Nasus VGU Concept

Ahpe·11/3/2018, 8:20:05 PM·1 votes·859 views
Nasus VGU Concept

I've been thinking about making this for awhile and the past few days I've had spare time so I finally did something with my ideas. This isn't anything crazy where I give him crazy abilities where I overload his kit, I just tried to make a more defined kit and character(lore and gameplay-wise) for Nasus.

#EDIT: It's really just a GU with lore updates

#EDIT: Passive: -Soul Eater ---Remove AD and AP ratios ---Added "Initial healing will prioritize the champion with the lowest percentage of their maximum health." ---Soul Eater will now only work on champions below 45% maximum health

W: -Nerfed bonus magic damage ---Nerfed AP ratio ---Buffed AD ratio -Added effect radius -Nerfed slow duration from 4.5 / 4.75 / 5 / 5.25 / 5.5 to 2.5 seconds

E: -Changed cooldown from 22 / 20 / 18 / 16 / 14 to 20 seconds. -Decreased slow from 20-68% (based on level) to 30-46% based on level -Replace AP ratio with Soul ratio -Increased slow for enemies moving adjacent to current from 1/3 of original slow to 1/2 of original slow.

R: -Nerfed AP ratio -Remove bonus damage on Retribute and soul cost -Changed cooldown from 48-18 seconds (based on level) to 35-25 seconds (based on level) -Increased mana cost from 60 + 10 per second to 60 + 12 per second

5 Comments

ZerglingOne11/3/2018, 8:42:54 PM2 votes

So... You're going to make him lose damage by ulting?

The soul cost is not a good idea.

If his ult lasts 12 seconds and he's running 40% CDR he gets to retribute what... 6 or 7 times? Losing 36 to 42 souls is literally losing at least 3 to 3.5 minutes of farming every time you ult under your kit idea.

That's significantly longer than the cooldown of the ultimate.

giannishannibal11/3/2018, 9:10:30 PM2 votes

I have read it and I noticed that nasus has both ad and ap scaling apart from his new Q. Also the ap scaling is to great imo and may an AP tank nasus become more frequent( ROA,Liandry,Zohnya,Banshee,Void staff, cdr Boots) . Apart from that i personally dont like the missing health meachnic in any champ ( see old fizz, current kaisa etc) not in this passive. Gaining Hp from stacks is nice mechanic because he can farm stacks in the first place that speak volumes for the player skill. His Q hitbox will be like Cassio Ult hitbos, Like Sejunani ot Xin Zhao? His new W is an intersted idea, but i think it needs higher cooldown cause that way he can get it at level 1 and get a gank from his jungler lv2 and get a kill or flash and make his lane way easier for a champion that need to scale and he is weak in early ( i suggest 25-30 secs at rank 1 and at rank 5 12 secs) and the armor reduction should become half and add magic resist reduction ( i mean 8 armor and mr reduction). His E is too strong especialy in coordianted teams and if this gonna stay make the duraton shorter and increased by rank ( 2.5 secs lv 1 to 6.5 at rank 5). His R - you write in this section Retribution: Costs an extra 6 souls to deal 4% more damage stacking up to 4 times- You mean you can lose stacks to deal more damage or it is a typo?. For a weak early champion that has to scale, i think 38 armor is litte, blitzkrank has 44 Armot i think, so since he can still bullied by the ranged on i think add 2 more Armor and decrease by 1-3 the MR lv 1 - At lv18 i think your values are ok. The last think i want to say that nasus doesnt really have any sort of mobility and his only can farm with his Q( which now isnt now an auto reset) and autos. So i dont think he is a spilitpushing champion more like a good seiger like anivia or taliyah. Overall these ideas are very good, good job thinking all of these and provided the numbers to have a more clear view, I can see that you work really hard for this, the names can be decided later. Still great job. Keep going*[slayer-pantheon-thumbs]*

Sukishoo11/3/2018, 9:14:01 PM1 votes

If anything he could maybe use some Gameplay work but not a VGU as the V is for Visual and well, his are fine. He got his Visual Update (in 2013) but still looks good.