Fan made champion (NO ART YET, JUST A HUGE WALL OF TEXT)

Lynxogre·7/1/2016, 11:14:45 PM·2 votes·613 views

Elemental mage Unfortunately i am not an artist, i could leave it up to your imagination, but if i will have spare money i might find an artist to bring him on paper Name: working on it

Kit: His kit is quite unique We have Udyr to swap his stance Jinx was first made as a ranged Udyr with the weapon swap I took it to the next level

In the beggining of the game, you choose your element: Fire(aoe mid lane mage) Water(supportive heal mage) Earth(utility top lane mage) And was thinking about wind, for jungle with some interaction with creeps, but not sure about it yet The elemental choice is his passive, which pops up lvl 1-9-18 On lvl 9 and 18 you can either choose another element, if you are behind as a fire mage you can bring some utility to the table as an earth of water mage Or you are incredibly strong as support, or a top laner you can become fire mage to carry the game hard, but this is risky Additionally you can choose the same element as you are right now to buff your current spells You become a monster late game, champion scales really hard and at lvl 18 as fire mage you bring INCREDIBLE DAMAGE Water mage becomes the ultimate peel bot And earth mage scales to be a CC+engage monster If you swap the element on lvl 9/18 skill order remains the same, but for the new spells

So: Fire mage Q: Tide of lava Send a lava wave, like mini nami ulty without knockup With every passive element upgrade gives 1 more charge of the ability REMEMBER SWAPPING AN ELEMENT DOES NOTGIVE YOU THE BUFF, SO IF YOU ARE AN EARTH MAGE ON LVL 9 WITH YOUR ABILITIES ON SECOND TIER, U GET TIER 1 FIRE SPELLS ON LVL 18 W: Eternal flame Pulses a fire aoe around you 3 times Next ability tier gives you 1 more pulse E: Fire grip Scythe like ability(kinda like diana's Q but with a straight line, and when the arc) Sends out a fire hand which grips first enemy hit (CC) Every tier ads CC time R: Underworld's rage Spawns a circle under every enemy champion in big range, after some delay, huge dragon errupts from that point, knocking enemies up and damaging them(delay should be pretty long) This ability is ez to dodge without synergy on your team, or without your E. Circle should be pretty small so any champion can easily walk out (in some sence its like Diablo ult from HotS) No tier for the ulty, only basic abilities This is an aoe mid mage

So: Water mage Q: Ocean embrace Heals an ally unit, dealing damage in close aoe around the target, heal goes heal per second, not instant Each tear extends buff's time This ability is weird, it should get maxed first, and you have to choose how to use it, you are a mage support with this element, and damage only goes in close range (it should be pretty high tho to compensate) You have to choose if you want the damage and go upclose as mage/adc Or u want the heal for the adc without damage Later on useful to put on your engage champ to get that damage in, heal is weak coz later on heal is over time, and target adc will be bursted down anyway,next tier will as well improve the uptime over 100% W: Tidal pillar This is a peel tool, choose an ally, and after delay water errupts from above, giving them a small shield and knocking enemies away next tier improves the knockback E: Calm before the storm CC tool Buffs an ally, or yourself, upon dealing set amount of Damage stuns the target (damage counts only out of the buffed target) Early on this is a weak spell, coz its really hard to proc, but the buff lasts a long amount of time BUT, this ability counts any damage, to any target, so if you target your adc with it, and he hits creeps, damage will keep on stacking for the stun And the last hit, to stack up the stun can go into an enemy, and they get stunned Every tier lowers the cooldown, A LOT (first tier is quite long CD) R: Deadly riptide Creates a circle of vortex, kinda like Anivia ult's circle. Any enemy champion who gets hit by it/walks in it will be CC'ed and brought to the middle of the vortex When champion gets to the middle of the vortex he takes damage, and is free from your ultimate's CC and can walk through the vortex easily When casting the spell you want to get everyone on the edge of the vortex to max out the CC, the closer to the middle the enemy is the less CC is implied This is a supportive mage, with CC and peel

So: Earth mage Q: Mountain collapse Bunch of stone spikes rain down from the sky, in a straight line, each spike deals its own damage, with some dmg cap, spawns some stones in the area Each tier adds spikes+increses dmg cap+increases the number of rocks spawned W: Shifting sands Softens ground around your champion rooting all enemies around you after some delay Each tier increses the range of the circle E: Cobble shift Basically a standart jump forward, when you land you spawn some rocks near you Each tier increases the jump's rangeincreases the number of rocks spawned E AND Q ABILITIES SPAWN SOME RANDOM ROCKS? WELL THEY ARE NEEDED FOR YOUR ULTIMATE R: Boulder smash Collects all the rocks spawned mashing them into 1 huge rock (has a minimum size) (Each additional rock increases the width of your ult) And throws this rock in the straight line(quite big range) Enemies hit in the middle of the rock travel with it till the end And the ones on the side get a brief stun (kinda like Draven's Q) This is a top lane initiator mage (Lissandra type)

At first sight, you might think, THIS KIT IS SO OVERLOADED AND HARD TO LEARN WutFace BUT, this is actually not a hard champ to learn. Think about it, for a casual player, you can just stick to your favourite element, and not be risky Or you can go balls to the wall and swap to fire mage on lvl 9 although you were a support during lane pahse, and maybe become the carry for your team He is EXTREMELY versatile, top,mid,sup. Can fit ANY comp.(hard engage for earth, poke for fire,protect the carry for water) And has AMAZING learning curve for people who will deside to main him Learn to play 3 elements and know if you should swap your element

I am kinda not sure tho, maybe last element upgrade/change should be on lvl 16 So yeah, this is not a full champion, there is still lore, name for the champ himself, and his abilities And of course at least to understand how he will look like at least It was A HUGE wall of text, but if you read it tell me if i should finish the concept, and who knows, Riot maybe will take something from this post Thank you for wasting your time ^^ P.S. I actually have 1 more concept in mind, tell me if you wanna see it(hint: its an ADC) P.S.S. i hope spaces after : didn't tilt you Kappa P.S.S.S. Don't mind that my account is low level in lol, i had to use it coz for some reason my other acc can't upload anything in here Edit: Lore: (Insert name here) is one of the greatest mages around the Runeterra. Nobody knows for sure how old is he, and if he he is from this world. Some believe that he was the main force during the Runic wars. He never speaks about his past, and his powers are as mysterious as he is. Right now he is the archmage of the Academy of war, and seeks piece in his long and unkown life. However he knows that piece will never come to Runeterra as the Shadow Isles are flooded with the spirits of the undead. While the Void creatures travel around this world. His goal is to destroy anything that ruins his piece he was stubbornly creating. Maybe deep in his heart he knows that he will never succeed, but he won't stop until the last drop of his blood will leave his body.

6 Comments

Universal Scarf7/2/2016, 3:11:03 AM2 votes

Hi!

I like your concept pretty much. But I have to disappoint you: such concept is pretty bad for League of Legends for one huge reason - not predictable.

I can tell, because I also made an elemental mage before (loooooong ago, 3 or 4 years), and back then I received about 500 upvotes and thousands of comments... and Riot came there too.

So, what they said, basically, was that they will never implement a champion in the game, that can randomly change its form. The reason is, that there will basically be no counterplay to them. Yes, they can be very unique design-wise, yes, they can be reasonably powerful. But - they are unpredictable.

I was sore for a little bit after I received such a cut. Imagine - super popular post with highest rating on the forum - bam. Solid "no" from Riot, with reasoning. It was harsh, but they are right.

So, anyway, long story short, I like your concept. If you want to mess around with creativity, go for it, sure. But don't waste your money on it.

vigariopro7/1/2016, 11:32:20 PM1 votes

So just a sugestion after you had two or more elements they would combine for exemple water and eart would make on the ult a brown vortex that would travel same distance making champs get absorved to the middle or get pushed back nice concept by the way sry about the english