Sarpa The Serpent Bearer (Champion Concept)

ReventShadow·12/26/2014, 7:08:15 AM·1 votes·474 views

Passive: Armor and Attack Speed gain an extra boost per level. Q: Seeking Prey : A Snake lashes out from Sarpa's left arm in a line to attack foe. x/x/x/x/x/ W: Double Strikes: Sarpa passively increases his attack speed based on total Attack Damage. When activated, Sarpa lunges toward enemy hitting them with snakes from both arms. x/x/x/x/x/ E: Shed Skin: Sarpa Sheds his former skin and in doing so, heals and increases his physical armor by x/x/x/x/x amount for 10 seconds. R: Illusory Armada: Sarpa traps the enemy inside of his illusion, Only dealing (Attack Speed * 1/2 of his Move Speed in Attack Damage) and Slowing them for by 60%. Also, Sarpa gains a Attack Speed Buff of 30% (Example: If his attack speed is 1.2 and his Move Speed is 325, then Illusory Armada only deals damage 195)

2 Comments

Cale01712/26/2014, 7:56:31 AM1 votes

Wouldn't shedding his skin make him actually weaker for a short time? The fresh skin wouldn't be as resilient.

That ult also sounds very strange. Perhaps instead of having it deal damage based on his movement speed by the numbers, have it deal an increased percentage of damage based on his MS similar to Hecarim's E?

All in all I like the concept, but there's already a snake champion and she already needs a lot of work done right now. And the ult seems really oddly placed. Sounds more like a way of making Orochimaru from Naruto into a League champ honestly.