE GAMES which are happening concurrently could purchase said items.

NiceTryVi1 votes

While the gold idea isn't really viable, I do like the others. Primarily the unique items and the tower champ. Towers don't mean anything anymore, so I would really like to see them get some attention.

Papa Andrei1 votes

*made a post bout exact same thing, -20 in an hour.

King Merlin1 votes

The one that uses gold to do stuff seems like it could be so good as a concept if worked on, yet so difficult to balance if the gold they use affects allied champions at all or affects enemy champions too drastically. I am seriously interested in it though, as well as the other concepts. Good ideas mate.[slayer-pantheon-thumbs]

underscores2221 votes

1 - Minions exist only in lane at certain times, which causes the potential for this ability to feel useless in the jungle, at later periods of the game, or in other situations when minions aren't around. Something like this might be fun as an item active that you can opt into and can be balanced around easier.

2 - Gold is the supreme balance lever in league. Making it significantly easier for one side to get additional gold in any significant amount creates huge problems with game balance. Back when they redid the support gold items, there was a huge issue with this - both bot laners taking relic shield, etc.

3 - Individual items for champs has been tried with Rengar and Viktor - Rengar initially had to buy his bonetooth necklace if he wanted to opt into that gamble, and Viktor having his hex core. In Rengar's case, it became hard to balance the bonetooth necklace against other items in a way that made the necklace equivalently valued - either it was way too good and you had to get it or it was meh and other options were more consistent. Viktor always has his Hexcore, which causes the opposite issue - it feels bad to some players to be forced into having this item in a slot. Having unique item builds is interesting, but making those items unique and exist as a meaningful choice against all the other items in the game is hard to manage, especially when only one champion can use them.

4 - Being fast is OK, as long as there are limits. Rammus and Hec have their move speed boost as part of thier kit, and it lasts a decent time but the cooldown is longer than the active time. Both speed increases gradually ramp up to max as well. This makes the ability feel more fair and encourages using it to go in rather than run away. Kled (when dismounted) gets an insane move speed buff, but only when running at an enemy. Singed only gets access to a speed increase with his ult. All these have periods of downtime that make them balanced. Having a champion that can just move quickly all the time for no reason and with basically no cost would cause issues (teemo's move quick is an annoying ability, but the speed increase is not an extreme amount)

5 - This one sounds interesting - I'm thinking something like the nexus seige powers could be interesting. The turrets on all three maps would have to be updated to mesh with this ability though. It also is only useful in lane, under towers you control, which is pretty limiting.

6 - Busting down terrain is something Riot explored with Tal, and is probably an idea that will come back in another champ's kit.

Miku Append1 votes

A champion that steals gold? Sounds like an interesting concept for a stealthy assassin-type champion.

I Q1 votes

#3 is Viktor

Raven Redeemed1 votes

I think it would be cool if there was a symbiote champ. It would attach to allies (at least part of the time) and share their hit box. It could be like a support by buffing the ally and/or a mage by casting spells from their location. The ally could hear the symbiote and see its spell indicators so they could be prepared to position correctly. Maybe as an ult it could briefly attach to an enemy champ and debuff them (for example use stealth to attach to a champ which provides vision and could silence that champ and the immediately detach). Of course something would have to be done to decide who takes what damage when with shared hit boxes.

Pimasterchampion1 votes
  1. was part of azir's original design
  2. thats cool
  3. kinda like viktor
  4. singed already is fast as hell
  5. useless late game
  6. how would you create a maze?

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