[Champion Concept] Itzala, The Unseen

Tucsters··4 votes·2,874 views

Itzala, The Unseen

A humanoid of shadow, Itzala manipulates the world around him to control the battlefield. Designed for the support role, his utility allows him to interfere with the enemies vision and therefore decision making, as well as aid his allies in sneaking through the battlefield.

Note: I have not completely finished Itzala. I will go back and do lore, quotes, synergies, ect. in later updates. Just wanted to throw him out there :D

Note: I am planning on making Itzala a creature from the Shadow Isle, perhaps someone infected by the darkness around there.

Edits:

  1. Removed the damage from Shadow Strike
  2. Reduced the radius of Plume of Smoke
  3. Removed the fear from Waves of Shadow
  4. Increased the Channel and reduced the radius of Coalescing Shadows

Passive: Shadow Strike Whenever Itzala or a nearby ally make an attack when the enemy cannot see them they blind the target. This effect can only be triggered once in a short period of time. Blind Duration: 1/1.25/1.5/1.75/2 Seconds Cooldown: 12/11/10/9/8 Seconds (Scales with levels in Q)

Q: Sliver of Shadow Itzala sends a slow moving bolt in target direction which passes through enemies and is difficult to see. Itzala may reactivate the ability to cause the bolt to explode, damaging, stunning, and knocking enemies to the outside of the explosions radius. Range: 800 Explosion Radius: 200 Damage: 80/110/140/170/200 (+30% AP) Magic Damage Stun Duration: 1.2/1.4/1.6/1.8/2.0 Cooldown: 15/13/11/9/7 Seconds Cost: 70 Mana

W: Plume of Smoke Itzala summons a plume of smoke at target location in range. This large cloud blocks line of sight through it as if it where a wall, and champions, minions, turrets, wards, ect. can only see the area inside the smoke if they to are inside of it. The plume lasts for 6 seconds. (Champions inside the plum do not get vision from allies similar to that of Nocturne's Ultimate) Range: 1000 Plume Radius: 400 Cooldown: 16 Seconds Cost: 130 Mana

E: Waves of Shadow Itzala sends forth an onslaught of shadow in a wave in front of him. The wave leaves of mist behind it that lasts for 4 seconds. Enemies in the mist have their vision reduced to 300 range and are slowed 40% (Champions inside the wave do not get vision from allies similar to that of Nocturne's Ultimate) Range: 1200 Fear Duration: 1/1.125/1.25/1.375/1.5 Seconds Cooldown: 18 Seconds Cost: 100 Mana

R: Coalescing Darkness Itzala channels shadow within him for 2 second. After the duration all allies within range become invisible and gain movement speed while stealthed. Those affected also gain the effects of Shadow Strike without using the passive's cooldown Explosion Radius: 600 Stealth Duration: 6/8/10 Seconds Movement Speed: 20/30/40% Cooldown: 130/110/90 Seconds Cost: 100/150/200 Mana

Note that I have stole this image from the internet. It is not mine, I do not claim that it is mine, and it simply a reference image. You can find it here: http://www.giantitp.com/forums/showthread.php?219523-Shadowcaster-Fix-3-5-Redux

10 Comments

Dylightfull1 votes

I feel like the bonus damage in the passive would be a bit strong, but just the blind would be perfect for ruining ganks. As for the ult, it seems EXTREMELY broken (no offense). Maybe a large AOE blind/silence that does damage over time, similar to Dota 2's Disruptor? Just my suggestion. :D

Tucsters1 votes

Here's what I'm thinking. I'm taking away the damage from his Passive, making it weaker but still thematic. I'm also going to reduce the range and increase the channel time on his ult so that his team has to group up and so it has to be used as an engage tool and can't sensibly be used to escape

Thief of Time1 votes

Concept great, abilities ideas great, interaction, damage and cc, Holy.. Real good but the cc and dmg he's basically Karma+Leona

Tucsters2 votes

I was thinking the same thing, but was waiting to see the reaction before going in and changing it. I think if I remove the damage from his passive it would also nerf the ultimate a good amount. With the E, I think I'm going to remove the Fear, it just doesn't make sense with his kit

Lemonspawner1 votes

good idea but i tink its a copy of Evelynn

Tucsters1 votes

How so? Could you explain? I am open to any critique :D

Someskill1981 votes

also his name is great but the second name (surname maybe) can't be the unseen since it's kinda Zed 's theme and he's basically like Zed 's student or something like that since he has a school and shadows so yea... it's meh

Tucsters1 votes

I knew this would come up. I agree, it is hard to make a shadow character without the immediate relation going to Zed, but Zed is more of a "Master of Shadows". When I put the lore in, which I am thinking of ATM, I hope it differentiates from Zed enough. For first, I think he will be from the Shadow Isle, but I understand your worry.

Silvrrdragoon1 votes

Really? Evelynn? Karma? Leona? The only thing its close to is Nocturne. The only character that potentially blinds the map, or graves and smoke screen. Thats about it, i definately like the idea of actually blinding out parts of the map to make them fog of war, but that would give way to much of an advantage I think because you can target and click then activate your spell meaning, the person would be helpless, you'd have to nerf alot of the damage anyway. The champion would always have the pre-emptetive unless the are on cooldowns or turn the wrong corner LOL

But definately cool....

Tucsters1 votes

I would disagree. Most of his spell's blinds need him to be next to the target, or at least near. He never just says, "You can't see this part of the map for the next 10 Seconds". Also, with the idea of him having the pre emptive, he is really reliant on his team, as one would expect. Yes, if you get a catch with him, as is the idea of his ult, he can really disable the enemies team decision making because it's hard for them to see what is going on. He is more distracting and annoying, and needs his team to capitalize on the debuffs that he gives.

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