Thun, The Lost Yordle
Hi! Some of you may remember an earlier post about the Lore, i have made a few tweaks to that as well. Today i finally completed the abilities i thought would suit the champion well. thanks for taking the time to read this post, keep in mind that this is going to be a long read :)
Lore:
Soon after entering the Voodoo lands, the patrol came to a halt after they spotted a body on the road. The guards called out, only to be answered by silence. As the guards moved closer, they could see a faint glow coming from the forest. After they came closer to the body, they could see it was a woman, her clothes ripped and strange markings all over her body.
As they aproached, they could hear an inaudible murmuring coming from the woman. Still cautious, the guards moved closer, only to see the woman was bloody and beaten. The woman continued to try and tell them something, she seemed to think it was important. After inspecting the woman they concluded most, if not all of the blood, had come from her eyes and ears.
Suddenly, one of the guards started bleeding heavily from his eyes, blinding him. The same strange markings appeared on his face as he fell to the ground.
Suddenly a dark figure appeared from the forest, a glowing red fog moving ahead of him. When the guards came in contact with the fog, streams of blood started pouring from their eyes: unable to move they fell one by one.
As the last guard was about to fall he could hear the woman uttering a sentence with her last breath.
“He has risen, run.”
Appearence: Race: yordle small, black fur with spots of white, Huge(in comparison) voodoo mask with eyes glowing slightly red. Holding a staff(no visual concept yet.
Base stats and scaling level 1 Scaling Level 18 hp: 510 +77 1896 mana: 375 +20 735 armor: 21.2 +3.5 84.2 magic resist: 30 +0 30 hp/5: 7.195 (1.439 p/second) +0.4 14.395 mana/5: 6.565(1.313/second) +0.55 16.465
Abilities
Passive: (blood pact) after damaging an enemy champion, they take 5/7.5/10% of all damage you deal to other champions for 6 seconds, if they are withing 525/550/600 units of the target.(scales at lvl 7/13/16)
Q(bond with stone): spawns a bloodstone at the targeted location, dealing 50/60/70/80/90+30% of total ap in magic damage. after 1 1.5 second delay, the bloodstone returns to you. dealing 70% of the initial damage over 7 seconds. If hit by another bloodstone while the DoT is active, it spread to 2 nearby targets, dealing the same amount of damage an refreshing the DoT on patient zero. Getting hit by another bloodstone will refresh the DoT, but it can only be refreshed once, it can also spread only once.
range: 650 units mana cost: 65/80/85/100/120 cooldown: 10/9/8/7/6
W(Crippling Blindness): Summons a fogcloud at the targeted location, completely blinding enemies in the cloud for 1.5 seconds after a 1 second delay. Enemies in the cloud take 40/50/60/70/80+30% bonus ap in damage per second. While the enemies are blinded, they are also slowed by 80% wich diminishes quickly over 2 seconds.
range: 800 units. mana cost: 70/80/90/100/110 cooldown: 15/13.5/12/10
E:(sticks and stones): passive: gain +2 mana for every unit killed.(+5 for large/epic monsters and champion kills and assists.)
active: Thun throws his staff in a straightline towards the targeted location, if the staff hits a champion they are stunned for 1-2 seconds(based on how far the staff travels), after the staff hits the ground it deals 80/110/140/170/200+50% bonus ap in magic damage in an area of 450 units around the staff.
range: 850 units mana cost: 80/90/100/110/120/130 cooldown: 20/18/16/14/12
R:(I am voodoo): Summon a voodoo doll at the targeted location, dealing 250/350/500+80% total ap in magic damage. champions hit are completely blinded and stunned for 1 second.
range: 900 units mana cost: 100/125/150 cooldown: 140/110/80
The cast ranges and damage output will recieve additional tweaking. If you have feedback i would love to hear it! thanks for taking all the time to read this post :)
cheers, DankestMemesOnly