[Champion Kit] Blind Sniper
The idea behind this kit is to create a champion that naturally allows a person that isn't particularly familiar with the Marksman role to play effectively when forced to do so, regardless of their base skill level.
To achieve this, the abilities of the character are highly reliant on a nearby ally to dictate who and when the pair engages, offering several bonuses to the Blind Marksman when cooperating with them.
Some consideration is also being made to allow the character to be played as a support in a double Marksman lane.
Base attack range is 500 [Passive] Call my shots - Allied champion and turret basic attacks mark nearby enemies(champions and minions) with Shot Calling de-buff briefly. The Blind Sniper gains an additional 100 attack range against targets with Shot Calling.
[Q Ability] Making it count - Target an enemy marked with Shot Calling within 800 range. Launches a fast moving projectile that travels up to 1200 range in a straight line towards the initial target location and pierces enemies, dealing reduced damage for each enemy damaged along it's path.
[W Ability] Return fire - Gain a stack of Return Fire whenever you are damaged by an enemy champion or an epic monster, up to a set amount, for a limited duration. Upon activation, deal damage proportionate to the number of stacks to all enemies in a cone targeting the direction of the most recent attack that granted a stack of Return Fire. Requires at least one stack to activate.
[E Ability] Back to back - Jumps towards a nearby ally, shielding both characters for a percentage of their combined HP. [E Passive] Lead the way - Moving towards an ally that recently applied a Shot Call to an enemy champion provides a movement speed bonus.
[Ultimate Ability] Guide my hand - Select a single ally within sight range and begin channeling. While channeling, the chosen ally gains increased attack speed and each of their attacks will be immediately followed with a basic attack made by the Blind Sniper(these attacks ignore range restrictions), until the duration expires or a certain number of attacks is made.