Dentros, the Split Sentiment

Cedaelic·7/6/2015, 1:59:27 AM·1 votes·673 views

Lore: After Lucian's endless battle for Senna, he has finally reclaimed what was so dear to him. After the long battle between Thresh and Lucian, the Shadow Isles had run amok. Lucian had destroyed Thresh's lantern, unleashing all of the souls he had collected. The souls, along with the hatred from both Thresh and Lucian, manifested into a being known as Dentros. He wanders the Shadow Isles mindlessly, being tugged back and forth by the desires of each soul in his being. Each soul wants something, but all of them want revenge. Dentros will not stop stealing souls until he finds Thresh and ends him.

Passive: Forces of the Dead (works much like Bonetooth Necklace) Dentros gains new bonuses for each soul that is relieved of its unfinished task, in no specific order. 100+ creeps killed: +15 Ability Power First Blood: +20 Ability Power Going on a rampage: +5% Ability Power Bonus Ace the enemy team: +500 gold Get a multikill: +15 Ability Power Slay the Dragon: +5 Ability Power Slay Baron: +30 Ability Power

Since Dentros is controlled by tons of souls, he only receives 50% of the stats from purchased items.

Q: Field of Souls: Active: Dentros spins his scythe around in a large circle, slowing all that are in the radius, and dealing (75/90/110/135/170) magic damage to all enemies interrupting the circumference of the circle. If an enemy interrupts the circumference, the scythe will not continue spinning, but the slow is still applied to those who are in range.

W: Endless Slaughter: Toggle: Toggled off: Dentros collects soul fragments from dealing spell damage to enemies. Killing an enemy champion grants Soul Fiend, which doubles the souls gained for a short time. Drentos can hold (5/15/25/35/45) soul fragments.

Toggled on: Dentros deals (20/18/16/14/12) true damage every second to all enemies around him, consuming 1 soul fragment per second.

Endless Slaughter is toggled off when Drentos has no soul fragments left.

Dentros cannot gain soul fragments while Endless slaughter is toggled on.

E: Soul Shudder: Passive/Active: Passive: Dentros passively gains (1%/2%/3%/4%/5%) bonus movement speed.

Active: Dentros locks an enemy in a cage, stunning them for (1/1.5/2/2.5/3) seconds, and steals (1/1.5/2/2.5/3) soul fragments from them per second.

The cage can be broken by the enemy team, but not the enemy locked in the cage.

If the cage is broken, the soul fragments that have not yet been taken will not be given to Dentros, and will instead heal the stunned enemy by the number of soul fragments not collected times 3.

Soul Shudder is affected by Endless Slaughter's soul fragment bonus.

R: Death's Toll: Passive/Active: Passive: Dentros gains one extra soul fragment for dealing spell damage, and gains 2 for killing enemy champions.

Active: Dentros channels for 2 seconds, consuming all soul fragments. Field of souls now has an increased range, and deals (100/125/150/175/200) magic damage to all enemies in the circle, also applying a slow. If enemies are interrupting the circumference of the circle, they take twice the damage.

Endless Slaughter now grants 2 times the soul fragments.

Soul Shudder now locks an enemy in an unbreakable cage, and steals (2/4/6/8/10) soul fragments per second.

Activating Death's Toll again will cause Dentros to unleash all soul fragments collected, dealing 1% magic damage for every soul fragment unleashed. Dentros is stunned for 3 seconds after using Death's Toll a second time, and cannot obtain soul fragments due to the debuff "cooling down," which lasts 1 minute. During this time, Dentros will take 2 times damage, and the debuff is lost when he is killed.

Just tell me what you think about this. He may seem op, but his skills weaken him as he levels them. He also receives 60 ability power from deathcap. Cut him some slack.

1 Comments

GetBoomedOn7/6/2015, 3:08:51 AM1 votes

Where do yall come up with these dramatic ass titles?