(Champion Concept) Sanoger, the Mask of Spite

ModEchoing·6/6/2016, 2:58:46 PM·15 votes·1,564 views

Special thanks to someone very obvious.

Appearance: SPY.

Lore: Icathia was not always a desolate wreck. Long before the Void destroyed it, Icathia was a booming center of civil discourse, government, and innovation. As a daily ritual, the population would gather in large congregations to hear the ideas and creations of others, expressing their thoughts and showing evidence of their work.

The approach was unfortunately flawed. After their presentation, the presenter's work would then be open to criticism from the rest of the congregation. The results varied wildly - some were lauded as grand masterpieces, others were condemned as unviable trash, and still others received mixed praise. But one man took this far more deeply than anyone thought possible.

Tired of presenting idea after idea only for it to be torn apart ruthlessly, he began to disregard any help refining his idea. In his mind, it was the same group of people influencing everyone else. How dare they mock his perfection? For a time, he withdrew from the public eye. No one was aware of his whereabouts. They were aware, however, of the scathing remarks several other people made concerning otherwise popular ideas.

The few citizens that were able to piece together the connection named those people Sanoger - meaning "spiteful". In a futile attempt, they tried to warn other citizens to disregard those remarks, but it was too late. Sanoger had successfully woven their way into the public opinion. Soon every presentation was met with nothing more than bitterness and disdain. Icathia's long-standing tradition crumbled. When the Void destroyed Icathia, only did a few of its citizens realized that one man's work could have saved them.

Yet Sanoger remained. Nothing more than hollow people underneath the control of the scorned man, he took the name of Sanoger for himself - the only good idea they ever came up with, in his eyes. Sanoger left the ruins of Icathia, his means of survival and the source of his newfound powers shrouded in mystery. The rumor around Shurima is to be wary of unpleasable people - Sanoger could be anywhere. What he truly means to do - find and ingratiate himself to Azir - could spell doom for Shurima just as it did to Icathia.

Stats:

Health: 561 (+85) Health Regen: 8.1 (+0.65) Mana: 300 (+45) Mana Regen: 8.1 (+0.75) Attack Damage: 58.4 (+3.1) Attack Speed: 0.694 (+3.1%) Armor: 20 (+4) Magic Resistance: 32.1 (+1.25) Range: 125

Abilities:

Passive: Masked Guise - When out of sight, can select an enemy champion. You appear on the enemy's minimap and screen as that champion, mirroring their current health and mana and any buffs they may have acquired. You are NOT immune to enemy attacks. Pink wards and turrets detect you and overlay your real form on top of your disguise. The disguise is broken when attacking an enemy champion, turret, or large monster, dealing 150% (+1% per 2% crit chance) damage.

Q: Gouge the Eyes - The next autoattack does bonus damage and removes all vision from the target, gradually decaying over the duration. Against monsters and minions, disables their ability to attack for 2 seconds.

Total Physical Damage: 20/55/90/125/160 (+1.2 total AD) Nearsight Duration: 1.25/1.4/1.65/1.8/1.95 seconds Mana Cost: 40 mana Cooldown: 9/8.5/8/7.5/7 seconds

W: Alternate Identity - Stealth yourself while an exact clone of yourself attack-moves in a target direction. The clone deals full damage and has all of your passive effects and buffs, but dies after three hits from a champion or when you break stealth, fading into smoke.

Stealth Duration: 3/3.5/4/4.5/5 seconds Mana Cost: 80/85/90/95/100 mana Cooldown: 18/17/16/15/14 seconds

E: Public Shame - Hurls a knife that strikes the first target it hits, dealing damage and slowing. If it hits from behind, stuns instead. Does not break disguise.

Physical Damage: 50/90/140/190/240 (+0.9 bonus AD) Slow: 30%/35%/40%/45%/50% Slow/Stun Duration: 1.5 seconds Range: 800 Mana Cost: 50/55/60/65/70 mana Cooldown: 11/10.5/10/9.5/9 seconds

R: Sanoger's Vexation - Marks a large area. Sanoger, if within 400 units of this area, can autoattack anyone in this area, instantly teleporting behind them and dealing bonus damage.

Bonus Physical Damage: 25/40/65 (+0.1 bonus AD) Cooldown Between Teleportbackstabs: 1 second Area Duration: 5/6.5/8 seconds Area Radius: 350 Range: 800 Mana Cost: 150 mana Cooldown: 100/90/80 seconds


Q&A:

Q: What? A: Sanoger is an assassin that fills the spy niche that LeBlanc fails to do so. He revolves around clever use of manipulating what an enemy sees to maximize his damage output and minimize the damage he takes.

Q: I don't get who you're thanking? A: Then play more video games until you start reading things backwards on instinct.

Q: Wouldn't disguises be bad in high-level play? No one uses the Spy's disguise in professional TF2 play. A: That's why breaking the disguise does bonus damage. Even if you can't trick your opponents, you can still get bonus damage.

Q: Isn't he totally broken as a jungler? A: Haven't you learned to use pink wards, especially when there's a stealth champion in the game? His gap closer relies on him not being seen - if you see him at all, he's totally worthless without ulting, and you'd still have enough time to clear the area even after he ults.

Q: Isn't his disguise too perfect? A: He's not generating vision for the enemy, so no.

Q: How do I stop him? A: Pink wards and health+armor. He's very upfront about his burst, so once you survive that, you're in the clear as long as you don't show your back to him. If he gets tossed out of the fight without his ult, it'll take him awhile to come back, so that helps too. If he does ult, either clear the area or ult that area instead with your best teamfight ult - Amumu and Zyra are really good at making him suffer for it.

Q: That W clone seems really powerful? A: If you attack slowly, yeah, but even if you're not Jayce or a pro ADC, mindless autoattacking should make you think something's up. Also, pink wards.

Q: No, I meant its damage? Like, it's better than Shaco's clone? A: Necessary to maintain the disguise. Since the stealth lasts for a fairly short amount of time and kills the clone, your damage output never exceeds what you could do when unstealthed.

Q: You didn't answer my question? A: Ask below! I'm open to everything.

35 Comments

Vorazun6/8/2016, 11:44:32 AM2 votes

Subtlety, thy name is not Echoing.

Lonely Flame6/6/2016, 5:34:37 PM2 votes

Honestly, I actually kind of like this idea quite a bit. I've had very similar ideas for a concept of my own (mine was a Freljord mage based off an Ijiraq) but I feel the ult is a bit lacking, especially considering the inspiration.

How about instead something like: For the next X seconds, all allies within X range take on the appearance of Sanoger to the enemy team. Each ally on your team will have an enemy marked for them. Dealing damage to this enemy will break the disguise, but do increased damage.

Crazymage1236/7/2016, 1:25:48 AM1 votes

I think the reason the down-votes are on here is because the spy picture and the stealth mechanic. Stealth as a mechanic isn't really the best because the only real thing you can do to counter it is buy a pink ward or use red trinket and riot is also not fond of the stealth mechanic as they have said they don't openly and the last stealth champion they released was Kha'zix which came out in 2012. Its a cool idea though.

regonas6/7/2016, 10:02:03 AM1 votes

Oh, the sweet sweet number.

zlumpy6/7/2016, 5:05:03 PM1 votes

No more assassins pls

King Maruilla8/6/2016, 8:09:56 PM1 votes

Well, it's quite the strange mix I'll tell you that.

Everything works fine here...but there's a problem. Regarding me being a good Spy player, but even his disguises aren't perfect. If Sanoger can't produce sight for his enemies, they'll wise up stupidly fast. Perhaps maybe we could do this?

Passive: An Eternal Reward (When you kill an enemy champion from behind, you will gain a Guise of the killed Champion.)

  • Guise When Guised as a enemy champion, you produce field sight for both ally and enemy champions and enemy minions will not attack you. However, your true form will overlay when around pink wards and turret range. The Guise will break once Sanoger either gets attacked 5 times or attack an unit. Should the Guise be broken by being attacked, Sanoger will take 25% more damage from all sources for 3 seconds. Meanwhile, breaking the Guise via attacking will inflict 25% extra damage, and will auto-crit when attacking from behind.

What do you think?

ModEchoing6/6/2016, 10:16:09 PM1 votes

That is an impressive number of downvotes.

I think my only failure there is the picture, since now I can't tell the angry downvotes from the downvotes from people who don't want to see TF2.