New Mastery Path: Tyrany
Most of the time I see people suggest additional runes when speaking of champions who lost their signature masteries, I feel like this problem requires a greater solution:
Tyrany - enforce your rule over your enemies. Stat bonus: Health and Mana regeneration (increased Health regeneration for manaless champions).
Keystones: Spatial Subjugation - Damaging an enemy Champion prevents them from using Recall for X seconds, doubled when interrupting a Recall. Looming Terror - Nearby enemy Champions below X% health accumulate Terror stacks every Y seconds, up to N stacks, damaging an enemy consumes Terror to deal Z bonus damage per stack. Oppressive Assault - Damaging an enemy Champion with an ability amplifies further damage from that ability by X% for Y seconds.
[Slot 1] Injustice: - benefit from the struggle of others. Brutality: Killing an enemy unit causes X damage to another nearby enemy unit, Y second cooldown. Contempt: Take X reduced damage from minions and monsters. Slavery: Your basic attacks deal X additional damage to enemy Champions and structures for each allied unit nearby.
[Slot 2] Whip - crack down on your enemies. Crippling Whip - Damaging an enemy Champion reduces their movement speed when they move away from you for X seconds, Y seconds cooldown. Extorting Whip - Damaging an enemy Champion with a higher health % than you have steals X health based on level, Y seconds cooldown. Punishing Whip - Damaging an enemy Champion inflicts additional damage equal to X% of their current health, Y seconds cooldown.
[Slot 3] Indulgence - enjoy the finer things in life. Sloth - Gain X gold whenever an enemy Champion kills a minion or monster nearby. Gluttony - Allows you to buy and activate 2 types or Potions or Elixirs, instead of 1. Reduces the duration of Potions and Elixirs by X%. Avarice - Champion Takedowns grant bonus gold based on the total value of items in their inventory.
Anything to have adc's stop standing in my poison for 6 or more seconds and shrug it off like it's nothing