The Conceptual Think Tank

Shmoovus··3 votes·593 views

I have been speculating champions ideas for a while, and looked for a place to put them without pushing a full champion idea. Unfortunately, I have not been able to find one, and thus I have created this board.

This Think Tank should have three main roles:

The Conceptualists- Who create passives, art, attacks, stats, lore, etc. The Revisers- Who constructively comment on existing ideas The Stitchers- Who conglomerate revised ideas and formulate them into champions

The following things will not be permitted in this board under any circumstances: -Profanity -Insulting/ Overly negative comments (Constructive is fine) -Plagiarism (Stitchers must obtain permission before reproduction)

Here is a vague representation of how this system would work

Conceptualist-" Q- {{summoner:2}} 's attacks deal X% more damage on the next hit for every X% of {{summoner:2}} 's health lost. Reviser- "Great idea, but it appears as though with the progression of this attack, in combination with the health gain from your previous idea, it would be devastating to low health champions. I would suggest X, X, and X" Conceptualist- "I never thought of that, thanks! (Makes edit to attack)" Stitcher-" I think your idea is wonderful and would like to include it in {{summoner:2}} , who specializes in close range combat and X." Conceptualist- "I would be happy to let you use my idea, but please cite my username when you use it."

Please note: When using a champion without a name, use {{summoner:2}} to signify them and when an aspect of an idea is incomplete, use summoner 31 .

Thank you for your consideration.

14 Comments

Nixtarma2 votes

I love talking about conceptual design. I will get messages eventually, if you ever want to talk.

Cheers! -Nixtarma

Shmoovus1 votes

Cool! I look forward to your ideas and feedback!

Shmoovus1 votes

Passive- Regret Range 500 All champions that die within the radius of {{summoner:2}} create a vision effect as if their body was a vision trinket lasting the amount of time it takes the dead champion to respawn.

-Shmoovus Anivia Ezreal Swain

Prospector Pete1 votes

Actually a cool idea, but it would probably be too powerful late game when death timers are long. Maybe make it killable?

Shmoovus1 votes

[{quoted}](name=Prospector Pete,realm=NA,application-id=A8FQeEA8,discussion-id=p6fl3OEf,comment-id=00000000,timestamp=2015-10-23T01:08:36.435+0000)

Actually a cool idea, but it would probably be too powerful late game when death timers are long. Maybe make it killable?

Should i make it an effect that gets divided by every 1000 maximum health the killed champion has?

Shmoovus1 votes

R-Singularity Cost: 125 mana Range: 1000 Cooldown: 60

Target area (radius 100) moves all contained units and champions towards the center of it at a rate of 20 units per second. Every second a unit or champion is inside the circle, he or she takes magic damage equal to ({{summoner:2}} ’s ability power*8/Distance from center (min 1)). The circle dispels violently after 7 seconds, dealing 100/200/300 magic damage to all contained units (Ignoring champions).

DrugsForRobots1 votes

You say 'speculating champion ideas' but it seems like what you mean is 'speculating ability ideas'. The dialogue in your post, and your comments, are all examples of the latter. Your post might help some people. I'm under the impression that imagining up abilities is the easy part - they're a dime a dozen. Actually identifying an untouched archetype, theme, or fantasy that Riot could potentially tap into is far more challenging. It might be implicit in your 'conceptualist' role, but you be clear in saying so.

Shmoovus1 votes

{quoted}

You say 'speculating champion ideas' but it seems like what you mean is 'speculating ability ideas'. The dialogue in your post, and your comments, are all examples of the latter. Your post might help some people. I'm under the impression that imagining up abilities is the easy part - they're a dime a dozen. Actually identifying an untouched archetype, theme, or fantasy that Riot could potentially tap into is far more challenging. It might be implicit in your 'conceptualist' role, but you be clear in saying so.

I intend for this board to cover all aspects of champion creation, not just abilities. I just used abilities to start because as you said "they're a dime a dozen". I actually do write fiction pieces all the time, it just takes time to think one up.

Skelenth1 votes

If you anyone wants he can literally take any ability of the concepts I posted on the boards now, and in future, if he finds them appealing

My favourites: Basic Ability: {{summoner:2}} dashes forward, dealing damage and slowing. If he/she/it/others hits a wall it attaches to said and is able to recast the ability for higher costs. No caps. (Scythe)

Passive: As {{summoner:2}} stands still he/she/it/others "grows" into the ground, creating a special field used to enhance his abilities. (Abilities are no-Indicator-spells, working around him and on his special fields) (Soma)

Ultimate: {{summoner:2}} concentrates for a short duration, enhancing his/hers/its/others' reflexes. Nearby "per second" stats are slowed down, creating a bullet time effect. Including: Champion movement- and attackspeed, missile speed, DoT-Ticks (still do full damage, just over a longer period of time), Animations (Not in use yet, planned to be in a Iaido-specialized Samurai/similar)

Basic Ability/Ultimate: {{summoner:2}} shoots a projectile. (Either after a fair casttime or it is rather slow) The Abilities of the hit' champion will be set on a flat cooldown. Including Passives and maybe items. (Screws with Aatrox, Anivia, Tryndamere and Zac) (Gorx)

(The links aren't ment as advertise, but as a way to look in which way I used them in the champions kit)

Shmoovus1 votes

{quoted}

If you anyone wants he can literally take any ability of the concepts I posted on the boards now, and in future, if he finds them appealing

My favourites: Basic Ability: {{summoner:2}} dashes forward, dealing damage and slowing. If he/she/it/others hits a wall it attaches to said and is able to recast the ability for higher costs. No caps. (Scythe)

Passive: As {{summoner:2}} stands still he/she/it/others "grows" into the ground, creating a special field used to enhance his abilities. (Abilities are no-Indicator-spells, working around him and on his special fields) (Soma)

Ultimate: {{summoner:2}} concentrates for a short duration, enhancing his/hers/its/others' reflexes. Nearby "per second" stats are slowed down, creating a bullet time effect. Including: Champion movement- and attackspeed, missile speed, DoT-Ticks (still do full damage, just over a longer period of time), Animations (Not in use yet, planned to be in a Iaido-specialized Samurai/similar)

Basic Ability/Ultimate: {{summoner:2}} shoots a projectile. (Either after a fair casttime or it is rather slow) The Abilities of the hit' champion will be set on a flat cooldown. Including Passives and maybe items. (Screws with Aatrox, Anivia, Tryndamere and Zac) (Gorx)

(The links aren't ment as advertise, but as a way to look in which way I used them in the champions kit)

Interesting ideas! I enjoy your enthusiasm. Here are my comments on your abilities:

Basic ability 1: If this implies instant recharge on a wall hit, it should have some high mana cost, and this would be a very potent jungle ability if used correctly. If a champion with high mana is able to use this, it would possibly be competitive with yi's speed.

Passive: This reminds me of Teemo's passive, but could you elaborate on how it would be a benefit. I imagine that a defense boost would be no fun, as you would just stand still and do nothing except attack.

Ultimate: Interesting concept, but worthy of further thought. Champs like anivia would be devastated, as this ult defeats theirs.

Ultimate 2: I find this an interesting idea, but it seems to be a game-breaker. This destroys nearly every champ that relies on their tank abilities. There should be a drawback or a downside if this is to be valid in my eyes.

Skelenth1 votes

Ok, as I said, I put in these links, so people can look how I took use of these abilities Basic Ability: Was planned for a low ressource assassin. Not thought about mana, but it definitely would consume a large amount of his ressource if used frequently. Think of Kassadin, just worse.

Passive: Soma (the champion-concept I used the passive in) relied extremely on his neuron-fields. The thing was, he was supposed to be a meelee ap-fighter. The fields were his only possibility to do ranged damage. The ability works like this: The champion stands still for a set amount of time, then a special field appears. For example his Q-Spell would let thorns come out of the ground around him and his connected special fields. (Connected means, there is a trail of special fields on the ground, leading to him) The fields would decay, if they are disconnected from the champion too long.

Ultimate 1: This skill was supposed to snare the caster in the center. My plans were him to have only chargable abilities (like Varus/Vi Q). These abilities would then be able to fully charge inside the field. Allies were supposed to be slowed too, because it was ment to be a simple "bullet time"-effect for the champion, not a slow for the enemies. Thinking about Anivia Ult, every tick, so even Mana costs of drain-abilities (like Anivias and Swains Ult) should be slowed down. The only one benefiting from this ability (inside the borders) would be the caster himself.

Ultimate 2: It is the Ultimate silence. Stuns can do what this does, except for the Tryn Ult- and Passive -Killer. Enemies are still able to move or attack, but this would be literally all the spell would do. Also, it should be evadable after all, of course. I am not a god in balancing, I just think of funny things, that are not there yet.

Shmoovus1 votes

{quoted}

Ok, as I said, I put in these links, so people can look how I took use of these abilities Basic Ability: Was planned for a low ressource assassin. Not thought about mana, but it definitely would consume a large amount of his ressource if used frequently. Think of Kassadin, just worse.

Passive: Soma (the champion-concept I used the passive in) relied extremely on his neuron-fields. The thing was, he was supposed to be a meelee ap-fighter. The fields were his only possibility to do ranged damage. The ability works like this: The champion stands still for a set amount of time, then a special field appears. For example his Q-Spell would let thorns come out of the ground around him and his connected special fields. (Connected means, there is a trail of special fields on the ground, leading to him) The fields would decay, if they are disconnected from the champion too long.

Ultimate 1: This skill was supposed to snare the caster in the center. My plans were him to have only chargable abilities (like Varus/Vi Q). These abilities would then be able to fully charge inside the field. Allies were supposed to be slowed too, because it was ment to be a simple "bullet time"-effect for the champion, not a slow for the enemies. Thinking about Anivia Ult, every tick, so even Mana costs of drain-abilities (like Anivias and Swains Ult) should be slowed down. The only one benefiting from this ability (inside the borders) would be the caster himself.

Ultimate 2: It is the Ultimate silence. Stuns can do what this does, except for the Tryn Ult- and Passive -Killer. Enemies are still able to move or attack, but this would be literally all the spell would do. Also, it should be evadable after all, of course. I am not a god in balancing, I just think of funny things, that are not there yet.

Ok, sorry about not looking at your links. I was in a rush when I responded. I see your points with your abilities, but I, as an anivia player feel that Ult 2 would be absolutely terrifying, as it would reset rebirth (240 sec cooldown), and her ult.

Skelenth1 votes

It is no reset. It sets all abilities on a specific cooldown, for example 2 Second. Rebirth would be on cooldown for 2 Seconds, Frost bite too. Of course they don't get the full Cooldown, that would be simply overpowered

Shmoovus1 votes

Ok, I see what you mean. Overall, excellent ideas! Keep up the good work.

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