Warwick Rework Concept

lilnutduck·5/1/2016, 1:51:41 PM·3 votes·1,142 views

A few things I want to say before we get into the abilities. Number 1, the goal of this is to make Warwick an assassin with a "eh" early game but isn't a useless pile of trash pre 6. His late game is intended to be very strong though. This will hopefully make sure that Warwick won't be item reliant. Number 2, I have NEVER made ability damage, cooldowns, mana and whatnot so the only thing I tried keeping as accurate as possible to how I want it to be is the damage. Number 3, just buy taking a look at the ability names even you can tell that this is assassin Warwick not the currently Warrior one. Number 4, I get it, it's basically his currently abilities but better. His ult is meant to be truly devastating, and his W is to make sure he can actually be useful in ganks. Other than that this will make Warwick a 1v1 god. Anyways, let me know what you guys think about this. Leave your suggestions whether that may be on the abilities, the damage, the cool downs, mana, whatever it may be. And finally, the passive is to balance things. I know, two passives. Rengar has two passives (technically). And as for the debuff, Kalista gets some pretty big ones if you ask me.


[Passive] - Unhealed Wounds – All protections (runes, masteries, items) are reduced by 10, and health from items is reduced by 50. Warwick also takes 10 extra damage. Sharp Senses- When enemies below 40% health are near Warwick, they are revealed unless stealthed.


[Q] Bloodthirsty – Warwick bites a target dealing (50/100/150/300/350) (+75% Attack Damage) and heals for (2/5/8/12/15%) of his current hp over 3 seconds. (Cooldown- 9/8/7/6/5) (Mana - 25/30/50/60/70)


[W] Get Back Here – Warwick bites a target's legs dealing (25/50/100/125/150) (+10% Attack Damage) and slows their movement speed for (25/50/75/80%) of the enemy's movement speed for 5 seconds. (Cooldown- 15/13/10/9/7) (Mana - 30/40/50/70/90)


[E] Sharpened Claws – (Passive Affect)- Warwick gains (20/30/40/50%) movement speed when someone is found with Sharp Senses. (Active Affect)- Warwick's next basic attack will deal double damage. (Cooldown- 18/15/13/11/10) (Mana - 10/20/30/50/80) (Cannot be used while Massacre is active) [In the name of balance, ok?]


[R] Massacre- Warwick jumps to enemy champion stabbing them in the chest while stunning them for two seconds. The initial impact of damage is (100/300/500) (+60% Attack Damage). The enemy champion will then bleed (1/3/5%) (+2% per 100 Ability Power) of their maximum health over 5 seconds. Warwick will then gain the following buffs for (5/7/10) seconds. -If Warwick uses his Q he gains (5/7/10%) current health plus (25/50/75) bonus damage on the bite. -If Warwick uses his W on an enemy champion they are stunned for one second. -Warwick's wounds rapidly heal removing the protection debuff (rank one ultimate), the health debuff (rank two ultimate), and gains 1% of his maximum health every two seconds (rank three ultimate).


CLARIFICATION: His Q is not AoE, it's a click and hit.

3 Comments

SKT Arcturus5/1/2016, 1:59:56 PM1 votes

W slow should decrease over time. And what happens if his e were used BEFORE he ults?

Lugg5/1/2016, 2:18:07 PM1 votes

I think the only rework WW needs is too switch his E and passive. His passive should allow him to sense low health enemies and increase his move speed (scaling during the game). His E should be and activated life steal that increases in percentage and duration with each level. This would make him a much more interactive champion since you would have to calculate when to use your E properly.