Wolfram - The Baron of Nobody (6 SPELL COMBINATIONS!!!)

ButtsXD·8/5/2016, 5:19:03 AM·1 votes·622 views

http://scontent.cdninstagram.com/t51.2885-15/e35/p480x480/12445924_1716086761968577_2110728710_n.jpg?ig_cache_key=MTIxMzE4MjM5NTM4NjI5Nzk3Mg%3D%3D.2)

Wolfram comes from a long lost lineage within Noxus. His family, Volkfang, was a small family, but they were were nonetheless prosperous and fierce. The Volkfang manor existed on the outskirts of Noxus, and Baron Ulfbert walled off his land to separate his family from Noxus. Baron Ulfbert was the longest living member of the Volkfang family, and he achieved this by gaining the power of the Avatar of Volkfang. By demonstrating simultaneous battle prowess, courage, and nobility, the avatar Maugrimm deemed him worthy of his power and took Ulfbert's body as host. Ulfbert was considered the greatest warrior who ever lived by his family, and although being a savage warrior, he did not share Noxus' ideals of the strong overpowering the weak. His sense of nobility made him disliked as a person, but the Noxus military still used him for his fighting prowess. This would not last forever for eventually Noxus' philosophy would change. The Volkfang family was seen as blight on Noxus and eventually the manor was sacked. Ulfbert fought off the Noxus forces, but he knew it was futile, he had his wife escape with their son. His name was Wolfram, and upon his father's death, Maugrimm took host in his body until he could one day rise up and take revenge for what happened to his family.

Wolfram is young man, but he is haggard and worn. This is attributed to Maugrimm inside of him, tormenting him, edging him to take revenge. His black hair is in a messy comb over, and one side of the part is silver. He has only one colored eye, the other glows bright white. He is about the size of Ezreal, only his armor makes him bigger in size. Although he is a short person, he wields a massive sword. It is the largest sword in LOL, and is longer than he is tall. The wide blade is burgundy red.

Passive Rundown: Wolfram steals 2.2/3.4/4.6% movement speed on attack from his enemy. This stacks 12/15/18 times and lasts indefinitely or until he or his target dies, or if he switches targets.

Q Wolf's Bane: Wolfram gains 50% of his base damage as bonus damage plus 15/45/75/105/135 for 5 seconds. Wolf's Curse: If W is cast before this, it becomes Wolf's Curse. This grants him a cleave in addition to the bonus damage. Wolf's Burden: If W and E are cast in that order first, it becomes Wolf's Burden. This causes Wolfram to deal bonus attack damage based on the difference between his current health and his target's maximum health. This only applies a specific target and lasts for a few seconds. Wolf's Calamity: If E is cast before this, it becomes Wolf's Calamity. This causes his next three attacks to remove armor from his target. Wolf's Despair: If E and W are cast in that order first, it becomes Wolf's Despair. This causes his attacks to steal attack speed for a short duration.

W Alpha's Prowess: Wolfram releases a battle cry and causes all nearby enemies to lose 25/30/35/40/45% of their attack damage. Alpha's Dominance: If Wolfram casts Q before this, it becomes Alpha's Dominance This causes Wolfram to steal the attack damage from the enemies affected by the howl, up to a certain amount. Alpha's Pride: If Q and E are cast first, it becomes Alpha's Pride. This causes Wolfram to strike twice on his next three attacks. If an attack modifier procs on any of these attacks, it procs twice. Alpha's Supremacy: If E and Q are cast first, it becomes Alpha's Supremacy. This causes all affected enemies to be unable to heal for 2 seconds. Alpha's Nobility: If E is cast first, It becomes Alpha's Nobility. This grants Wolfram 50/55/60/65/70% increased attack speed for his next 3 attacks.

E Final Blow: On next attack, Wolfram deals 15/45/75/105/135 (+25% of his AD). Domination: If Q and W are cast first, it becomes Domination. This causes his next attack to stop his enemy from attacking for a few seconds. Bane's Blow: If Q is cast first, it becomes Bane's Blow. This causes his next attack to ignore a percentage of his target's armor. Accursed Strike: If W and Q are cast first, it becomes Accursed Strike. This applies a damage over time effect to all enemies he cleaves. Alpha's Blow: If W is cast first, it becomes Alpha' Blow. This causes his next attack to slow his target for a few seconds.

R Avatar of Volkfang: Wolfram becomes Maugrimm and gains bonus movement speed and ignores unit collision. In addition he gains 75/95/115% bonus health as well as 100/120/140% of his base damage.

1 Comments

Eternal Equinox8/5/2016, 12:28:59 PM1 votes

Ok... I personally REALLY like the idea. It seems unique, a Champion that can have multiple different spells depending on which ones were cast first. However...

  1. Unless my math is REALLY off (which is btw totally possible), his damage will be INSANELY overpowered. Pairing Wolf's Bane for Q and Avatar of Volkfang will basically send his AD skyrocketing. Again, my math could be wrong...
  2. His whole kit requires INSANE amounts of pre-preparation to use correctly, especially with the fact that they change depending on his previously cast spells. If i wanted to cast Alpha's Blow with his E, but I previously used Wolf's Bane for Q, then I'm kinda screwed.

Overall though, I like the design and idea, it's really unique. Couple of grammar mistakes in his Lore, but otherwise it's a neat idea!