Champion concept - Rom'Cor, the gravity guy
Rom'cor, the gravity guy :D Or something like that :D Meelee faceless champion, which fights by the controlling gravity. I do not know, if his mechanisms should be mana thirsty, energy, something completely new, or with Normall mass bar only.
Atributes: Tank, Support Informations: This champions should not have any AP or attack dmg bonuses on spells. Maybe from armor, MR, HP and health regen.
Health: 100% Magic damage: 45% Physical damage 30% Difficulty: 90%
Passive: Singularity After 2 seconds after death his body falls into singularity. Pulls all into the black hole. Enemies: Deals damage and stuns, according on missing health and distance from the singularity point. Allies: They are pacified and untargetable, accoring on distance too.
Q: The Dark Point Creates little point, which taunts all surrounding enemies. Count of taunted enemies increases its range. Disappears after 1/1,25/1,5/1,75/2 seconds of not taunting anyone. The champion takes all damage dealt to the point. If the champion dies and Dark point is in the Singularity range, Dark point instantly diasappears, but the range of Singularity is increased, depending on the Dark Point acumulated power. This spell can have up to 2 charges, their cD is 30 seconds. Cooldown between uses should be about 10 seconds.
Mass bonus: Amount of mass decreases damage taken by the Dark Point.
W: Gravity Passive: If damaged by enemy champion, steals 2/3/4/5/6% of attackers armor and magic resist for 4 seconds. This effect can work maximally on 3 enemy champions at the same time.
Active: Deals damage and slows enemy units to surrounding enemies. Slow work only when enemy moves from the champion. Allies have increased movement when moving towards to the champion when Weight is active. According to distance.
Mass bonus: Amount of mass increases range.
E: Hawking radiation Passive: Health regeneration is decreased by 30%. Heals for every enemy champion taunted by The Dark Point.
Active: When activated, half of magic damage taken is equally distributed to surrounding enemies, counted before magic resist. Works for 1/2/3/4/5 magic damage spells (on hit effects don't count into this, but its damage is radiated away too) or 5 seconds. After ending of this ability gains temporarily shield, value according to all damage taken while the ability was active.
Mass bonus: Deals magic damage per second around equal to mass amount.
R- Mass Passive enemy minions and monster corpses near to this champion left the Normal mass, which disappears after 10 second, if the champion doesn't take them. The power of other abilities is increased by the mass amount. Champions all over the map leave 5 champions mass points after death, which remain on the map till the champion is revived. Normall mass and champion mass have same effect, but champion mass doesn't disappear after death and cannot be used for Mass activation.
Active: Costs 20 mass points, up to 3 charges Places independent dark hole for 3 minutes. Consumes all mass around, which increases its power and range. Champion mass is consumed by the champion. Slows enemies around and very slowly grants shield to surrounding allied champions. When enemy champion comes to close, black hole will pull him inside (making him pacified and untargetable) and then implodes. Dealing damage according to mass consumed. Champion can teleport himself into the black hole, which makes him pacified for few seconds, then the black hole implode. The black hole cannot implode before consuming at least 10 mass points. When you are near the black hole, it will draw your own Normall mass.