A Thorough Critique of Zoe's Color Story

ModEchoing·11/20/2017, 5:18:30 AM·70 votes·4,855 views

Disclaimer: From the get-go, everything but Zoe's kit was anathema to me. That's beside my point though.

I'm not sure what happened here, but the color story was very noticeably below normal Riot writing standards. I'm hoping that whoever wrote the story - I don't care who, nor does it really matter if they post or identify themselves or whatever - sees this post, because the color story would have been the best part to properly characterize Zoe's trickster aspects, but falls short completely.

This is going to be a long one, so I'll just get to it.

The moment she thought of the cake store, Zoe dove into the air, surrendering herself to gravity. While falling, she reached out with her consciousness to form a gateway. Instantly, a portal opened beneath her and connected to the other place. She fell into the gate. Her mass collided and imploded as she traveled.

This is the first paragraph. Can you figure out where Zoe is?

The cake store is not described at all. Not even a token description of, say, its blue walls, its huge windows, or its giant roof. Not just that, but Zoe's current location is a complete unknown. We can't even begin to imagine where this is taking place because we're not given anything for our imaginations to latch on to. The best we get is that Zoe is in the air. Somewhere.

This lack of description is foreshadowing one of the major setbacks that plague the story. Expect to see this flaw crop up multiple times.

It kinda tickles.

I'm bringing this one-liner up because it specifically indicates Zoe's thoughts. This means we're not running with a third-person omniscient narrator, but a third-person restricted narrator - Zoe. That's important, because it lets us see these thoughts more precisely.

Just remember this bit.

Unfortunately, Zoe did not appear at her intended destination. Instead, she emerged from a second portal only a dozen strides away, propelled through the air by the momentum of her previous fall. Then, after a brief moment of equilibrium, she was pulled back into the second portal. Again, time and space twisted around her—all swooshy-like, as she would describe it—before flopping her back at the starting point. Both portals then folded into space and disappeared.

Do you remember where Zoe was? Trick question - Zoe's location wasn't described. We're still lost in our mental reconstruction of this scene as Zoe fails to go anywhere and ends up at the empty void she was at before.

This sets up an obstacle - Zoe has some pretty big powers, but her portal was blocked. This should be pretty interesting to us. Let's see if it pans out.

A powerful magic was distorting Zoe’s ability to travel. It probably related to whatever change she was supposed to herald, and, obviously, she hadn’t succeeded yet. It was a problem, but not an unfamiliar one. She wasn’t really sure what the message was, who it was for, or even what it meant, but, in her experience, those details rarely mattered. The holy mathematics wanted to advance, and the messages generally fell into place shortly after she arrived. Zoe felt that was a pretty cool advantage of being an aspect.

Oh. Well. Nuts.

Personal opinion - playing coy with details like this is the single most frustrating thing you can do as a writer, especially with League's lore and how hungry we as a fanbase are for answers. Amumu's lore confirmed nothing at all, being a choose-your-own-legend deal, which did nothing at all to really cement him as a proper character in the universe.

Here, it teases at something that's not going to come out/be revealed for an indefinite amount of time. Not cool. She can't even identify the source of this "powerful magic"? At least give us a bone here.

Of course, there was now the question of what to do while she waited. Zoe glanced around. Beside a nearby tree, she spotted a small, fuzzy creature with a huge tail. It looked similar to a tiny yordle, though Zoe noted how this creature’s connection to the spirit world was comparatively miniscule.

It's "minuscule", by the way.

Our featureless void location thing now has a tree nearby. That does...less than you'd want it to, actually - we STILL don't know Zoe's actual location here at all. We know there's a tree, and we can extrapolate the area is probably grassy or something, but that's still not enough to go on for the full picture.

Is it a squirrel? I bet it's a squirrel. It's probably a squirrel. I know it's actually some sort of made-up creature that exists just for this color story to make the world sound more fantastical than it really has to be, when it's just a squirrel with the proportions changed.

I'll note that Zoe taking attention of the connection to the spirit world is an interesting bit that shows she's more observant than what the backstory would lead you to believe. That's good - the backstory painted an incredibly unflattering picture of her, but I digress.

The small animal’s life-pattern flashed in Zoe’s brain. It would live only a dozen rotations before returning its spirit. To her, the brevity of its life made it more adorable. Zoe jumped up and ran toward it.

“So cute!”

The tiny animal scrambled up the tree away from her.

“Hey, come back!” she pouted.

Why?

This is the underlying question here. Why does its short lifespan make it adorable to Zoe? Why does she yell out "So cute!"? Why does the animal immediately scramble away, and why is she surprised at this turn of events?

The obvious answer - "Zoe's just a teenage girl!" - makes Zoe come off terribly, by the way. Maybe I'm missing something, but I can imagine your average teenage girl, even the most whimsical, spirited one, would exercise enough self-control to avoid squealing at an animal, and enough self-awareness to realize the issue with that. By going with this exchange at all, Zoe is portrayed as extraordinarily childish - we're talking kindergarten levels here. That's not a good portrayal of your character.

So is there another answer I'm missing here that would avoid that trap?

Without slowing her pursuit, Zoe created a time bubble, turning it only half a planet’s rotation, before launching it at the tree. The anomaly bounced before bursting against the tree’s trunk.

It's described as a pursuit, but Zoe is described as "pouting". That particular word implies Zoe gave up and is complaining about it. Describing a pursuit contradicts the implied imagery.

Also, how would Zoe continue her pursuit? The squirrel ran up the tree. How is Zoe moving here? Running, right? Well, while she's an aspect of Targon, she's not a ninja, so how is she running up a tree? Floating? Flying? Why wasn't that described in her movement earlier?

"Turning it only half a planet's rotation" is a particularly meaningless phrase to the reader, given that the mechanics of her time bubble are a mystery. Instead of using such an obtuse descriptor, you would be better served with something more direct, like, say, setting it to trap for half a day.

For a second, the cute animal’s past merged with the present. The night sky overtook the area, and twilight butterflies pulsed around it. The small creature fell into the tired, restful sleep of the previous evening, as its past’s spiritual and mental state overwhelmed its current consciousness.

Hold up. This is a bubble - a localized area of effect - but the night sky overtook the area? What area? The area inside the bubble? The area outside the bubble? If it's the latter, that's not logically possible. If it's the former, why isn't it clarified?

I do love this description of the sleep effect though. It's simultaneously overwhelming and peaceful.

Zoe ignored gravity for a moment, floated up into the branches, and came to a stop beside the tiny animal. Her hand hesitated above its downy fur. She knew the moment she touched the creature, her spell would break.

Oh good, she does float. Not much to say here - this is pretty decent.

“Zoe is a friend,” she whispered. But when she caressed the tiny animal’s head, it burst awake and dove away from her in a panic.

I'll cherish this defeat since it slightly softens the blow of a later event.

With a disappointed moan, Zoe floated a bit higher before flipping upside down. She considered visiting Aurelion Sol after she finished here. The dragon didn’t like being petted either. But, she thought, he was easier to catch without harming. This notion vanished as, thanks to her new altitude, Zoe saw past the hills and spotted a village on the horizon.

Funny you should mention Aurelion Sol, actually. ASol also went and traveled over a huge expanse of areas when he was summoned by Pantheon in his own color story. We know this because ASol took the time to describe all of these areas so we, y'know, knew where and what they are.

Where's Zoe?

The relationship with ASol is emblematic of an unfortunate trend in Riot's current lore paradigm where they shoehorn connections into popular champions in an attempt to transfer their popularity to that new character. Note, if you will, Xayah, Rakan, and Kayn all being related to Zed. Note also Jhin's relation to Zed and Shen - better done, mind, but still there.

This is bad because neither Zoe nor ASol is really defined by their connection to each other. It's utterly pointless - in fact, this is the only time you'll see ASol mentioned in this story. It's not worth bringing up.

Also, at long last a description of her future location - a village past some hills. Not a lot, but we can work with this.

She willed a portal to the town into existence and dove into it. But, again, Zoe was only able to create a gate to a few yards away. Worse, it collapsed upon itself, as before, and pulled her back to her starting point.

Why? It was just established she couldn't travel through portals. Why does she do it again?

Remember how it's third-person restricted? This would be a GREAT time to get Zoe's input here.

The summer grass did seem inviting, so with no better option, she walked through the forest to the village.

Twelve paragraphs in, we finally find that Zoe was apparently in a forest. Information too late for the reader to use in a meaningful fashion.

She arrived at the outskirts of the walled town as the sun began to set. Hearing laughter, she dismissed gravity for a second and floated up to one of the village’s rooftops.

You can't describe a village as a walled town. Those imply two different sizes entirely.

In the center courtyard, a half dozen mortals were playing. They were almost exactly Zoe’s size, unlike the children or adults she had encountered more recently in her tour of the planet.

Even with someone as alien as Zoe, using size as a comparator is bizarre. It's also too simplistic, and doesn't build up enough of a description. Again.

One of the males chased a female around in a circle. Both were laughing. The rules of the game were unclear.

Even with someone as alien as Zoe-

No, hold up. Zoe can acknowledge squirrels as cute, but can't acknowledge boys and girls? That's a little TOO out there.

Even if the rules of the game are unclear, surely there can be a better descriptor of this play than just a boy chasing a girl around in a circle. There's six of them, what are the others doing?

Zoe focused on the girl’s beautiful red dress—wondering if the coloration represented something. Even if it wasn’t a part of the game, Zoe liked it. The girl seemed taller than the other females, and Zoe felt the girl might know things she needed to learn.

There's a bunch of vague stuff here that's irritating but nothing too egregious.

The male was also interesting, but in a completely different way. She could tell his current incarnation would be short lived, but Zoe suspected it would be amazing if he chased her. There was something wonderful about his chin and the shape of his lips.

...like? Come on, we're in Zoe's head here. Give us some more details. Even if she's childish, there's got to be a particular thing there.

I'm also not sure what's going on with Zoe "suspecting" this outcome. That's not the right word - you're looking for "imagined". The boy is not part of a criminal investigation, he's physically appealing. Word choice matters a lot when it comes to setting the scene.

She swallowed nervously. It had, after all, been a very long time since Zoe was a mortal or had even visited this realm. She was strangely worried the group wouldn’t accept her, and she would be left out of whatever they were playing.

Ooh. A flaw! This is good - this gives us something we can latch on to and connect. Loneliness in particular is really easy to empathize with.

Two of the other boys, decidedly less interesting ones, began kicking a ball between themselves. This game, Zoe remembered.

Emboldened by this connection, Zoe swooped down from the rooftop to the middle of the group.

“Hi!” she said, while turning the base of her hair into a color that mimicked the tall female’s dress.

Descriptions, please! Kicking a ball between themselves isn't good enough on its own, given that we don't even know what region we're in, let alone any of Runeterra's sports or traditional games. This is a wasted chance to further develop Runeterra's culture.

“A spirit,” the interesting boy said with wide eyes. Then he screamed, “Run!”

Zoe felt she should point out she was an aspect rather than a spirit, but she was uncertain if his cry was part of the other game’s rules.

“Actually, I’m here with a message. But if you wanted to play, I have plenty of time,” she said, as she launched after them.

Then she flew, as casually as she could, alongside the tall girl.

“Your red outfit is so cool! Does the color mean something?” Zoe asked. But her attempt at starting a conversation hardly mattered. As she spoke, the tall girl was pulled into a house by the interesting boy. He then slammed the heavy, wooden door shut, blocking Zoe’s path.

This is pretty good stuff. It describes Zoe's now-justified alienness by her divergent thought processes and priorities and her obliviousness to herself. I can appreciate this.

Zoe glanced around, discovering the other mortals had similarly disappeared, but a commotion could be heard coming from a keep near the center of the town.

After a moment, a dozen men in armor came running toward Zoe with spears. They reminded her of Pantheon’s weapon.

Local guardians, she surmised.

Not much to say here - obvious fight setup is obvious. This should be great - even the obvious curbstomps like with Quinn and Wukong were described pretty well. Even then though, I'd like to note that this would be a great time to explain what Zoe's thinking and why she's going to take these next actions.

Assuming she was a spirit, they screamed warnings, while their leader attempted a banishing spell. It was a very good spell, in Zoe’s opinion, but not one she wanted. She wondered if, perhaps, spirits frequently plagued the town.

Okay, sure, except how come Zoe's not talking back at this point? She had a message, right? What happened to that?

When the men began throwing their weapons at Zoe, she manifested an arcane meteor and sent it on a flight path around the keep. Then, the twilight girl created a pair of portals to dodge the guardian’s spears, before finally redirecting the shooting star at her attackers.

This.

This is the worst paragraph in the entire story.

It starts with them throwing their weapons. Because of how that's written, we can imagine one is in the air already. That's BAD - Zoe's first action is NOT to dodge, but to make this arcane meteor of indefinite mass and velocity in an indefinite amount of time. That means, by all rights, Zoe should get hit.

If you're thinking "But she could have dodged during that!", the next sentence starts with "Then". Besides being a poor choice of word to start a sentence, that strictly implies a sequential course of actions. That means that she has to make the arcane meteor first before doing any defensive action. That should rightfully mean getting hit.

Describing Zoe as the "twilight girl" is a meaningless epithet given that "twilight" has not come up in the story at all, but that's not quite as bad as creating a pair of portals, because there's absolutely no explanation how these portals dodge the guardians' attack (and you want guardians', not guardian's, as I presume one guardian is not able to throw a dozen spears) . The only way you'd know this is by playing the game - except this lack of description doesn't even clarify that for us.

We've also gone from arcane meteor to shooting star. Which is it? One of them is comparable to a rune we can choose. The other has its own connotations and implications - specifically, size. Shooting stars are easy to imagine as small. Meteors, not as much. Which is it?

Also, this is the fight scene in its entirety. The next part is the aftermath. Yeah, it ended that fast. This is actually terrible, not just because of the lack of descriptions, but because this is a fighting style that would remind one of Xerath or Ziggs or Syndra - utter obliteration. This is NOT a trickster fighting.

This paragraph more or less sums up everything wrong with the story - poor descriptors and rushed scenes ruin any hope of connection or imagination.

The meteor’s impact created an implosion, causing a chain reaction with the small particles it had gathered while flying, which resulted in a secondary explosion that thundered through the guards and their tower—annihilating the area into a fine dust.

Our "hero". I hope you weren't trying to imply Zoe was heroic in any fashion.

By the way, an implosion implies that it pulled and collapsed everything inwardly. A solitary yet large kinetic impact like a meteor isn't capable of that - an explosion would be a better descriptor, but you're probably looking for a shockwave or something. If that's not an error, then the real error is not clarifying how this creates an implosion - once again, a failure of not describing things.

“Hello?” Zoe asked as the clouds of destruction whirled around her. She wondered if the tall girl or the interesting boy had run away. It seemed likely.

Momentarily dispirited, Zoe decided to visit a larger mortal settlement next. It seemed like someone might be willing to play with her at that sort of location.

Personal gripe: this level of childishness doesn't make for an endearing character. Zoe seems too immature mentally to comprehend anything, but should by all rights be old enough to understand the magnitude of what just happened as well as the improbability of running away from a 5-second meteor smash from inside a locked house. Maybe it would have been nice to describe if the Aspect of Twilight had any side-effects.

Zoe remembered where a... city had been a few thousand years ago. On instinct and despite her previous failures, she willed a portal to it. And she was pleasantly surprised when a gateway opened to her intended destination.

“Oh cool!” she said, happy to be able to travel again, and eager to deliver her next message.

Descriptions, PLEASE! What city? What message is she delivering anyways? A meteor? It wasn't even remotely hinted within this encounter what her message is, nor why she didn't try to address the guardians.

As Zoe stepped out of reality, she wondered if the new crater would lead some mortals to find the World Rune that was nearby. The tall girl or that interesting boy might even be the ones to discover it.

It would probably be funny if they did, she decided.

This is the second-worst paragraph in the story for casually revealing the existence of a World Rune - a magical WMD - and then abandoning it for no reason. It might show how detached Zoe is from reality, but we've already gleaned that from the rest of the interactions here, so adding the World Rune does nothing to the story. If anything, it makes Ryze out to be very inept by extension - there was a World Rune just more or less out there in plain sight instead of being hidden away or safeguarded or actively wielded.

It also confirms that Zoe isn't heroic in the slightest. That's fine, except the overall tone here is trying really, really hard to get us to sympathize and connect with Zoe. This isn't possible - she just meteored a tower, left a WMD lying around, and thinks it'd be funny if one of the teens picked it up.

Overall, the story is noticeably lacking in many areas. We get a rough characterization of Zoe, but we're missing too many details into why she's doing what she's doing. The events here are more or less meaningless, save for the arbitrary discovery of the World Rune (possibly as a cop-out to explain why she couldn't portal - you need to hint at this stuff better early on to have any payoff). The places described are nebulous due to a lack of descriptors. The fight starts and ends almost instantly, relying on your own personal knowledge of Zoe's kit instead of properly describing things in a logical fashion.

And most importantly, Zoe's not really a trickster. Whimsical, sure, but if you were to show me this story and say "Isn't she a great trickster?", I'd immediately think of Loki, of how he conned his way in numerous clever ways, and immediately reject the notion. Nothing Zoe does is clever. Nothing Zoe does is truly playful. Nothing Zoe does is particularly "tricky". From the outside perspective, this strange girl shows up in defiance of physics, changes her hair color, and then drops a meteor on some faces. What part of this would get associated with a trickster in any mythology? More importantly, what differentiates her from, say, Syndra? Xerath? Ziggs on a bad day? That I can even draw these comparisons shows how poorly Zoe's characterization as a trickster is handled.

This could have gone places, but this story seems horribly mismanaged. I hope the writer sees this and takes note for future writing.

82 Comments

a little shadow11/20/2017, 8:03:56 AM21 votes

Couldn't have said it better myself. This whole story seems like it is supposed to be secretly foreshadowing some big event in Runeterra and the world stones and not actually flesh out Zoe.

What Zoe's entire character right now is:

Zoe was a "imaginative child, but willful, lazy, easily distracted, and mischievous." Then Zoe was chosen by an aspect and went to different realities to play, while she did this she was inadvertently heralding unknown change at each location. She is now back a year later and is a teenager, she has been separated from humanity for so long she no longer understands them or empathizes with them. Zoe does know she is an aspect though and interacts with A Sol, Pantheon, and someone at Targon who gives her "duties". Zoe is at Runeterra to tell about an upcoming change and she knows this but she doesn't know what the upcoming change actually is. Zoe wants to tell people about the location of the World Runes for some reason, but she is more interested in playing games.

That is pretty much what we know of Zoe.. A few things really irritate me with her.

Zoe has no idea how to socialize at all. She is at around a kindergarten level of understanding social interactions like you said and it doesn't make sense why she is like this. If she has aged a year and is now a teenager then she was 12 when she was chosen by an aspect! At 12 years old most people have a very strong idea of how to socialize. Something like chasing each other around is something kids of like 5 or 6 do. You can argue that because she was gone for thousands of years she has forgot how to socialize but this raises some serious questions. The quotes saying what she actually did in those realities go as follows:

"Zoe journeyed to dimensions at the very edge of Targon’s control, playing within realties(another typo) beyond human comprehension."

"cosmic messenger of Targon, heralding major events that reshape worlds. "

"This perhaps explains the breezy nonchalance with which Zoe approaches her duties, giving her plenty of time to focus on playing games, tricking mortals, or otherwise amusing herself."

"An encounter with Zoe can be joyous and life affirming, but it is always more than it appears and often extremely dangerous."

So what Zoe has been doing that has isolated her from humans so much so that she doesn't understand or empathize with others is giving out messages of great change to mortals in realities humans couldn't understand by someone/thing at Targon. While she is out doing this though she prioritizes meeting with other mortals and interacting with them, whether that be playing tricks on them, going on crazy life affirming adventures, or playing games. All of which have a lot of socialization involved. How has going on thousands of years of adventures not given her more insight into people? Are we supposed to believe that the realities she was going to were something that goes beyond 4th dimensional planes and in those planes we have normal mortals who are going on dangerous journeys with Zoe? Because these 5th dimensional beings communicate so differently Zoe has now forgot normal socialization standards and has lost empathy for humans?

She doesn't seem human anymore, it makes me feel like the writer doesn't even know what an aspect is.

"They are not immortal, limited by the human flesh they inhabit, and can be killed, though it takes great effort to do so."

That is a quote from Pantheons short story describing aspects.

"She swallowed nervously. It had, after all, been a very long time since Zoe was a mortal or had even visited this realm."

Here they state Zoe is immortal for being an aspect.. that is just plain wrong. Unless Zoe is some kind of special aspect we don't know about.

Because of her immortality she has also lost empathy for humans. We are supposed to believe she doesn't understand humans sense of danger or feel bad for killing them. At first the children are scared when they see her and she doesn't understand that, she thinks that it is part of the game and not directly involved with their reaction to her. She then summons a star makes it fly around the town and then completely decimates the area, killing the guards and the kids around her. She then thinks that the kids probably ran away as she stands in the giant smoke clouds around her, not realizing what "annihilating the area into a fine dust" really meant for people in the area.. She then leaves without telling anyone the message she has and even laughs at the idea of maybe those dead kids finding the World Rune... At this point it seems like Viktor cares more about human life than Zoe.

We can at least pull something interesting of her bio and story though.

We got another hint that the Void attack(or at least some sort of world changing event) is actually going to happen. There have been a few things hinting at some kind of large scale event happening to Runeterra and I'm really hoping some kind of plot progression will finally happen. A bunch of senseless bait with no actual conclusion would be really annoying. However sense Zoe is getting the World Runes involved I feel like this could be legit. Fingers crossed!

JooshBox11/20/2017, 6:41:39 AM20 votes

I read about half of it and skimmed the rest will read the rest tomorrow, but as someone who actually likes Zoe, I found this color story completely lacking.

**Edit: **Ok so finally got around to finishing up the read (very good critique by the way). I don't know what I can add that hasn't already been said, but I want to throw my two cents in regardless. I really struggled to pinpoint one specific thing that stood out in my mind as the "major flaw" of this story (and to a lesser extent the bio), so I boiled it down to a few key points.

  1. Reading this I didn't really empathize with the character at all. Granted maybe I'm not the intended target or maybe I'm just not supposed to, but a student bored with their studies yearning for something more, then being granted supreme power/being ** the literal** chosen one should make for a hero that is easy empathize with.

  2. I don't understand her motivations she does random things for the sake of being random...there were already jokes about her being an embodiment of t3h PeNgU1N oF d00m meme, and she comes across as completely vapid and unlikable in this story. And she gets rewarded for being random? Is the Aspect of Twilight a trickster god, a god of chaos and disorder, or just an idiot. Playing a trick on someone requires deceit right? Or cunning perhaps? Zoe displays none of either trait.

  3. This color story doesn't answer any questions at all about Zoe. After watching her interactions and listening to her voiceover I noticed that she interacts with very few other champions. AurelionSol Ezreal Lux So I had my eyes peeled for any references to these champions. Out of those three, only Aurelion Sol was given a brief nod. Putting aside my hopes that Ezreal would find Zoe on an expedition of Mount Targon and teach her of Runeterra and magic only to be blown away by her magical prowess. Her interactions with Sol come off as less than likable. In her interactions video, she calls Sol arrogant and treats him like a pet. That's fine, I actually really like Sol but someone putting him in his place and treating an all-powerful space dragon as a pet is hilarious! The connection between them can even be cute/endearing if done right. We see that Zoe is possessive of Sol and hear that she on occasion protects some of his stars from being extinguished by Pantheon. Other than perpetuating the myth that Pantheon is the "real villain" of Targon (that's not fair Riot why you gotta do my boy Atreus dirty like that), this shows Zoe cares for Sol and his creations. This can create a cute dynamic of between Sol and Zoe. Perhaps Sol is tasked with teaching Zoe about her newfound powers, and despite being unamused with her antics and flippant disregard of her responsibilities. He begins to have a sweet spot for the innocent girl, and she reminds him that perhaps Targon is not worth annihilating wholly. While Zoe bored by Sol's lectures of responsibility and turned off by his overbearing arrogance, finally finds a teacher worth listening to.

In conclusion, I actually find Zoe endearing and cute (at least from the portrayal of the voice actor and her interactions with other champs) and I was excited to read her lore. Instead, I come away disheartened and disappointed. I didn't even talk about the fact that she is labeled the Aspect of Twilight and she has zero connections to or interactions with Leona/Diana. Twilight is the period between dusk and dawn right? You know the Sun and the Moon? Kinda big players on Targon what with the whole Solari being holier than thou towards the Lunari. Man, I'm done talking about Zoe's lore I'm just going to enjoy playing her tomorrow. Sorry for the formatting and rambling.

EDIT EDIT Sorry for the word dump, maybe I should've made a separate post instead of editing my comment, but if people care enough to post lengthy critiques and criticisms maybe Riot will take notice and discuss ways to improve in the future. I feel really bad for the Rioter who wrote this story getting all this negative feedback. It's really hard to put something you care about out there and have people crap all over it. Kudos to you anonymous rioter and keep your chin up, look at the criticisms as motivation to improve instead of discouragement.

Akkordian Zoeve11/20/2017, 7:25:35 AM14 votes

I guess this is what it's like to have an English degree xD Definitely one of the best Board posts I have seen <3

Even though I failed English at High School, I am an avid reader and was disappointed in the way the story was laid out.

The meteor part was quite confusing because my first thought was of Arcane Comet before finally realising it was talking about her Q. From the way I see it, a shooting star is a meteor/comet that enters a planet's atmosphere and begins to burn up due to friction, so it would make sense if, after the initial cast, she launched the meteor with such velocity that the friction of air began disintegrating it.

As a Physicist, I can see no way the impact of a meteor could cause an implosion. The only even possible way would be for it to create a singularity or to condense the matter such that it is dense enough to have a stronger gravitational pull that the planet upon impact, which it can't due to no external forces causing it to accelerate to (or even close to) light the instant of impact (and nothing in the story to suggest Zoe does this). And like you said, this was a solitary impact, so the impact would have dispersed energy, not concentrated it.

Even though Zoe can manipulate physics, there is nothing in that fight to suggest she manipulates it at that moment.

Doctor Fail11/20/2017, 2:02:50 PM12 votes

Good post, I see people talking about her age and her interactions. I feel like Zoe was "subtly" supposed to have had some kind of social or mental disorder prior to becoming an aspect.

if she WASN'T supposed to seem like she had a disorder, then the fact that she acts, and apparently has always acted, as though she does is extremely self-damning to the writer's opinion of teenagers.

Darrosh Jewfist11/20/2017, 6:15:31 PM10 votes

I saw how long this post was, so I went to read the Zoe bio/color story and get a sense of what you had to complain about before reading your critiques and comments.

My first impression of the color story was 'meh'. I didn't care for Zoe. Nothing about her felt interesting as a character. I did kind of think she was 'autistic' or something, simply because of well, how weirdly un-social she was. Like she didn't understand the game of 'tag'. Then the story ends with a literal meteor hitting the town. It had a very 'GOTCHA!'-kind of twist where the sole purpose was to go 'haha! caught you off guard!'.

Then I read your critiques and felt they were spot on. Lore inconsistencies, writing faults. It's really impressive. I honestly just thought Zoe was in a Summoner's Rift style forest in the beginning. I never realized it wasn't actually told to us.

To add onto this, I think one problem with Riot's lore for individual champions lately is that there's a distinct lack of interesting/engaging conflict. Zoe, as far as I can tell, would give zero shits about a Void War or anything really. Her priorities seems focused on making friends, blowing shit up sociopath-style, and making googly eyes at Ezreal and sticking her tongue out at Lux. Zoe has no 'story' of her own to anchor herself to. Like, what the fuck does Zoe gives a shit about this Solari/Lunari thing? Nothing. Absolutely nothing.

She's a great secondary/video game NPC character. Not one with a story behind her.

This also kind of goes back to other recent champions too. Ornn kind of has the same problem. He's this gruff smith God who wants to take down Volibear. Cool. Except we'll probably never to see that because the last time that happened literally a whole mountain range in the Freljord got destroyed and people still tell myths and legends about it.

Then there's Kayn. He worships Zed or something. Yet there's no conflict other than, I WANNA BE DA VERY BEST LIKE NO ONE EVER WAS.

Then there's Rakan and Xayah who are fighting... for what exactly? Anti-Vastaya discrimination that's not really made clear or shown? Liberation from some oppressor, foreign or domestic?

Then there's Camille... who just does things for her Clan Ferros.

Then there's Ivern... who's just a tree.

Then there's Kled... who just likes to fight.

Taliyah actually has a story behind her, one with ups and downs and middles and ends. That's a lot of champions between her and Zoe full of nothing but fluff.

I feel there's a difference between a potential for a good story which I can see in a lot of these champions (Kayne, Rakan, Xayah, Zoe) versus what is actually given to us. These are interesting personalities but flat and dull characters.

Talos of Altmora11/20/2017, 2:06:03 PM10 votes

A well-written critique. I mean, I also find Zoe to be an insufferable creature, but i thought her bio was okay. Not great, but better than the rest of the Targon crap. I did read her color story, but I found it a chore to read, and the only reason I did so was to try to make sure I didn't miss any details when I wrote up my thoughts on her.

She could have been an interesting addition to the gaggle of space-parasites that gather at Targon, hell she could have redeemed the concept of the aspects if they wrote her better, but this child just seems like she's there to exist.

Whyte Lyon11/20/2017, 6:34:35 AM9 votes

Im kinda hoping there's another story around the corner, like how Ornn had two colour stories on release. As you could strip down Zoe's story to the most important part: she directly / indirectly unearthed a World Rune...

Like personally Im indifferent about all the Targon lore, although I like it more than most by comparison. But the one thing that irritates me is that none of the characters feel as explored from the readers view. These stories are fine to me but it needs more. I perceive their lore as like the first paragraph of the first chapter rather than be that first chapter in introducing these amazing characters. Taric is a huge offender to this. I mean for each Targon champ we basically have two characters, the person before and the person after ascension. Taric's story was predominantly the before, which is great but I want to learn as much about him now after he's climbed Targon. The colour story was effective but brief, same thing here applies to Zoe.

I dont know, perhaps the philosophy at World Building is to withhold these individual stories out as much as possible.

Teridax6811/21/2017, 6:25:22 AM8 votes

I have to agree with this. I'm not particularly a fan of Zoe's character in general -- I think her quotes clearly come across as a grown adult writer trying (and failing) to express the lingo and mannerisms of a teenage girl -- but I also agree that her intended theme as a "trickster god" has absolutely no grounding in any of her backstory. Her color story makes her come across as oblivious, impulsive and scatterbrained, all of which are the exact traits that a trickster god wouldn't have. I also agree that the way her fighting style as depicted in the story -- nuking a village with a flashy arcane bomb -- is also absolutely not within trickster god territory. At its basis, she doesn't pull any tricks, is the issue, and she seems much more likely to be tricked by someone else than able to do the tricking herself. In this respect, the characterization of her archetype has failed.

In addition to this, I very much agree that her origin story rubbed me the wrong way, not so much because she was unlikeable (that's fine, not every character needs to be likeable), but because it really feels like the writers tried so hard to make her likeable. Her personality and "endearing" quirks are all tremendously shallow and inconsistent, yet somehow also trite, as they pretty much tick the list of stereotypical early teen girl characteristics, namely bouts of hyperactivity, random disjointed interests, random loudness, random randomness (so random!), cutesy expressions, spontaneous giggling, childish irreverence towards anyone and everyone, and so on. All of this could have perhaps led to a character that we'd understand Riot wanted us to like, but her backstory kind of put the last nail on the coffin for me: in this harsh, unforgiving environment where the Aspects carefully select chosen vessels at the top of Mount Targon, Zoe just... gets a free pass? Worse still, she's depicted as this unpleasant, bratty kid with no merits or truly redeeming features, and we're supposed to like her for it? It just feels like someone really wanted Zoe to be this super-special girl with cool awesome powers and be a trickster god and a Targonian aspect and all of that fun stuff, but the end result comes across to me as this thoroughly unlikeable, almost sociopathic bully who just coasted into League's roster, not because of anything special that she did, but because someone just decided she deserved to be there, even though she really didn't. If that was the impression I was supposed to get, I'd be fine with it, but it feels like Riot's tried very hard to make me like Zoe, and that's what put me off the most.

Flemman11/20/2017, 2:34:48 PM8 votes

Let's be honest, this wasn't a color story.

As the title implies, it's just zoe champion spotlight in a text instead of a video. When I read it, my impression was that they try way to hard to put her ability in that story, we learn nothing about her except QE and R "irl".

As someone who dispise this archtype of character in every media (the annoying litle girl in "love" with older boy), I was hoping that the lore could somehow make me like her a bit, it's not the case as she end up being just an annoying child.

Beyond Legends11/20/2017, 6:36:06 AM8 votes

But Zoe isn't just a trickiester god, she's the aspect of twilight that repersent mischeif inmagination and change. The story was to repersent how she is aa sort of messenger of targon.

I feel alot of this was nitpicking about details given in her bio and lore

Edit: Atleast post an arguement if your going to downvote. What's the point of discussion if your going to be salty and hide behind downvote.

THE RlVER KlNG11/20/2017, 12:40:11 PM8 votes

Great post. I was gonna make one like this but you really nailed it here. Hopefully Riot sees this and responds.

You didn’t even tough on a lot of other things too, like her overall characterization and the plot holes in her non-color piece. Maybe I’ll make a post about that too.

Tails901611/20/2017, 10:39:20 PM5 votes

One punch man: "I am the strongest man alive. It makes me depressed"

Zoe: "I'm the strongest thing alive. Also I have no idea how anything in this dimension works, so I'll see if I can screw stuff up, then not try to figure out if I actually screwed that up."

Necrozard11/21/2017, 5:36:29 AM4 votes

I read it entirely

It's clear and coherent, you nailed all the issues

One of the best post i have ever read on SAS boards

Ggwp

Mokuto Bunshi11/20/2017, 6:09:09 PM3 votes

"Nothing Zoe does is clever. Nothing Zoe does is truly playful. Nothing Zoe does is particularly "tricky". From the outside perspective, this strange girl shows up in defiance of physics, changes her hair color, and then drops a meteor on some faces. What part of this would get associated with a trickster in any mythology? More importantly, what differentiates her from, say, Syndra? Xerath? Ziggs on a bad day? That I can even draw these comparisons shows how poorly Zoe's characterization as a trickster is handled." I have this same issue with her kit actually :P https://boards.na.leagueoflegends.com/en/c/gameplay-balance/zKdAhByE-on-the-champion-zoe

Terozu11/20/2017, 7:00:21 PM3 votes

You missed the whole point, its supposed to be opaque she has the mentality of a ten year old, her mere presence is the herald, the words are just theatrical. We aren't supposed to understand anything because we're in the mind of an essentially super powered elementry schooler. Also the part where you said she wouldnt squeal like that about the squirrel, have you ever met a young preteen girl?

DarkRitual11/20/2017, 2:35:07 PM3 votes

I would guess the world rune might be the reason she was sent.