Let's rework Yasuo's Wind Wall
#Disclaimer:
- Like I got no problem fighting Yasuo and I know how to deal with one. ######Probably because I only play bruisers and they clap Yasuo
- [EDIT] Yes yes Yasuo is suppose to be a tough time for ranged champions but a nearly 4 second immunity where its counterplay_(asides from waiting for it to end)_ would often get you killed is overkill. Rework and slightly nerf
Anyway it's just unfair that Yasuo's windwall is allowed to completely take a ranged champion out of a fight completely for 3.75 seconds. Just for reference, this is roughly how many champions Yasuo can completely cut out of a fight and/or greatly hinder their efficiency:
That's 52 champions of the current roster. Not to mention how many more champions have abilities that when blocked can really mess them up mid fight for no good reason.
#My thoughts on https://vignette.wikia.nocookie.net/leagueoflegends/images/6/61/Wind_Wall.png/revision/latest?cb=20131122024151 :
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Make it last shorter
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Change Wind Wall so it only blocks a finite number of abilities before fading away, starting at 1 and increasing as you rank it up.
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Change Wind Wall so the projectile needs to reach a damage threshold where if it deals more damage than the threshold it can pass through, damage threshold would have a bad ratio and a base number scaling with level. Again, if the windwall has a certain number of projectiles pass through the wind wall will fade away.
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Why does Wind wall blocks abilities like
R? It's literally like a seismic shockwave coming towards you. We all know Earth > Air. It makes no sense on some of the abilities Wind Wall can block. -
Windwall should cost flow and force Yasuo trade his shield for a windwall (Idea from Altiverse)
Tell me your thoughts on https://vignette.wikia.nocookie.net/leagueoflegends/images/6/61/Wind_Wall.png/revision/latest?cb=20131122024151 and of course don't be a bias because that's lame. #Just chill.
, the counterplay here is to not get close to him as someone like Xerath or Twitch.
Spinning Axe. if you ask me, thats completly unfair. cutting draven from a fight for more than 8 seconds (adding the spinning axe cooldown). i definetely vote YES!
/
W) should "bounce" on it :
instead of reaching their max range they should stop on the windwall and then come back from here instead of disappearing and deleting a part of a champion kit even if the target is NOT behind the windwall
the same should happen with
or
(who actually have to run up to you to murder you) and not, you know, a champ that has as many dashes as he has new targets within a 10 second period, or a 1400 range auto-targeted blink(not auto-activated, just targeted) that can be used upon any displacement, be it an ally's or his own 900 range line skillshot knock up. Oh, and a higher base movement speed than 108 champions(over 75% of champs).
(mid) 
(though he's screwed by Yas's E)

's ult.