Nocturne [REWORK CONCEPT]

blueyedmonkey123·5/10/2019, 7:48:16 PM·1 votes·1,323 views

I tried to make him Anti-mage Assassin

Passive: Nocturne deals only magic damage any physical damage obtained through items, runes and buffs will be converted to magic damage. (This includes AA, AD items, Crit items etc) *NOTE: AD will NOT convert to AP in case you did not understood.

Q: Trauma 600 range 10 sec cooldown 60 mana Nocturne extends his fingers in cone piercing enemies dealing 70/90/110/130/150 + 50%AP & AD as magic damage. In short window you can cast it again to repeat the action before going on cooldown.

W: Eclipse 15/13.7/12.5/11.2/10 sec 80 mana Nocturne blocks a single enemy ability. Successful block restores 50% of Q (5 sec) and E (5.5 sec) cooldown.

E: Panic 700 range 11 sec cooldown Dashes in targeted direction damaging all enemies he passes through dealing 80/100/120/140/160 + 50%AP&AD as magic damage. Dash ignores terrain collision as well. Terrain can extend dash range.

R: Paranoia 800 range 180 sec cooldown 100/50/0 mana Nocturne isolates victim and himself in shadow realm for 3 sec. Victim is silent for duration (1v1 nightmare). Turrets will attack you even in shadow realm. Cleanse effects will remove silence but they will not exit shadow realm until duration ends.

2 Comments

yuuum chan5/11/2019, 2:19:09 PM1 votes

So, there's some interesting concepts here, but the execution is a little botched. His passive basically doesn't exist, because all his spells deal magic damage, so it would only affect his auto-attacks, but you have no reason to build ad since his spells scale of off ap, meaning he doesn't have a passive. I think a much more interesting idea would be to make all his abilities scale of off AD, deal physical damage, but his auto-s (including on-hit effects like Duskblade, tiamat and bortk) can only deal magical damage, because I think that's kind of what you meant to say with his passive. That would actually be quite brutal because building defenses against him would be impossible since he'd deal so much mixed damage.

That being said, he has a bunch of flaws outside of that. His kit scales like shit, because his E is basically a worse Kayn E. Sure, it deals some dmg, but it's not worth the lost utility and mobility. Replace it with something that's more useful in a straight fight, to synergize with his W more. Speaking of which, his Q and W are both fine (Q primarily being insane with Trinity, which is always fun). His ultimate I feel is pretty bad design, because the idea of isolating somebody in a shadow realm, as cool as it sounds, would prob feel really bad to play against, and you always have to consider the other side. What I would prefer is if you mixed the concept with what exists today. I.e, you choose a target, dash to them from a super long range, limiting their sight, slowing and silencing them.

That way, it has the intended effect of isolating a single target, without being massively useful on a global scale. It also makes assassinations easier, since the target can't escape nearly as easily.